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DarkVlord

Member
  • Content count

    15
  • Joined

  • Last visited

About DarkVlord

  • Rank
    Fireteam Leader

Profile Information

  • Gender
    Male
  • Interests
    Hosting Global Event.
  1. Something Good

    A gift from afar, something good and useful in the long-run, for those of you who want to dive deeper and take things to the next level. MENU 1. Unreal Engine 4.x Scripting with C++ Cookbook: Develop quality game components, solve scripting problems with the power of C++ and UE4, 2nd Edition by John P. Dora 708 Pages | EPUB | 55 MB 2. Unreal Engine Blueprints Visual Scripting Projects: Learn Blueprints Visual Scripting in UE4 by building three captivating 3D Games by Lauren S. Ferro 528 Pages | EPUB | 101 MB 3. Unreal Engine Virtual Reality Quick Start Guide: Design and Develop immersive virtual reality experiences with Unreal Engine 4 by Jessica Plowman 178 Pages | EPUB | 72 MB 4. Unreal for Mobile and Standalone VR: Create Professional VR Apps Without Coding by Cornel Hillmann 324 Pages | PDF | 21 MB 5. Google Daydream VR Cookbook: Building Games and Apps with Google Daydream and Unity by Sam Keene 384 Pages | PDF | 26 MB 6. Practical Shader Development: Vertex and Fragment Shaders for Game Developers 381 Pages | PDF | 12 MB 7. Loose Leaf for C++ Programming: An Object-Oriented Approach by Behrouz A. Forouzan 960 Pages | PDF | 30 MB 8. Game Theory for Networking Applications by Ju Bin Song 229 Pages | True PDF, EPUB | 17 MB 9. Unreal Multiplayer Mastery – Online Game Development In C++ AVC 1280×720 | AAC 48KHz 2ch | 24 Hours | 5.08 GB Shared here: Google Drive Enjoy Fams, I wish you all the Best of luck and may you Succeed in all your endeavors, Cheers!!! DarkVLord/]I.S.A[ King-SnipZin Signing Out!
  2. Server Name: I.S.A | Inter Squad Asoc - Event Server Location: Custom Browser Our Discord Server Mission Statement/About-Us I.S.A is committed to providing superior educational and training services to further enhance the Milsim experience by conducting a training boot camp to serve for new players. To grow the Squad community into a globally unified family by fostering a global community based on camaraderie, communication, teamwork, and gamesmanship. We have also been taking on another important task, which is helping other servers seed/populate, We are stronger and less of a niche if we all start considering one another as a Family rather than competitions and we should all know "WHO" the real "Competitions" are by now. It's been a long and brutal ride, we've made numerous mistakes along the way, we're still very new to all this but we're still learning and making improvements along the way. We may not be perfect but we strive to be perfect and learn from our mistakes. "We're here to stay", and we will continue to keep on doing what we do best and together we'll beat other game titles in no time. I.S.A will continue to push the boundary to its very limits and beyond. No matter how difficult, tedious, and/or how many obstacles that we'll encounter, We'll successfully overcome them Together. This is only just the beginning. DarkVLord/King-SnipZin Signing-Out Pssst....IMO Commander(King-SnipZin[Marksman]) + Territorial Mode(My Fav) = OP
  3. Suggestions for Owi

    "Shadow settings" does have its pros/cons and that's why tournaments nowadays have a "Required Medium - High Shadow Setting". For the rams, you be the judge and I'll link you to a source: https://www.wepc.com/tips/how-much-ram-you-need-gaming/
  4. Suggestions for Owi

