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DXO

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About DXO

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    Grunt
  1. Helicopter input

    Hello, This is my first post. So please bear with me on any errors. Short and sweet.I've changed the controls in the input files to:Yaw: Mouse X axisPitch: Mouse Y axisRoll: A & DCollective: W & SSO MY ACTUAL ISSUE BEGINS HERE: When I free look, my X axis ACTUALLY makes me yaw. Which will **** up any trajectories / maneuvers I was attempting to do and throw me off course. I felt I could strong arm it in-game with extra practice in training. But it was hard pointing my side-gunner at infantry when I was setting an orbit course around them as they moved through open fields. If I looked, I'd slowly end up pointing my nose at them and end up in a dive or off course depending on my roll angle; also putting my side gunner off target.MY QUESTION:Is there any way in the input file where if LeftAlt is being used to freelook with my mouse it turns off (MOUSE X AXIS) input for Yaw?
  2. Hello, This is my first post. So please bear with me on any errors. Short and sweet. I've changed the controls in the input files to: Yaw: Mouse X axis Pitch: Mouse Y axis Roll: A & D Collective: W & S SO MY ACTUAL ISSUE BEGINS HERE: When I free look, my X axis ACTUALLY makes me yaw. Which will **** up any trajectories / maneuvers I was attempting to do and throw me off course. I felt I could strong arm it in-game with extra practice in training. But it was hard pointing my side-gunner at infantry when I was setting an orbit course around them as they moved through open fields. If I looked, I'd slowly end up pointing my nose at them and end up in a dive or off course depending on my roll angle; also putting my side gunner off target. MY QUESTION: Is there any way in the input file where if LeftAlt is being used to freelook with my mouse it turns off (MOUSE X AXIS) input for Yaw?
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