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About Mauti

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    Fireteam Leader

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    Vienna, Austria

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  1. Dear OWI Devs, maybe I'm all alone on this but I always have to read the drop and load graphics twice to get the drop and load correct. So I did a quick photoshop improvement with two UI update suggestions. For me the ++ version works the best because the Logi is the center of my interaction. But judge for yourself what actions you crasp quicker. ORIGNAL IMPROVEMENT SUGGESTION VERSION+ IMPROVEMENT SUGGESTION VERSION++ Cheers, Mauti
  2. Alpha 15.1 Released

    Yup, I was totally happy that OWI finally improved the usability of the basics like the server browser but was also disappointed that it doesn't work yet. Maybe v16!? *Fingers crossed*
  3. Alpha 15.1 Released

    What happened to the modular download updates introduced with v12 I think? Right now every Steam Update including v15.1 does the following: 1.) Says update needs 176MB 2) Reserves disk space (which always takes forever because Steam writes the full 50gigs of the complete install a second time on hard disk) 3) Download of the 176MB 4) After the download it takes forever but the progress bar still continues to go up. 5) It's finally done but never completes. 6) Have to quit Steam 7) Says again the download is only 176MB 8) Reserves again disk space 9) Now while downloading it updates the download size in small steps until it reaches around 18.3GB 10) After downloading the full 18.3GB it finally completes the update and I can play again. There is something really wrong.
  4. Whenever I edit a new Squad movie there are so many scenes where others and even myself run zigzag instead of being pinned as it was before v13. The surpression effects together with the previous system were a perfect match. You could basically pin a full squad in one location. Nowadays you have better survival chances if you keep running. It is as it is and I still hope the devs bring this feeling of „omg I can‘t move help me out“ back.
  5. Sure, too bad there is no direct way to access it without doing all the basic stuff before.
  6. In the most recent rounds of v15 I already saw twice that a full burning vehicle recovered and didn't eventually explode as it was before! One time I even noticed a Bradley didn't need repair it just stopped burning and was just left damaged but useable. Is this intentional or a bug? I even have a video if needed I can upload. /cc @fuzzhead Thanks and Mauti out.
  7. Alpha 15 Released

    The worst bug I have experienced on my first few rounds is that the Americans were unable to move into the operations area of a Skorpo AAS layer because the main base was outside while the russians were inside. Was a quick match with only one 1 teamkill ;-) Also noticed a few errors when zomming out of the russian grenadier scoped AK it shows a few frames inbetween that make it look like you zoom in again and then out. Try to record it next time.
  8. Alpha 15 Released

    Sweet! Downloading…
  9. Mauti's 1-Life 1-Death Episodes

    My fifth 1 Life 1 Death episode Last Survivors at Ruins shows the desperate attempt to capture and hold Ruins at Gorodok. But fate is not on our side and at the beginning of the cap we lose Industrial Park so our attack becomes a battle of survival. Englisch commentary, mostly german squad comms.
  10. Mauti's Battle Stories

    Thanks for detailed comment @RostRazzor. Much appreciated :-)
  11. Mauti's Battle Stories

    Taking Fool's Road - Episode 06 In this Battle Story our Insurgent attack is taking Fool's Road by storm. I support the attack and defense line with my scopeless PKM. Enjoy.
  12. Easter egg in v15

    Somebody watched a bit too much Dark!
  13. Squad sold 1 million copy ?

    That's true, but I guess they have made a custom deal with Epic as soon as sales went up and paid upfront for future engine use.
  14. Squad sold 1 million copy ?

    Steam takes 30% per default and beyond 10M revenue 25% and beyond 50M revenue 20%. https://steamcommunity.com/groups/steamworks#announcements/detail/1697191267930157838