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John Wick's Dog

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About John Wick's Dog

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    Fireteam Leader
  1. Beta 17 Notes from Game Design

    ^This sounds amazing - would love to see a system like that. +1 for FOV zoom with iron sights. Iron sights should be a handicap, not a death sentence. Also, with regards to suppression, using dynamic depth of field seems like the most ideal solution. Using increased weapon sway as the suppression effect never made sense to me, this just makes people return fire less accurately (and the tunnel vision effect doesn't seem very effective either). With dynamic depth of field it would make people put their head down and look for cover. I don't think you'll ever make everyone happy with the suppression system, but I think we can agree that the current system does diddly poo.
  2. Beta 17 Released

    The more frequent release schedule, design notes from Fuzzhead, and news about whitelisting make me very optimistic about the future of this game!
  3. Penalize Lone Wolfing

    This could be done through increased weapon sway (like when injured) from low morale if you’re >100m away from another squad member, a respawn time penalty (like the one you get for suicide/TKs) if you die >100m from another squad member, or by some other means.
  4. Discord link

    If you're looking for the Official Squad Discord server, here you go --> https://discord.gg/squad
  5. Where Did You Hear About Squad?

    I didn't even hear about Squad until after I bought Insurgency: Sandstorm. I was watching a Karmakut Insurgency video and one of his Squad videos was suggested. Now I have over 10x as much playtime in Squad as I do in Insurgency.
  6. Nanisivik_RAAS_v2

    8 million people lost their lives in the American-Canadian war.
  7. Alpha 15.4 Released

    Great changes! Buddy rally in a limited capacity to either commander/insurgents/both would be a great change too. One possible way to deal with abandoned vehicles: abandoned vehicles outside of FOB radius blow up after a certain time period. Discourages people from abandoning vehicles and stops the gamey mechanic of holding enemy logis hostage. The last annoying thing to fix is vehicle physics. This is one part of the game where the community is in 100% unison that more traction is needed. I don't care if a 30,000 lb truck may have a hard time making it up a hill IRL, in a game it's annoying AF.
  8. RE: Insta-death I think you guys were considering a solution where insta-death would be in effect after a revive until you were healed to 100% by a medic. Any chance we could see this, or another solution implemented? Seems like a lot of people are not happy with the current system (no insta-death). RE: Maps I'm hyped for Fallujah, will this be the next map to be released, or are there other maps in the works? Also, which maps are next in line for optimizations/ visual improvements?
  9. Now Testing Alpha 15

    A14 just came out 5 weeks ago. The recent updates to the game (modding 2.0, tutorial, map improvements) are all essential for the long term health of the game and will pay dividends in the future.
  10. [WIP] Iron Dawn (Vanilla)

    Vehicle graveyard looks like it could be a fun place to fight over, with infantry ducking between cover and a T-72 hiding among the wreckage.
  11. Vehicle Respawn Timer On Map

    Don't know if this is already planned, but a list of your team's vehicles in the command/deployment menu, a respawn timer for destroyed vehicles, and the ability to click on each vehicle to highlight its position on the map would be a great quality of life improvement.
  12. Dragging Animation?

    Shooting a wounded soldier is a violation of the first Geneva Convention and the guilty faction should be penalized through financial sanctions (loss of supply points at all their FOBs). Shooting too many wounded soldiers should be punishable by death (damage is reflected back onto the perpetrator). The red cross symbol identifies persons covered under the agreement, so shooting a medic while dragging a wounded soldier or administering aid should receive the same punishment.
  13. Should mortars be lethal?

    I like that. It would improve gameplay, balancing, and realism.
  14. Squad is dead or not ?

    The game is growing. It probably won't ever be as big as ARMA, but with Helicopters, the Commander role, and 100 player servers, it could grow a lot more (assuming they are implemented correctly). Average Player Count 2016: 898 2017: 1478 2018: 2106 Median Monthly Peak Player Count 2016: 1679 2017: 3344 2018: 4036 Source: Steamcharts
  15. Should mortars be lethal?

    Most people think mortars are nearly useless in their current state. The stats I've seen say they do 2.4% of incaps, and maybe only 1/10 of those are actual kills. I've never been killed by one, the few times I've been hit, I just get revived. I don't even respect them anymore, if our base is getting mortared, I don't need to take cover as long as a teammate is around to revive me. Do you guys think that mortars should be lethal?