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War Room

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About War Room

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    Fireteam Leader
  1. POLL: Map icons are too busy

    Map icons are any and all the icons FTLs and SLs can place on the map. Also thx for the feedback everyone.
  2. I tend to play SL role and i have 2 issues: 1) The map keeps changing every round back to viewing every squad's map icons even though i always have that turned off. 2) I think there is just too many icons. The map looks to busy ( even just looking at just my squad's icons). [I admit this my actually helpful if you are in the upcoming commander role, not sure].
  3. Logistics Mechanics

    This is a novel take. +1 for creative
  4. Shitty suggestion Nr. 462

    I vote no. Mostly b/c this can easily be accomplished by 3 to 9 people taking a logi truck to the frontline, and the SL not being an idiot and building a HAB but building a FOB and emplacements. Then followed by other SL actually communicating and not building a HAB until the time is right.
  5. Solving the v12 Logistics Nightmare

    Players built supply FOBs(disincentivising prople from doing logi runs more) NO. -1 Improve trucks to handle driving steep hills ( considerably improving driving time and experience) YES +1 Logi helicopter ( to incentivize logi runs and logi emergency response) YES. +1
  6. Logistics Mechanics

    I agree the helicopters will tilt the logistics system toward not working very well anymore. Needs overhaul. Interested to see how tgis gets addressed by the devs. They have had some novels ideas before.
  7. V12 mic changes

    Does v12 change the local, squad, and command radio system? Especially how does fireteam effect this, if at all?
  8. Vehicle ticket count

    I equally like the effect that higher tickets OR higher spawn time has. I want to bring back early alpha time where if a vechiles was blown up most of the team cheered. Taking out vics needs to matter more.
  9. For players that played Squad back when vehicles were new, think back for a moment. The entire squad/team would be thrilled when an enemy vehicle was killed! In your opinion, do you still feel that excitement now in Squad?
  10. Game needs more maps ...

    As you all greatly point out, we do have a number of maps so far with more to come in number and improvment. Just want to add that is talk of First Light being deprectated/retired. Which personally sounds good to me.
  11. How about ammo cans?

    Cool? Yes! Manually supply vic=PITA? Absolutely! Priority? Nice to have category.
  12. I play SL most of the time (100s hours of just being SL) and felt that we needed a dedicated commander role for a long time now. Then i read this entire thread, other discussions on commanders, the September recap report from OWI's developers. After thinking about all the different v12 changes that are coming, I have had my opinion changed signifigantly. So here you go: 1. The developers have already said that they are going to have a commander role. Dont like it? GET OVER IT! and help us make the role better, because we are stuck with it! 2. Commanders should have some power but not too much. Why? Because people suck and eithier will be tyrants or squad leaders will suck and not cooperate. 3. Squad leaders have too much to manage already. V12 will make it worse ( map options, more marks, fireteam marks, etc) 4. Everyone keeps talking about UAVs. We can have a commander without UAV. 5. Commander just need an ability that SLs dont have, to be a technically different role. So to balence all those concerns make the commander basically just another SL that can exclusively: A. Do special map markings. Like enemy vehicles and "view all squad marks" option. B. Can NOT create fireteams and squad size limited. (Say 4 total and only intel/scout roles). C. Has some limited influence ( not absolute control) over the logistics sytem. Because developers seem to be making logistics more important and it has team-wide effects. D. Remove direct SL to SL communication when there is commander. Again SL are busy and will be busier in v12. Commander should consolidate some SL duties to free up squad leaders to actually lead their squad. In the event no one takes the role, or leaves/disconnects while commander, the next person on that squad becomes commander. If no one is in the squad, all commander abilities become avaible to regular SLs, just in case they find time to use them.

    I just dont want this to take devs time away from bigger things like fixing bugs or overhauling a major system ( like flight or medical). I agree 100% with this.