Jump to content

SPECTR_Eternal

Member
  • Content count

    16
  • Joined

  • Last visited

About SPECTR_Eternal

  • Rank
    Fireteam Leader

Profile Information

  • Gender
    Male
  • Location
    Moscow, Russian Federation
  • Interests
    Videogames, sci-fi culture, modding, Squad.

Recent Profile Visitors

315 profile views
  1. [WIP] Iron Dawn (Vanilla)

    Another update, this time with screenshots that are hopefully going to get featured in the Wrench again and some little extra on the top
  2. [WIP] Iron Dawn (Vanilla)

    This is exactly why desert T-72s are burned, while woodland ones are not Totally not me just being lazy. 146% planned feature for the forces owning the land
  3. [WIP] Iron Dawn (Vanilla)

    Another small update, nearly completed another new area: vehicle graveyard. Also with a test of another lighting layer, including heavy fog and more snow (had to take them in less than Full-HD through "Play" mode, because otherwise particle effect wasn't working)
  4. [WIP] Iron Dawn (Vanilla)

    Actually I assume it will get much much better. AFAIK, they changed the way culling works, as I noticed smooth performance in intensive scenes on the testt while on the ground level. Getting up high (like on a roof in Narva) still sucks. So maybe my map will get a boost as well
  5. [WIP] Iron Dawn (Vanilla)

    Surprisingly nice. Everywhere except for the big military base, the drawcalls are within reason (less than 3k). The base though... I'll have to optimize it somehow. Otherwise, everything's good enough
  6. [WIP] Iron Dawn (Vanilla)

    And here comes another update post, this time with an overview of a few locations, but mainly still WIP train depot:
  7. [WIP] Iron Dawn (Vanilla)

    Another little update: added a new area, an abandoned factory which is going to be located next to an industrial train depot.
  8. [WIP] Iron Dawn (Vanilla)

    Added even more pictures. Currently working on a Radio Station military compound with heavy focus on cover and with an underground section of fortifications. Next up after it is gonna be a bunch of dirt roads across the vasts and forests surrounding the area, as well as a river probably cutting one of the entrances into the area with a big bridge.
  9. [WIP] Iron Dawn (Vanilla)

    Yet I'm really bad with sticking onto a project and finishing it
  10. [WIP] Iron Dawn (Vanilla)

    Not really ready yet. I've only got 3 points of interest placed down, the big airfield base with the massive bunker and that town. Radio station, vehicle graveyard, train depot, another town and probably some more military objects are on the way
  11. [WIP] Iron Dawn (Vanilla)

    Project name: Iron Dawn Location: Russian Federation Size: ~8x8km Teams: Russian Ground Forces vs. US Army/British Army/Militia Gameplay: Long-range engagements; heavy focus on vehicle use; snowy landscape; deep and vast underground facility system; Download link: unreleased Description: Meet Iron Dawn, snowy forests of Mother Russia filled with hidden (and not really) military infrastructure, vast grass fields, a heavy network of underground facilities and a really beautiful Belaya-Pass-meets-Gorodok landscape. Heavy use of vehicles is required to cross vast areas of deep forests, frozen rivers, and lakes. Infantry will find itself fighting for control over multiple civilian and military installations. Also, I've started a personal Patreon page for my Mods if you want to support me Partial playtest _______________________________________________ Partial Flyby of the map __________ Added new area, an abandoned factory. Close-quarters fighting with line-sights from the dominating hills above will make for adrenalin-filled defenses and assaults _________ And here comes another update post, this time with an overview of a few locations, but mainly still WIP train depot: ___ (I dunno for how long will the post go, lol) Another small update, nearly completed another new area: vehicle graveyard. Also with a test of another lighting layer, including heavy fog and more snow (had to take them in less than Full-HD through "Play" mode, because otherwise particle effect wasn't working) ____ Another update, with a little something extra ___ Yet another (this time a late one) update after the June edition of The Wrench!
  12. [WIP] BMPT "Terminator-2" Tank Support Vehicle Mod

    Well, armor sufficient to hold a 120mm sabot shell is only present on the front of the turret ring (and only if you angle it covering the weak-spot above the driver's hatch), while the turret assembly itself is quite fragile. My plans are to make it high-skill=high-reward vehicle that's relatively squishy but able to deal massive damage. The fact that this is basically a tank chassis and an unmanned turret makes this vehicle extremely hard to outright destroy in a fight against IFVs and infantry, but easily disablable and forced to reduce the amount of pressure it applies and retreat for repairs. The main way to destroy it will be blinding it, disabling the sights and stabilization on the turret, and applying heavy amounts of ATGM fire, as it is still relatively weak from the sides and back T-72B3 chassis. It's weapons though will 100% be worth the risk of constantly running back to repair FOB/main, because those are twin 30mm autocannons (I'll have to tweak their penetration and damage slightly to make them useful unless developers themselves will do it before I do. I will also be equipped with 2 tandem-HEAT Ataka-T ATGMs and 2 Ataka-T thermobaric-fragmentation ATGMs, first ever in-game, mind you I have big plans for those devastating beauties!
  13. So, one day I decided to go and try 3D modeling. Being incredibly frustrated by the lack of middle-ground armored vehicles for RGF, I decided to try and model a new vehicle conversion kit to turn T-72B3 already existing in Vanilla Squad into BMPT "Terminator-2" tank support vehicle. Progress on the 3D model: Another update, now with nearly ready missile launchers: Another HUGE update: Model base is done, and it fits perfectly onto Vanilla T-72B3 model that OWI uses in-game. Pursue of smaller minuscule detail continues (I still slack behind honestly), but overall, I consider it a huge success!
  14. What are you working on?

    Those who lurk around on the Modding Discord might've already seen it, but I'm working on creating a custom turret assembly for a newly accepted into service Russian tank-support vehicle called BMPT-72 "Terminator-2". Currently, I'm struggling with the source material and high-definition in-scale blueprints for this 3-man crew vehicle that sports twin 30mm autocannons and 4 individual ATGM launchers. Here are my WIP screenshots. Upd.: Even more progress and maybe even its own thread coming:
  15. [WIP] Operation Homestead (Vanilla/Custom Assets)

    I hear you people. In fact, chances are I might change the lore location of the map simply because of the fact that what I already imagined as my target goal and what I already made out of pure passion for creation (LMAO, it is a thing for real) didn't really hold up to my own source material (being my friend's tour photos) and peoples expectations. Also, being a poor student, buying assets isn't gonna work, and I'm not sure that I possess the skills required to make them myself just yet (holiday season might actually be a good time to start learning).
×