KaB

Developer
  • Content count

    161
  • Joined

  • Last visited

About KaB

  • Rank
    Animator
  • Birthday 02/23/1990

Profile Information

  • Gender
    Male
  • Location
    France

Recent Profile Visitors

863 profile views
  1. Neither Heaven Nor Earth French army fighting in afghanistan. It's def more a psychological analysis of the war than an actual war movie, so it's probably not what you look for. But I personally loved it so I'll just it here, just in case.
  2. Yea it's def a bug and will be removed.
  3. I think hard controls could probably keep asymmetric battles balanced like insurgency game mode, without having to excessively restrict the amount of available vehicles.
  4. That's the idea, although we made it so the animators can do only one animation which can play in both 1P and 3P.
  5. No final decision was made regarding how the weapon should react with the environnent yet. We have few ideas but IMO the chances it becomes as complex as how it is in the video are very low.
  6. Good question. This is something we still need to study. Applying ragdoll to 1P might not work very well for various reasons Im not gonna list here. Something we could possibly do is applying a dying anim followed by a dead pose to 1P, a bit like in BF4 where the dude falls and raises his hand which calls for help, and applying a ragdoll to 3P right when he dies, followed by an uncapacitated pose like a foetal position few seconds later. All of this is still unofficial.
  7. Yep that's right. 3P anims are mostly the same with few improvements and lots of new ones added. 1P is reanimated from scratch, since the old anim system used the same anims for 3P and 1P. And no, lowered has zero impact on the gameplay, it's purely esthetic. If Id have to find an impact, the biggest one would be for your enemies to clearly see you're not ADS even from long distance.
  8. Yep that's just Chuc and I, and we're both full time.
  9. Here's a little bit of knife for you, while you patiently wait.
  10. As soon as the object is out of view, it sounds like it's 100m away from you...
  11. What game and how wrong are they? Im just curious.
  12. Thing is human brain is able to compensate the shaking your entire body is applying to your head, which makes your view staying very steady. If this thing wouldn't exist you'd want to throw up everytime you walk (kinda what happens when you're sick or drunk). That's a fact and proves True 1P is scientifically wrong too. Also fixing the 3P to get something right in 1P (like that sliding issue) is technically and humanly close to impossible. I invite you to go do some gaming dev and make your own opinion.
  13. Artistically True 1P is the worst thing that could be done. It's limiting animators who want to polish 1P view and offer the players a nice and smooth motion to what they have right in front of them, and also designers who want to implement complex features. It also makes the character sliding when the player is turning, and it makes Squad looking like a 10 years old game.
  14. Yep
  15. Yea that's the plan.