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Pharanaiton

Member
  • Content count

    118
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About Pharanaiton

  • Rank
    Squad Leader

Profile Information

  • Gender
    Male
  • Location
    belgium
  1. A better armor and Gear system

    I prefer just the option to take a scope on and of. now the kit forces you to make a choice between cqb or longer ranges. But if you have a indebt kit selection option, there's gonna be an unbelievable amount of idiots who have no clue on what basis to pick certain items. And having a HAT or LAT would not garantee for a squad leader to rely on taking out armor, cause your LAT, HAT might have brought only shrapnel rockets with him. So this is mainly a problem for public servers. I wouldnt mind this system, but i think it straves to far away from the arcade way squad wants to do things.
  2. I'm giving up on this game.

    I take it back. I hope you find a clan and can keep enjoying the game.
  3. I'm giving up on this game.

    True... Hopefully the commander role brings a little coherence between squads. squad 1 waiting for squad 2 to be in position kinda stuff.
  4. I'm giving up on this game.

    Glad to see some arrogant players leave the game to be honest.
  5. Shot Effects

    True, but a little dazzle when getting shot is not ultra hardcore.
  6. Shot Effects

    Yeah like Operation flaspoint did! But then again, there firm discision to leave gore absent from the game renders a lower spine injured person to not be identified correctly because you can't show any sign of being wounded. You will just see somebody proning around without knowing he's hurt.
  7. Make "suppression" logical again!

    Just going to the crouch position with a cry of pain would already be something, with a second of gun sway.
  8. What about a game mode where the map is just the map without player icon and positions visible. You can only draw on the map. So you'd need to communicate even more. Getting in position and waiting for other squads to be in position all guided trough by the commander role with UAV.
  9. Make "suppression" logical again!

    I would not mind if when the player get's shot, you get a sort of cramp forcing your gun to sway down or something for a second. It really feels stupid when you shoot somebody in the groin twice but that last bullet of his spray taking you out. I have this problem allot when an enemy pops up close in front of me. Just something to indicate pain, audible as well. When somebody shoots me twice in the groin and i take him down in total panic i kind of feel great though...
  10. FPS drops since V16 update

    Hmmm now that you say...The magnesium/aluminium oxide effect (the very bright sparks comming off an exploding tank) Is that still in the game?
  11. FPS drops since V16 update

    I tought of buying ram to improve frame rate but seems as this is not a solid way. I now have 8GB RAM with a 1060 3GB and i7 CPU ans SSD. I think a part of it has to do with optimization. The older maps have a much more steady frame rate, then for example Mutaha. (atleast on my system with the settings on high) Squad makes my system sweat for sure but being patient for optimization will make a big differene i believe.
  12. Single button to show class of soldier on map

    k seems like i'm missing something thx for the info.
  13. Insurgency gamemode , we need it!

    And animations for when you enter or leave a vehicle, opening a trunk to investigate and such. Imagine an apc speeding off with the backdoor open because they shot you when you opened it. Patrolling small afghan villages with a heli stand by. searching AI villagers and stuff.
  14. I put my map on mouse 3 and role selection style map on mouse 4. It gives a very smooth transition from combat to coordinating/orientating. Try it.
  15. Single button to show class of soldier on map

    I'm sure i'm not the only one who doesn't like text floating above a soldier when playing squad. It can can even hinder your ability to spot an enemy. That's why being able to see a class on the map would be good.
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