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About Titan84

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    Fireteam Leader
  1. Unfortunaly i didnt made that experience, yet. Well in an ideal world where every SL allways gives this Order and where every squatmember allways follow these Order, i think you woulnd even need spawnwaves to stick together. Everybody just spawn in as soon as the SL gives the command. It works great if you just play in a Clan or with friends in your Squad, but not to well on public-server. With the suggestion in question you can still order your Squad to hold there spawn, (or wait at the Rally/FOB/Main) it wouldnt be any change, if they follow order. With RP you mean spawntime I assume? (otherwise i coulnd make a sense out of it) Well supposing that they all fight and died in close proximity, they will all have the same spawntime + time between first and last man downed right? If you dont wait for a squatmate and you die allone your own spawntime will increased by... lets say 10s (vs. with one mate nearby).. that means if you wait 10s for each Squatmate the time waiting (dead vs. for your mate) is equal. So if a whole Squad died within 100s (10 times 7 (for each other SM) and 30 for the SL) of each other they still are equal in total waiting time. (If your SL orders you to hold spawn and you end waiting 2 Waves its not that much faster) if there is more time between first and last downed hold on ...aktually you dont need to wait for the last guy to spawn, but the SL and two guys can move out and allways place a new rally (every 20s + 5s waiting Time) if the next guys spawntime is up and he will be there immediately (instead of up to 60s later with waves) after another 25s (as said arbitrairy numbers could be 15 or 10 if it doesnt get to spammy) the next rally is spawnable etc... (thats why i suggested both in the same thread) (as said numers are arbitrary ... 10s for each SM is not enought to encourage sticking together? ... make it 20 etc.)
  2. So since the wave-spawn-system doesnt help (imho) with Squadcoherence i would like to suggest another idea 300 sec respawntime wich starts as soon as you are downed (not waiting and giving up instandly wouldnt be to benefical) and now modified with some arbitrary numbers -30s if you go down within 50m of your Squadleader (downed or allive at the time you get downed) -10s if you go down within 100m of a Squadmates for each Squadmate (downed or allive) (max. -70 sec) (the whole squad should be covered even in a line formation if spaced out 10m each) -5s if you go down within 150m of any Blue with (downed or allive) (max -30 sec) -10s if you are near your own Flag (defendable and secure) for each 50m with a max. of 500m (-10 at 450-500m upto -100 at < 50m) or (whichever is higher) -10s if you are near aktiv attackable enemy Flag for each 50m with a max. of 500m (-10 at 450-500m upto -100 at < 50m) -10s if you die near your own FOB for each 50m with a max of 500m (-10 at 450-500m upto -100 at < 50m) +10s if you die within 30s after respawn (to prevent meatgrinder)(weares off after 2 minutes) Worstcase: So if you are deep behind enemy lines, lonewolfing you´ll have to wait 5 minutes (for casevac or to respawn) vs. Bestcase: But if you die while defending your FOB near your own Flag with the whole Squad nearby that would mean no spawntime at all It should give an incentive to stick with your squad, to defend your FOBs, flags and supplylines, and maybe work with some bluesquads near you. And it should give an incentive to wait at the rallypoint/FOB for your SL and to "rally" your Squad, because if you trickle in one by one everyone has a highter spawntime, as if you go in (and down) as a team. If you find yourself alone behind enemy lines your main focus should be to survive and regroup, and not to go rambo and take as much with you as you can. The point is not about the exact numbers but the general idea to give a spawntime relativ to your location (promoting squadcoherence and playing the objectiv)...numbers can always easily tweaked (are there still flaws?... yes maybe...what is about the Logi-driver driving to main on a flaglayout where it is not quite suitable to follow the Flags?...dunno, maybe the enemy is also discouraged to roame behind your line as well? so it doesnt happen that often?) And Now for Something Completely Different: just another rally-mechanism SL can put down a Rally point, if he has two Squadmates within 15m no enemy are within 100m (or maybe 150m) -If there is an enemy wihin 100m he can retry only after 30s (to not use it as a foe-radar) Rally becomes active after 5s (or 10s... or whatever ) Rally is inactive (red) if it is fired upon within 10m (suppresion range) (not spawning in Hot...but most likely enemy is within 100 or 150m anyway and Rally is overrun) Rally is inactive if there are less than two Squadmates within 15m of the rally point. Rally is active again after 10s (or maybe 5s) if suppresion stopes or there are two squatmates within 15m again. (just so that its not flashing from spawabe/unspawnable/spawnable...) Rally disapear if any enemy comes within 100m (overrun) Rally disapears if SL leaves radius of 15m of the Rallypoint or gets downed. but SL can place a new Rally after every 20s (or 30s..or[...]) (so you can somewhat rally while the Squad is on the move (with little breaks but not during full charges)) Imho the Rallypoint sould not just be another Squad-exclusiv Spawnpoint but a tool for the SL to rally his Squad fast and quicker as long as it is off combat. No more Squads dribbling into the meatgrinder one by one (or two). And an incentiv to break contact regroup and retry. Again, this are just some arbitrary numbers, which could be tweaked. TL&DR: Spawntime depending of your actions and a faster but nonpermanent Rallypoint
  3. Shakeup Infantry Anti-Tank kits

