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Jibroni Gibironi

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Everything posted by Jibroni Gibironi

  1. Xbox Series X Complete Specs

    This video discusses the confirmed system specs and shows tech demos of Xbox One X games like Gears 5 running on the Xbox Series X with Ray Tracing. Its all pretty damn impressive, but that's not why I posed this video. Its the "quick resume" feature and ultra fast load times that impressed me the most. The game loaded up in less than 9 seconds. This coming console generation will be a great time for developers.
  2. Xbox Series X Complete Specs

    Wait, so Squad is actually planned for the consoles? Awesome!!! I think its the right move. The console market is dying for a hardcore military shooter. Screw the mobile market, the general video game market is on the consoles, which means money. With the beastly specifications of the Xbox Series X and PS5. now is the perfect time to get to it.
  3. What is your ram usage while gaming?

    Agree'd, these companies will claim 8gbs is the minimum, but if that were the case, I reckon that the usage rate would still stay below 8 to start with even though you may have 16 or 32 gigs available. The fact that this game uses 14 gigs regularly just proves to me that 16 should be considered the true minimum. Another thing is, Microsoft would have just stuck with 8 gigs with the Xbox Series X like they did with the Xbox One if it were truly the minimum. They upped it to 16 gbs of shared memory instead.
  4. What is your ram usage while gaming?

    I always get up to 14 gbs used while gaming. Although I have 32 gbs of ram, I still consider that a **** ton. What does it say for you while gaming?
  5. What is your ram usage while gaming?

    I don't know about a memory leak. I mean its possible since the game ain't that well optimized, but memory leaks usually causes the program or even the computer itself to crash. Wouldn't this be more related to the unreal engine itself? I'm not that knowledgeable about the mechanics of game development.
  6. What is your ram usage while gaming?

    Holy dog shit in heaven. You'd think this game was Digital Combat Simulator or something with as much ram as it will swallow whole. Maybe the games just not that well optimized yet?
  7. Topographical Map Suggestion

    I agree, right now the maps look more like a child scribbled on a paper with crayons, very childish, amateurish.
  8. Mortar Design is inherently flawed

    Its more like a glorified, more realistic version of the Battlefield games if anything. The only thing missing is the destructible environments.
  9. So apparently, in order to be able to use the mortar accurately in this game, I have to use a calculator that isn't even in the game to start with. Words cannot describe how dumb this is. Something like this should have been in the game to begin with. Since there is no actual way to range a target in the game, it makes the mortar weapon pretty much useless. Link: The Calculator
  10. Mortar Design is inherently flawed

    You know what, someone once suggested I wear an eye patch or close my eyes and count to ten, so I'll try that first..............................
  11. Mortar Design is inherently flawed

    Well, its only a waste without consistent supply runs to the main base. And despite the inconsistent design, its still not completely useless. It depends on whose using it and how well coordinated they are. Those smoke screens are always greatly appreciated when trying to assault a position that's well fortified in a wide open field with little cover.
  12. Then reason dictates the necessity for night vision goggles, and maybe tactical flashlights/spot lights for the inferior insurgent/militia forces assuming they can't afford or won't have access to NVG's. The maps are dark as shit, can't see a thing.
  13. Since night time maps are now in the game

    Yep, and the argument should end right there, thanks for proving my point. Its THEIR game, so its their job to fix their ****ing shit. This is called the "feedback and suggestions" sub forum for them to do exactly that, not for us to adjust to an unfinished product WE paid for.
  14. Since night time maps are now in the game

    Take a chill pill, take a dump even, let all that excess gas out, relax, and comprehend what I stated. Your "solutions" only work if the real world environment that you live in was actually dark, not in a virtual environment behind a computer screen. Your interpretation of that article is not at all how our eyes actually work. If you've convinced yourself that eye patches work, so be it, knock yourself out. I on the other hand, prefer real solutions for the gameplay itself with the addition of NVG's and flight lights, like solders in the real world we currently live in actually use. Throwing the problem back on the customer to solve is about as sorry an excuse can possibly get, and a bad business practice at that for a product THEY are selling.
  15. Since night time maps are now in the game

    Oh no , no, I fully understand where the article is coming from, means nothing in the end. Know why? Its very simple. For one, if I am take it seriously at all, your "solutions" it only work in a real world environment regardless, not in a 3D creation sitting behind an LCD screen. If you've actually tried it, you'd know this. For two, the customer shouldn't have to adjust his screen to see in pitch black settings, the developer is supposed to actually address it by realistic, MODERN methods, in a game that takes place in a realistic, MODERN time period, not by eye patches and "counting to ten", and other such foolishness. If you want an eye patch, then you should implore the developers to put it in the damn game where it would actually make a lick of difference, simple.
  16. Since night time maps are now in the game

    Nice little joke website you linked there. We need night NVG's and flash lights asap.
  17. Since night time maps are now in the game

    ........... Really? I take it this is supposed to be a realistic military shooter set in the modern era right? Do solders in the real world tweak the "contrast/gamma" of their eyes to see better, or do they use actual illumination tools like NVG's and lights? Maybe its just me, but I'm 100% certain its the latter.
  18. Mortar Design is inherently flawed

    You see, this is the problem, if you are saying the calculator in the game itself helps get initial distance, well, it really doesn't at certain ranges. When the so called "FO" gives the range, this is based on the assumption that the mortar team can even calculate it to begin with. If I can't even calculate it, then this whole process you have laid out stops at step 2, because the target might as well be considered out of range. Are you getting the logic here?
  19. Mortar Design is inherently flawed

    Yeah, I have to agree with you on this one, especially when it comes to the mortars. If the target is at a range that can't be measured using the mortars own internal calculator, I am basically forced to use some retarded, bootlegged calculator off the internet. The whole thing needs to be redesigned from the ground up.
  20. Having flash bangs would be a life savor for those times you are trying to penetrate a more enclosed or bottle necked enemy position, like a tunnel or something.
  21. Topographical Map Suggestion

    For a game shooting for more realism, I consider the maps not being topographical to start with to be far more amateurish than the level design ever will be. The whole time I'm thinking they already were topo maps to some degree, yet this is just yet another example of game developers these days never failing to disappoint me. How does one possibly miss something like this? What the hell happened to attention to detail in game design for crying out loud? smfh
  22. Better Maps

    Well that's not good then, because it shows the developers haven't been paying attention and I'm wasting my time giving feedback.
  23. Remove option to "Give Up"?

    Well, now you are asking for too much from the developers. This is a video game, not real life, so unless someone is actually holding a gun to your head, the fear of getting shot can never possibly be 100% simulated. There is really nothing more they can do accept impose a bigger penalty. Even then, I can guarantee you it won't change that much when it comes to teamwork.....Well actually, there is something else they can do, and that is allow the player to kill the enemy after incapacitating them. This along with a bigger penalty, losing two tickets instead of one, is about as much as they can do.
  24. Remove option to "Give Up"?

    @DualFlameBane Agree with others, the only thing that could change is levying a bigger penalty against those who give up. Removing it entirely may only do more harm than good. It might deter people from wanting to play the game if they are forced to sit there and wait, and wait, and wait. That one life system works for Tarkov, but it won't work for Squad, two entirely different types of games.
  25. Is fast roping planned?

    I'm sure everyone can agree that it would only be the next natural progression for the helicopters in this game. It really should have been in the game the day helicopters were first introduced.
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