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Uelz

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Posts posted by Uelz


  1. On 17.10.2019 at 10:37 AM, Tmac said:

    With helicopters, it's really time to finally eliminate the Buddy Rally.


    The construction of Fob is much easier now and in these early hours of v16, in every map with Helos, there are always at least 4-5 active Fobs.
    Also by removing the Buddy Rally, the helicopters would be used more for troop transport (it would be the most tactical and cool thing) and not just like flying Logi Trucks 

    well... troop transport with helis requires landing in the field... making you a good target and the pilots will need to practice landing... we'll see if that's going to happen ^^

    Also takes a good squad-lead as Co-Pilot to communicate with the other squads as where (marking of a position) to get when (time window) for pickup... Sitting on the ground with a heli, waiting for the group to assemble... not a good idea...

     

     

    I'd like to train more heli flying in real conditions but most of the time there's already 3-4 pilots waiting at the helipad...


  2. Insurgent got AA guns nobody builds them... Maybe because AA guns got no protection for the gunner... They're shot out too easily... And aiming them reveals your position... AA trucks aren't too bad though... Drive to a hill, hide in a bush, wait for the chopper, kill it and change position... More like a sniper job... But when you are stationary you're taken out too easily... AA guns should have stabilization on vehicles just to make them more competitive... 


  3. On 14.10.2019 at 12:44 PM, Tmac said:

    Block the exit from the helicopter when it is still flying please! Or at least when it's almost stopped.


    Right now there is no need to land, just fly at low altitude and, even at high speed, players can jump out of the helicopter, bandages, medics and all right.

    You lose a lot in tactics and reality

    Well... Blocking might not be the right path... Maybe add damage to infantry with more than 10km/h, increasing to 50%chance of bleeding from 15km/h, to incapacitated at around 25km/h, to instadeath at over 30km/h... Players won't feel restricted but, exiting from a fast driving car will be disencouraged... 

     

    "Speed never killed anyone, suddenly becoming stationary, that's what kills people"


  4. Your Discord server seems to be down...

    wanted to complain about being kicked from a half full server and i was just shoveling up an ammocrate right after round started...

    maybe due to ping reasons? do you have a ping limit?

    i'm from around Frankfurt a.M. germany 400/20Mbit fiber cable...

    showed a 150-200ping as far as i noticed...

     


  5. Enemy on my position only works if SL is constantly sitting around at fob, having the map open and looking who says what and where is the speaker... Maybe we need colored active speakers on the minimaps tilo find out where that came from... Or an SOS button that makes the player on the map blinking for 5 seconds... You can't change casual players except you make the game hard to play so casual players don't play it... 


  6. Hi, didn't want to open a new topic on minimaps so here's my view:

     

    I'd like to see minimaps in vehicles like they put it into the v16 choppers on testserver... Maybe with a little bit more to see, like fob markers and waypoints for better pathfinding; without the need for having the map open at all times, which blocks half the screen... 

     

    For infantry it's fine to open up the map from time to time... 

     

    What would he really nice is a mine Warner next to the Navi that flashes red when being 50m close to a friendly mine... 


  7. Maybe I'm no good squad leader (yes I know I'm bad) but my experience is that I run from cover to cover right behind my squad mates and use them as my eyes and ears and try to coordinate them individually more like a blindfolded chessplayer. In one game I was only sitting in the fob about 50m away from the mortars to coordinate the radio chat... Fireteam voicechat heard by tammates and the SL would help but would make things even more difficult for casual players... Meh most of the tools in game don't get used by the players anyway... 


  8. Doesn't sound too bad, but choppers are mainly troop transport and logistics... They have the same purpose as logis just with a higher maneuverability... I fear that in future people will treat them the same... As a one way transport device... 