    Well you could balance the Javelin if you look at the real thing... You would have to pull out your CLU and wait 2.5-3.5 Minutes to cool down the system, after that you may beginn to aquire your target to get a good lock on (more difficult at dawn and sundown maps), but you need to ready your missile first for that, the Seeker of the missile needs to be cooled down also, which needs another 10s but if you ready it to soon and can`t aquire a target you only have 4 minutes left befor the BCU runs out of power and you need to change it (and resupply it). Fire position could be chrouching only... Blast yield would be like the RPG 29, minimum firing Range 150m... (or 65m in Direkt mode but it wouldnt target the vulnerable top ofcourse)
  4. 1. Driving phisics are not exactly exiting right now. (except for those little bugs ) I think OWI is working on some better driving physics (or at least i hope so), and if they are not finished by now i would recomment to take a look at the spintires serie for some inspiration, it transfers the feeling of driving a very heavy but powerfull vehicle quit well. IMHO in squad atm Vehicles feel more like very light but still underpowerd (a Truck doesnt look like it has any weight to it, standing at a 45° slope looks like one standing on a flat surface.) 2. An adequit gearbox system would be a must have ofcourse. (I still hope for Wheel+pedals/Gamepad/Joystik-support) 3. Another thing is the microterrain, it is onroad and offroad realy flat and smooth, it always feels like you drive on rails, without any bumps/jolt. (unless you hit one of the little rocks flipping you 10 ft into the air) No...not that you flip and jump everywhere around (that is a result of bad Vehicle Physics and bugs i suppose) but that you can see a shaking/rattle in the Wheel and Vehicle ... and not this boring skiing. and some maps have so much smooth tarmac-roads crossing the wild it looks ridiculous (Belaya im looking at you) changing at least some to mudroads would be a bit more realistic (and fun... with better phisics) 4. In theory Logi-runs can be fun, but what is no fun is driving around vor 10 Minutes and then in the middle of nowhere there is this single enemy back behind your line that kills you with his smallarm. I dont care if it is a well planed ambush, but a single lonewolf? Thats realy frustrating. And you have nearly no means to protect yourself. You are big&loud, mostly stuck to the streets and can`t shoot back. Can we have amored Trucks (against smallarmsfire)? (Yes i understand that this is a very effectiv maneuver, but esp. at killing the last bit of fun) 5. If I transport something let me see it...yes im talking crates, just driving to a circle pressing some buttons driving to main pressing again some buttons..etc. it`s not that satisfying. let me load those crates, see them on my truck bed and if i unload them i want to see them where i put them. 6. Since we won`t get working mirrors, it would help if you could look back. So if you have your normal freelook and you look to your left, the pivot point would be move to the left a bit and you can rotate on this site to -180°. In short: it`s like leaning out of your left window and looking back. 7. Last but not least pls. give me a Horn! and Beep Beep if I go backwards
  5. uhm... well ..yes, that`s so negativ about them. Right now i cant think of a negativ thing that you are in control of?
  6. Teleport from main base?

