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  1. New Revive ability

    Lone wolves are alone, so by definition there shouldn't be anyone able to revive them.
  2. June 2018 Recap

    What Im saying is attackers who just captured the flag wont have a minute to breath before the first counter attack is happening. Coordination and communication isn't always perfect as players aren't all veterans and don't necessarly play together regularly (and that's the point of Squad), so planning next actions if you can't have a break and isn't trusted by other SL is very stressful and decisions are rarely efficient nor approved by other squads, which leads to stalemate.
  3. June 2018 Recap

    But once attackers finally captured the point they gotta face incessant attacks from previous defenders who also got rallys in the area. So they have no other choice but camping too if they don't want to lose their newly captured flag. In the end the whole game took place around this lonely flag.
  4. M249 red dot hits low

    It's a bug and should be fixed in a patch.
  5. un**** the fob mechanics plz

    The respawn time is supposed to get longer as the hab gets surrounded by enemies, but this is not happening anymore because of a bug that was recently found. Hopefully it'll get fixed soon.
  6. Alpha 10.1

    Sadly not, but we’ll look into this. Remember crouching and looking up can make it work sometimes.
  7. Cheaters on Squad ?

    It looks a lot like a rotation issue that happens for a short moment when the 3p sprint animation stops. It should be fixed with 10.1
  8. I believe focus is affected by the stamina. So if you're aiming and focusing while your stamina is very low, you should get a bit of sway.
  9. Anyone who's leaving in the middle of a round is replaced by newcomers.
  10. How is the optimisation in v10?

    Defending can only be done by camping I think. And if the players tend to defend more than before, it should help the rounds to last longer, and that's what we want. If you're afraid noone ever attacks, be sure the average player will refuse to sit and defend a flag for more than one hour, because it's simply too boring. Therefore, the attacks will always happen.
  11. Hmm, what's this?

    The animations are done.
  12. November 2017 Recap

    This meant v10 got added and nothing else will be added until it got rid of all its bugs.
  13. October 2017 Recap

    The old anim system was a blocker too. Even though the code would have been fixed, the single round reload animations couldn't be implemented at all back then (SKS got added because this specific weapon could load all bullets at once as if it was a regular reload dry). So the code fixing task for single round reloads was simply put aside and set to low priority. The new anim system is supporting single round animations only since this summer. So the code fixing is slowly getting a higher priority on the todo list, but again: there's alerady tons of stuff above it that just wont move until they're done.
  14. October 2017 Recap

    Shotguns are already in the game, but the current code doesn't allow us to make single round reloads. We're just using fake reload dry and mag switch states for them atm, exactly like for the SKS. Single round reloads shouldn't be hard to make, but there's just too much stuff going on right now that we just can't focus on them yet, so I would safely not expect them to be in v10.
  15. Animation System Update

    Blur will be back as it's really easy to setup but it's low priority, and coders are already overbooked by many other important tasks. Designers set all the weapons properties (except the animations), like recoil, sway, spring, etc. And those features use the anim system in order to have effects in the game.