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Sitting Duck

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  1. Combat Rescue

    Hey! Thanks for the updates on the june recap. A lot of good stuff there. The empowerment of anyone to revive was less to my liking though, SLs already have to command people to switch to medic, this will make the medic role less useful. I find it likely that squads will make due with a single medic. A suggestion would be to scrap this, and in stead empower riflemen to rescue fallen teammates by pulling them to safety, where a medic could take care of them. In stead of creating conflict between roles, this would increase the level of cooperation and teamplay - which is what the game is all about. It would fit in nicely with your overhaul of the suppressive fire system too, given that a combat rescue very well might require a level of covering fire. Thanks for all the good stuff this far! -Sitting Duck