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About Mauti

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    Squad Leader

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    Vienna, Austria

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  1. Of course not, especially when someone is playing this spanish flea song live to it.
  2. So video is reuploaded and now audio is correct. Enjoy.
  3. Hi guys, German Squad WTFs - A game full of mysteries & choppers was just a super weird but nevertheless fun round full of surprises. So this short 4 minute video is a bit different than my other ones. Enjoy, Mauti
  4. Alpha 16 Released

    Good point. Logis already have this mechanism in place for unloading stuff. So this should be an easy addition. Another thing I forgot to mention is that I really enjoy the new movement inertia. There is a log less zig-zagging since v16 and I also noticed myself that I can't easily evade bullets anymore. A step in the right direction.
  5. Alpha 16 Released

    So after about 25 hours in v16 I have to say the game got a lot faster. Chopppers are almost invincible when engaging a full squad on a logi. When fortified a good pair of LMG can provide some protection. But the only real counter measure so far for me is to have a mrap or scout car too in my squad for protection. So their importance is much bigger now. Choppers are really fast deploying an fob somewhere close. So you can never really feel safe and rest. I'm not sure what's my verdict but what I can say for sure choppers totally changed the way you have to play.
  6. Alpha 16 Released

    Awesome. Mutaha plays and looks great! Also it was the first time ever since the package change in v12 that the update actually really only loaded 3.8GB and installed right away without loading 12-18GB as before no matter how small the real update was!
  7. Alpha 16 Test + OISC Kickoff

    @EA_SUCKS according to their roadmap v16 also includes a new map called Mutaha.
  8. Dear OWI Devs, maybe I'm all alone on this but I always have to read the drop and load graphics twice to get the drop and load correct. So I did a quick photoshop improvement with two UI update suggestions. For me the ++ version works the best because the Logi is the center of my interaction. But judge for yourself what actions you crasp quicker. ORIGNAL IMPROVEMENT SUGGESTION VERSION+ IMPROVEMENT SUGGESTION VERSION++ Cheers, Mauti
  9. Alpha 15.1 Released

    Yup, I was totally happy that OWI finally improved the usability of the basics like the server browser but was also disappointed that it doesn't work yet. Maybe v16!? *Fingers crossed*
  10. Alpha 15.1 Released

    What happened to the modular download updates introduced with v12 I think? Right now every Steam Update including v15.1 does the following: 1.) Says update needs 176MB 2) Reserves disk space (which always takes forever because Steam writes the full 50gigs of the complete install a second time on hard disk) 3) Download of the 176MB 4) After the download it takes forever but the progress bar still continues to go up. 5) It's finally done but never completes. 6) Have to quit Steam 7) Says again the download is only 176MB 8) Reserves again disk space 9) Now while downloading it updates the download size in small steps until it reaches around 18.3GB 10) After downloading the full 18.3GB it finally completes the update and I can play again. There is something really wrong.
  11. Whenever I edit a new Squad movie there are so many scenes where others and even myself run zigzag instead of being pinned as it was before v13. The surpression effects together with the previous system were a perfect match. You could basically pin a full squad in one location. Nowadays you have better survival chances if you keep running. It is as it is and I still hope the devs bring this feeling of „omg I can‘t move help me out“ back.
  12. Sure, too bad there is no direct way to access it without doing all the basic stuff before.
  13. In the most recent rounds of v15 I already saw twice that a full burning vehicle recovered and didn't eventually explode as it was before! One time I even noticed a Bradley didn't need repair it just stopped burning and was just left damaged but useable. Is this intentional or a bug? I even have a video if needed I can upload. /cc @fuzzhead Thanks and Mauti out.
  14. Alpha 15 Released

    The worst bug I have experienced on my first few rounds is that the Americans were unable to move into the operations area of a Skorpo AAS layer because the main base was outside while the russians were inside. Was a quick match with only one 1 teamkill ;-) Also noticed a few errors when zomming out of the russian grenadier scoped AK it shows a few frames inbetween that make it look like you zoom in again and then out. Try to record it next time.