    Sure everyone wants to fly them as they're new, but with flak tanks around and everybody getting to know how easily you can take them choppers out... The problem will solve itself... As of now the Problem that continues is that squad leaders are already scarce most are just teamleaders capable of handling 2or3 players... That's in my opinion the main reason behind locked squads... And I see lots of players ranting about having 10or more locked squads per side... Most of the time you only see about two infantry squads sometimes 3... In conclusion only half of the team is actually attacking or defending while the others are doing things that don't necessarily support the team in a different way than to cause a distraction...

     

    Let's wait for the commander role... I mean in "post scriptum" you got classed squads like infantry, armored and engineers/logistics but it sets more limits than it has use... 

     

    In the End I'd say that it's better to limit the amount of pilots like it's done with heavy anti tank or combat engineers... 

    It always depends on skilled squad leaders to make the best use out of the vehicles... 

    Selfish gameplay never pays off in the end... 

    (just my thoughts on that topic and not necessarily representing the main opinion of other gamers)


  9. On 19.4.2017 at 10:57 PM, madcat768 said:

    AP AMMO IS NOT RANDOM ITS A CHOICE

    SUICIDE IS LESS ETHICAL, THE DEVS SHOULD ASK US TO KILL EM 

    guys guys guys and Its not random atttttt all for that knock back stuff you guys are all forgetting about AP rounds. If its high caliber AP no chance, its going through, in IRL maybe still small chance but I would just leave it at that. If its AP it goes through. If its not AP it can Knock down but has a higher chance of penetrating if the other guy groups his shots. There you go its not random.

    1)choice to play a faction with higher grade armor on that role kit

    2)enemy team purchases cashe's of AP ammo

    3)Penetration on shot 1 guaranteed

     

    And I m sorry

    "Ethical"? Who cares about why the fight is starting the give up button is suicide. Im sorry its more ethical to be shot when your bleeding out then to shoot yourself. Ok well i guess you cant ever really kill anyone in this game. That sucks. I thought eventually wed be able to actually kill the other player. Incapacitating is stupid random enough. I say high caliber round to vital area = dead. Non lethal area means now u have to wait and watch the stupid window because hes getting back up no matter what u do. 

     

    Here devs just give incapacitated dude ability to still control his his weapon to a small degree so we can still kill him, unbelievable. Fine we can just leave the dude to kill himself. 

    Headshot instakills... No revive possible! As well as direct hits with a tankround


  10. On 30.10.2018 at 2:59 PM, Adam Stone said:

    thanks Rossignol and extaa. Sorry for the confusion between sniper and marksman , sometime i need google to translate (in this, sniper and marksman is the same thing). I don't expect to see a sniper at 2km and that was not i want to say, just i don't understand why the marksman have not a bipod like the gun of the british marksman.

    Sorry if I misspoke and I hope, this time, it will be more clear.

    Yeah I still wonder why the scoped longbarrelweapons got no bipods... HMG got bipod and is much more reliable than the sniper weapons... 1st shot you need to get the range right, 2nd shot you might get the hit and the 3rd gotta be the killing shot but you're out of breath until you hit the 3rd shot... Bipods would be a really good option... 


  11. Not everyone needs these features... Maybe they can be added as mods... It's a game about communication and not about first come first serve... Maybe give us more statistics or badges on player profiles that give information about the skills of a specific player... Like 100hours of flight time... Maybe even some kits should be approved by the SL... 

    On the other hand you could limit the kits to the amount of kits needed to drive all vehicles... E.g. 2 choppers = 2 pilot kits... Just sucks when you have someone with a specific kit AFK and no admin online to get rid of him... 


  12. different soundchannels for different voicechats would be really nice... blocking someone's voice would be nice too (or is that actually possible already?)

    it's the same problem with switching sound devices... when you switch from boxes to headphones gamesound doesn't change... it sticks to the device selected before starting the game... they really need to put a developer / programmer on the soundsystem 

    have a nice christmas and a happy new year!


  13.  sorry for digging out that old topic but i still think it should be a priority to implement that... other games like world of tanks implemented it in the beginning of the year... (or was it end last year?) it should be possible for you guys too! (hope the developers or admins read this and send it to the right people!)

    Greetings, have a nice Christmas and a happy new Year

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