    Recommendation: Analyze this suggestion from a more holistic perspective. (Updated) I believe I may have a solution that would optimize the game a bit further and would definitely be more enjoyable for everyone. A) Multiple Spawn Areas: Preferably three(varies on maps & game-modes) - I suggest having an Optional: Aerial-Support base being able to be destroyed, disabled or Capturable. Main base: logistics, transport For: Squad leaders, Infantry Offensive Vehicle Base = t72, stryker, 30mm For: Crewman Kit, Engineer kit Aerial-support main-base = helicopter, drones, air-strikes. For: Commander roles, and Helicopter Pilot roles. B) Settings/System Requirements: I believe that very few actually use the motion blur so I think we should remove that and the low settings while keeping only the medium to epic settings. I also believe that we should update Requirements by replacing the "Minimum Requirement" with our current "Recommended Requirement'. Settings: Remove All Low settings and Cinematic Shadow = Medium, High, and Epic only. Remove: Distance Shadow Foliage = Medium, High, and Epic only. Remove: All Low Settings System Requirements: Ram Must be: 16gb Ram or higher GPU Must be: GTX 970 or higher CPU Must be: i5-2550k or higher C) Game-play: Ticket bleed changes Troops: Commanders cost = 8 ticket bleed Squad Leaders cost = 4 tickets bleed Normal Infantry cost = 1 ticket bleed Vehicles: Logistics, Transport cost = 15 tickets bleed Small artillery Vics cost = 20 tickets bleed Medium artillery Vics cost = 25 ticket bleed Heavy Battle Tanks cost = 30 tickets bleed Aerial(Helicopter) cost = 30 tickets bleed Deployable/Flags: Radios cost = 30 tickets bleed Captured objectives = 40 tickets bleed I would love to hear some feedback from the community as well, let me know what you think about these suggestions. Will you guys enjoy this more, will it be worse, and please be specific as to why you would disagree/agree. Thanks.
  5. How can I help?

    Game-play hours: 2240 Objectives: I want to help the community grow, I want to get involved and to learn more about the community as a whole. What are the needs of the community that a normal everyday person like myself can do to help out(Please do not suggest something silly, like uninstall or go make a new game.) The goal is to gain some more experience, get to know some more people and hopefully be of use. Question is to the community: What does the community need; as far as servers, staff, etc What do I need? What type of skills/people do I need to have/speak with? Recommendations/Ideas? Thank you,
  6. Suggestions for Owi

    Fix all turret xP You made these maps fam?
  7. Suggestions for Owi

    Why travel to the future just to only see it happen lol that's not fun, instead get involved in making it happen xP
  8. Suggestions for Owi

    ahh the technical side, yes I agree we'll need more computational prowess.
  9. Suggestions for Owi

    The more the merrier and I can name a few examples; jets fights, helicopter fights, three-way battle royal instead of 1 team vs the other. =]] and the rest I'll leave it to your imagination. tech site?? can you elaborate?
  10. Suggestions for Owi

    I believe that is a matter of readjusting some minor movement values not to mention weapons handling movement for all vehicles too as well as being able to shoot while driving. LOL
  11. Suggestions for Owi

    Indeed, I see a very bright future, huge potentials and will undoubtedly surpass CS:: GO. I agree and it should be one of the priorities right now for the Dev team. 150 is just along the line of a few visions that I see for squad, short term vision but I hope to see an even bigger slot of 200 players in the near future.
  12. Suggestions for Owi

    Hours Played: 2227 Suggestions I strongly believe that Owi should focus on releasing the helicopter features, then re-balance the armored vehicles attack, defense, and mobility especially on the speed of the turret that one is able to turn from left to right to improve on the realism aspects. Then refocus the majority of your efforts on optimizing the game to prevent any more bugs, server closed connections. I recommend focusing 80% of your efforts on optimization and the remaining 20% should create an environment or in-game chat browser so that new players could socialize, learn, meet trainers, and learn the basics of the game. After, you guys have finished releasing the promised features(helicopters) than divide up your man-power 50/50 into optimizations, and the feature I had just mentioned above. Once perfected, then start to plan the next phase which is going for a full 100 slot player, after you have achieved a perfect 100 player slot then you should go beta. Add Helicopter + the remaining features that you guys have in mind + re-balancing heavy armored vehicles. a) Highly recommend: refrain from adding any more features for now until all of the following steps have been met. Game Optimization: Fix server connection issues, and bugs. Creating an in-game browser for new players could socialize, learn, meet trainers, and learn the basics of the game. Efforts to increase more players: 100 player slot(Full 80player slot must be perfectly stable, meaning no more sudden disconnections and fps drops due to super fobs.) Go Beta Features, game-modes, add-ons, 150 player slot. I'd love to hear back from everyone in the community in regards to my suggestions.
  13. We're on a grandiose mission to Unite The World, to create, to build, and to help our beloved Squad community grow into a Global Family. Must be a Team-player, a one-for-all mentality, with an unrivaled passion to change the world. If this sounds like you then Congratz! You're on your way to becoming apart of something much more bigger. Application: https://goo.gl/forms/EqO8nbLX8ZQD4Iwg2
  14. Tournament Committee Volunteers

    Excited!
  15. Squad Regional Tournament

    A survey to help us understand a little bit more about the community. https://goo.gl/forms/LInl7dHNN2zPKJEi1
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