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Everything posted by Pharanaiton

  1. Deployable Field Hospital: M*A*S*H*

    i would like to see an armored ambulance as well.

    yeah but for some reason they don't do it in squad so when i said 'in the vanilla' about the A-10 i see it as the middle line between no jets and a.i. jets. of course fully flyable jets would be awesome...

    Upping up the tactical/communication is what it's all about. First things first... There are 2 commanders , a first commander and a second commander called out by saying "This is first command" or "This is second command". Now the difference between is that First command is not physically on the map. Second command is present as a player on the map. First command finds himself in a control room with different features to access, such as all the ordnance the present commander system has now. Only First command sees all the friendly players on the map, Second command who's physically on the map does not! All players except for First command only see a blank map and what First command draws on it. (friendly positions and there desired maneuvering primarily). Now for example, when Second command gives the order for the A-10 gun-run, it is only half of the job. First command needs to verify the go signal for the actual gun-run. Witch spawns First command inside the A-10 (for about 60 seconds maybe), perform the gun-run and spawn back to the control room. The A-10 is being taken over by AI and fly's out of the theater. Second command keeps the ability of utilizing a recon drone without First command involved. Each individual squad leaders can draw (maybe rather just place markers as it is now) on the map as well, though only visible for his own squad. Armored squads of type APC and IFV have the ability to link up by request and approval with a separate infantry squad to stimulate cohesion between. I want to see the IFV covering a squad way more then as it is today seeing them all drive straight into town a get wrecked after 1 minute. Disable all form of in-game markers? (not the ones on the map) Insta death? duh! Limited rally-spawns, i believe so... Way more detail to be added... of course there's going to be inconsistencies and reasons why it wouldn't work, but overall i like this idea and would like to hear your opinion on this.
  4. Squad Issue: Won't Launch.

    I was able to solve this problem by reinstalling easy anti cheat, since i did that, i never ran into 100% cpu usage issue again. *Didn't do the no eac command.

    No, that's why the title also suggest's MOD. What i do like to see in the vanilla is a player temporarily spawning in the A-10 when it is triggered. Would the game handle it? Ignoring the question 'who' spawns in it (for now).

    yes, but... this only makes players more impaired as to a commander drawing the desired position and desired manouvering is more of a game changing element hence MOD/new game mode.

    Am i the only one who doesn't want to see friendly positions on the map?
  8. Pixelated textures/objects at distance

    I'm seeing a kind of grey grid area on the sides of roads again, maybe it's my nvidia settings but about the pixelation, it happened for me after they anounced the removal of some 4k textures in vegetation. I think they just downscaled some other stuff as well as TXAA doesn't feel the same anymore.
  9. Jamming Comms!

    Sounds effective on a private server with squads who train and stuff, and play the game with actual strategy involved. On public servers people would be relieved that coms is down for a while...and see it as a gap to go full call of duty. Bit of a negative impression though but i believe there's truth in it. (talking about my reaction)
  10. Remove option to "Give Up"?

    @STC - RaZoR I've thought of a nice fix for that and also more teamwork and SL responsibilities. Make an approval system like for the vehicle for a player to give up, you'd have the same HUD that you get when you die but instead of ''give up'' you'd have "Request give up" I'm afraid squad is a balance between sim and arcade with a growing weight on arcade since the playerbase expanded. Requesting permission to give up is what i believe just not in line with what OWI has in mind for the (growing) 'player base'.
  11. Iron sight zoom better in post scriptum

    I think the truth is in between. With picture in picture you could simulate a focus and replace zoom by supersampling. Theoretically of course. EDIT: Basically what ecchi says in the post above.
  12. Data mining

    Thanks for replying.
  13. Data mining

    Does OWI collect data from their users to sell to companies? and if so, does that function use in-game resources? (...think i'm getting paranoid). hope i don't offend anybody asking this.
  14. Iron sight zoom better in post scriptum

    @Vewt When i bought Squad somewhere around v10, i was surprised to find out there was so much balancing instead of just going for how weapons and such really are. I had a misconception on that. I thought squad was all about realism based in a battlefield like game style. Witch was my main drive to buy the game (particularly the factions like PR does it). So when it comes to a vote, i'd vote removal to for iron sight zoom for example. But i'm speaking after 2000 hours of playing. I'm pretty sure i was very grateful that there was zoom to iron sights when i just started playing (i never played PR). Anyway, zoom or no zoom. My eyes have a biological age of 90 after playing 1 hour of Squad.
  15. Iron sight zoom better in post scriptum

    Started playing a day after chapter 2 release so... yeah...
  16. Iron sight zoom better in post scriptum

    @Phoenixstorm Might not be wrong what you are saying, it is just that i don't look at it that negative as you do. i probably started playing Squad later then you.
  17. Iron sight zoom better in post scriptum

    Not really bothered about the iron sights if you take in consideration that you don't have real eyes to look with in-game. Compensating the blur and pixels at longer distances. A DShK has a lot of zoom true!
  18. Iron sight zoom better in post scriptum

    I just started playing Post Scriptum and enjoy the enhanced zoom to, but wouldn't want to see it in Squad. when i compare the games Squad is still the crown jewel when it comes to the tactical aspect of the game.The importance of the different roles and the communication between. Speaking for public servers bear in mind, Post Scriptum plays more casual, little communication often, short spawn timers, though the stamina system is awesome. And to my feeling this really fit's the world war 2 era. Squad has way better distinction between uniforms then Post Scriptum, so i kind of like the raw feeling that squad gives with for example low ironsight zoom.
  19. Can you Pickup a Grenade on the Ground?

    As long as it doesn't show a radial type of marker to indicate where the grenade landed and as long as there isn't a PRESS F KEY TO PICK UP things i'm fine with throwing grenades back. edit: Fine... i'll just turn off in game help in the options menu.
  20. Only the commander can place a rally point. you and your squad need to request a rally from the commander. The rally works with tickets, 9 tickets for each rally.
  21. Friendly Class Icons on the Map

    EDIT: i think i'm missing something...
  22. Remove option to "Give Up"?

    Well then you better have a game of bingo next to you, because you'll be looking at a black screen not understanding why this ****tard just walked past your body not giving ****s.
  23. High End PC Low GPU and CPU Usage

    squad isn't optimized, in that sense, it's usage is high on every aspect of the pc. That, combined with an engine originally based around arena style maps with 32 players.... and you'll have the same shit that all the WW2 UE4 games have that try 100 player, 4k textures and big maps. mediocre to good performance.
  24. Remove option to "Give Up"?

    For public servers this rule will only make the games last shorter i'm afraid.