    But you do see that spawning at main gives you full ammo? And then teleporting to your rally would undermine the persistent ammo system? If the enemy captured the Truck they will most likely disable the motor, so the Truck won`t go anywhere (fast). (If these vehicle would just burn out after some time with damaged engine and respawn there wouldnt be this problem) If the enemy didnt damage the engine and there is someone willing to spend 5-10 Minutes driving the Vehicle back to main but adding 90 sec is outrageous... well dont know wat to say... Beside what Vehicle is left somewere in the field? A Tank? An APC/IFV? its usually just the Trucks (techies/bikes for insurgents). So we should treating the cause not the symptoms. /edit: i do not encourage this "just respawn" im just stunned, that waiting 90 sec. in this game seems to much for somebody...
  7. Insurgency

    so true...
  8. Fuel, Food & Water

    Nice b8, m8 ...but just incase you are serious: Fuel yea maybe, to limit vehicles travel around behind enemy lines to long, but you would need to make fuel consumption unrealistically high, so its a no no for me. And for Food/Water, befor you split up Munitionsuplies into this, you could split it up into munitiontypes (5,56/7,62/Granates/AT/...) and this would be a logistical nightmare (the FOB ran out of 7,62 there is only 5,56 left...) so your Food/Water is alredy integrated into the normal Munition ...just imagen everytime you resuply it containsis a canteen and a combat ration... make some adequit noises and you are good. (for me the rule of thump would be, if i dont starv to death playing this game, my charakter also wouldnt )
  9. Mh.. i did, maybe you could give me a link? So far just guys on the range doing it, no combat footage found. So if you suggest that this could be a thing an Jensen`s Range well that would be ok for me. So you havend talked to me much... so you and your squad did everything right, but they are all down, you have emptied your whole mag and your sidearm ... and now you depend on the one the one second faster reloading to save the day? And no one would ever use it to boost his supercool run&gun? ...yea sure... somehow realism is ok if they can reload faster and hit better, but if you add realism like tripping over, weapon jam, your aime being knocked out of zero, your hands shaking because your whole squad was moved down in front of your eyes, or getting your mag stuck in your damn pouch and you cant fiddle it out, its suddenly all just a game... right?
  10. If you need reloading that badly, something went terribly wrong already. One of the main focus of this game is on teamwork afaik. Stick with your squad, they will cover you or pick you up after the firefight. If your whole Squad is down already... well, the enemy was superior, better luck next time.
  11. So is there a law in china agains portraing the PLA in videogames?
  12. Why? They have pretty unique Vehicles and Weapons, they dont need to be spiced up with other equipment from different countries, i think. So whats the reason then?
  13. The random vehicle names in game

    mh... isnt BTR just russian for amored transporter? so maybe they are just russians you are playing with ? but the only mixup i hear regularly is Bradley for Warrior (which makes me check the map whom i m fighting) but doesnt matter to much. They both can blast me away with there cannon.
  14. +1 Bleed indicator is not very usefull, --> stronger onscreen bleedeffect (PR) getting wors if there is nearly no LP left. Another point confused me a bit at the beginning: if you join a Squad it moved to the first position, i would apriciate if the order stays. It is already the one that is tainted Green instead of blue and the dropdown extended. +1 The reasoning why i cant take this or that specific Kit is not to clear for me sometimes. And the subdivision between Command and Support, Squad Roles, Fire Support Roles is strange. I think Squad Roles(SL,Rifle,Medic,LMG,GL,AT), Spezialised Roles(Team restricted(GPMG,DM,HAT), Crewman(LC,C) would be better. And using the Dropdown to change Scope/Kitlayout/[etc...] and placing the team restricted Kits under those Squadkits they replace(GPMG under LMG, DM under GL[?], HAT under AT) +1 the white is sometimes hard to recognise if there are many other empty emplacements or vehicles nearby. atm if i end up at the wrong place i dont know if it was a bug or a ****up on my part. Centering the map and changing the colors to green with a red animated bracket around would help. +1 And i find it hard to see where my FTL is at (or as SL find my FTLs). Also it would be nice, if you select a Squad in command map the all the Squadmember would be highlighted.
  15. Teleport from main base?

    WHAT?! TELEPORTS IN SQUAD?! ARE YOU INSANE?! but actually unfortunately it is already ingame ... its called Commandconsole "respawn" it "only" cost one tiket and 90 sec. Spawntime, i think and you dont even need to be in Main...