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DXO

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Everything posted by DXO

  1. Helicopter input

    Hello, This is my first post. So please bear with me on any errors. Short and sweet.I've changed the controls in the input files to:Yaw: Mouse X axisPitch: Mouse Y axisRoll: A & DCollective: W & SSO MY ACTUAL ISSUE BEGINS HERE: When I free look, my X axis ACTUALLY makes me yaw. Which will **** up any trajectories / maneuvers I was attempting to do and throw me off course. I felt I could strong arm it in-game with extra practice in training. But it was hard pointing my side-gunner at infantry when I was setting an orbit course around them as they moved through open fields. If I looked, I'd slowly end up pointing my nose at them and end up in a dive or off course depending on my roll angle; also putting my side gunner off target.MY QUESTION:Is there any way in the input file where if LeftAlt is being used to freelook with my mouse it turns off (MOUSE X AXIS) input for Yaw?
  2. Hello, This is my first post. So please bear with me on any errors. Short and sweet. I've changed the controls in the input files to: Yaw: Mouse X axis Pitch: Mouse Y axis Roll: A & D Collective: W & S SO MY ACTUAL ISSUE BEGINS HERE: When I free look, my X axis ACTUALLY makes me yaw. Which will **** up any trajectories / maneuvers I was attempting to do and throw me off course. I felt I could strong arm it in-game with extra practice in training. But it was hard pointing my side-gunner at infantry when I was setting an orbit course around them as they moved through open fields. If I looked, I'd slowly end up pointing my nose at them and end up in a dive or off course depending on my roll angle; also putting my side gunner off target. MY QUESTION: Is there any way in the input file where if LeftAlt is being used to freelook with my mouse it turns off (MOUSE X AXIS) input for Yaw?
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