Jump to content

TheRubbaPelican

Member
  • Content count

    61
  • Joined

  • Last visited

About TheRubbaPelican

  • Rank
    Fireteam Leader

Profile Information

  • Gender
    Male
  • Location
    Midwest US
  1. Female soldier models

    I’m just gonna let you believe what you believe, friend. Your claims still make no sense and have no evidence to support them. As such, there is no reason to continue engaging with you. Have a great night.
  2. Female soldier models

    You fail to realize that Squad is a major war situation. We aren’t talking proxies anymore, Russia and the US or GBR are going at it, and they’re going to call up or ask for anyone and everyone who meets physical requirements. To argue that there aren’t many women in combat roles currently is entirely irrelevant, and even then your argument still isn’t well-evidenced. Oh, and that last bit directed at Zylfrax? He actually made good points, showing that OWI had already included some sort of individualized features for the character models, and probably has the framework to do more if necessary. Your dismissal doesn’t even address the points he makes, and seems to be the result of Zylfrax making arguments you could not answer to.
  3. Buddy rally poll

    You didn’t expect a feature to come into the game, so the devs must be trying to make the next BF game? Buddy rallies aren’t a properly refined feature, and may seem a little “arcadey”, but to claim that Squad will become CoD with a VoIP system based on the new mechanics is flat-out wrong. There’s no correlation whatsoever with the addition of a buddy rally (which I’m almost certain doesn't exist in any game) and a game becoming more like the simplistic, Run’n’Gun stuff we’ve seen.
  4. Buddy rally poll

    It’s important to remember that the OWI survey is about features that the devs made already, not the creation of new features. I have a feeling OWI wouldn’t throw in killstreaks, level-ups, etc. even if a plurality of the player base asked for it.
  5. Female soldier models

    Uhm... Okay... Whatever you want to believe, I guess...
  6. Buddy rally poll

    I agree wholeheartedly. The thing is, it would require SLs to change, and I don’t see any new features that could cause that change quite yet. Using the buddy rally system as a band-aid and not a cheat code is what I’d prefer, at least until there’s something to teach SLs how to play, or most of the ones who do it regularly get a lot of experience
  7. Another way to deal with running speed in v13

    Same goes for you. What I believe is that v13 features have not created the tactical environment you describe, but a lack of experience and the ability to respawn in general has. I simply see v13’s features as a method of getting the inexperienced SLs to burn through so many tickets so quickly that the amount of time you have to suffer through their inability is minimal. I might very well be wrong on this, but I haven’t seen any real difference in the tactical approach people take. Perhaps it’s community-based or because of when I play and who I play with?
  8. Buddy rally poll

    I believe what Gatzby may be referring to is “volunteer sampling bias,” where only the people who are passionate about something take the time to vocalize their opinions or respond to a poll. Some people don’t really care about buddy rallies, or would like to see them implemented in a way where they can’t be used as a teleportation device, and don’t want to speak firmly for or against it. Others hate the new mechanic, and that drives them to speak out about it. That isn’t to say that this thread is an example, but it is very possible this is what is occurring. Personally, I think the buddy rally is okay for keeping the fight together and preventing the steamroller games that occur every so often (usually because SL comms break down or a solid enemy flank), but it’s not a good mechanic when used for advancing to the next point or position. It should (somehow) become a last resort, an option for making a withdrawal from a location and not what it is currently.
  9. Female soldier models

    He still makes a point. Trying to argue against the model differences on the basis of realism is not going to do much. Women have and continue to fight in all sorts of armed conflicts. Not going to say adding new models is a good idea, though.
  10. Another way to deal with running speed in v13

    No need to clarify, that sentence was written incorrectly. I wanted to say “that people no longer value making tactical decisions...” At any rate, your definition of not taking tactical decisions seriously has a few flaws. Not committing to a pre-designed plan is tactical decision-making. When making decisions, a good tactician prepares for what he sees and devises a million and one ways to change the plan if this happens or that happens. In Squad, combat is not (nor is it meant to be, as far as development has shown) at the platoon level like many One-Life events. This means that when “reinforcements” arrive, they can take a different approach than the squad which just got wiped. What you seem to be advocating in the above post is pure realism, not a game. While I agree that taking a little more time to make a decision would benefit us all, a “less forgiving system” that means every tactical mistake you make costs you the entire game is not going to be enjoyable with the way Squad is built (many, many limitations would have to be included to make it fun). Second, you don’t actually address your original argument. While you quoted the introduction to my counter-argument, you either ignored or didn’t care to address my real claim: the level to which SLs take tactics seriously is not affected by v13 changes. Squads made approaches from different directions after being wiped all the time in v12, and v11, and v10, etc. All v13 has done is lessen the misery, preventing us from getting stuck with SLs that throw their squads into brick walls and expect them to come out on the other side of said wall.
  11. Another way to deal with running speed in v13

    You’ve been able to repeat a plan over and over again “in 30 seconds” for a long time now. This isn’t a new sensation. While I agree that the run/stam changes in v13 are a bit much, to say that there is no longer serious value to tactics anymore because of it or the buddy rally or instadeath, etc is not true. By repeating a plan over and over, with v13’s newest features, you’re simply speeding up the demise of the teams whose squads are blindly throwing themselves at something, at the cost of many, many tickets. All v13 has done is speed up how quickly these sorts of assaults can end. There is still tremendous value and tremendous regard for tactical decisions among most of the Squad community I’ve seen, regardless of all the features we’ve complained about for over a month now.
  12. Is 50v50 coming?

    That’s also very true, but until then, we might as well enjoy the experience 40v40 provides. He’s having some fun, chill. Going after one another is... unproductive, to put it one way.
  13. Is 50v50 coming?

    Absolutely true.
  14. Is 50v50 coming?

    Devs said it would be coming sometime soon. The new UE4 version that came in v13 was something they wanted to have in before they increased the number of players per server, if I understood correctly.
  15. As shown in the v13 changelog, spawn confirmation has been removed. Have to be careful what you click on now.
×