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RB79BALL

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About RB79BALL

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    Fireteam Leader

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  1. AS a squad leader, I don't give a damn on your age. It is the discipline that matters. If you refuse to follow my order, I will have you kicked.
  2. A15 Survey Review

    Guys who love PR. Despair not, Athena mod is coming!
  3. That's completely out of the scope at the moment. The mod is focusing on mechanics at the moment. But believe me, I do wish to see the light of MEC against American in Muttrah City or the Israeli against MEC in Bijar Canyons.
  4. CAF Patch and Alpha 16 Status

    Please take your time. I would always prefer a delay (even in the unit of months) rather than rushing out a half baked major update. At the mean time, thermal optic for vehicles?
  5. Gents, project ATHENA is finally reaching the phase where we would like 3 to 4 modders coming on board to help out the development. The current missions are listed below. If you have modding experience with the game engine. Please PM me for more information. Modify Movement Modify ATGM Damage Modify Mortar Damage Modify Vehicle HEAT/TOW/Tank Damage and health Two Minute Squad Creation Timer Add more blur and darkness to suppression Dedicated Vehicle Squad Mechanics Increase C4 Timer to 14s and engineer hold more Admin Warning Message Map Voting (I think already a feature?) Player join server announcement
  6. By observing the player population in Steam chart. It is reasonable to predict the potential of the game. It is almost universal for all game to lose 75% of the initial playerbase within the first 3 months after launch, which SQUAD is not an exception to this trend. The next trend is the effect of DLCs and sales, each DLC launch or sale will make a bump to the player population for a month. However, the population usually dives back down to the initial 25% retailed players. One way to observe the quality of the DLC is by looking at the bottom playerbase after 1 to 3 months and compare the "Bottom" playerbase before and after the DLC launch. By observing both trend in squad. I see the "bottom" playerbase has increased 2200 to 3200 from Feb 2017 to Apr 2019. This is an indication of a healthy game and it is in the "correct direction" in terms of development. I would say the next point for observation is the October "Bottom" playerbase. That value would be the best indicator for the current state of the game.
  7. TOP SQUAD is an idea that we can consider as part of the future work for Admin messaging. However, it depends on how difficult to extract the information for each team. Thermal vision is a hot topic among the ATHENA group as well. However, this is likely a major overhaul instead of tweaking existing values. At this moment, we are not planning to invest time into adding this feature until the list of features are ready and bug free. However, if you know anyone who have such level of modding experience, let me know and we are flexible on priority. "Project Reality layers" can you explain a bit more on it. I don't really understand what that means... "Stamina after jump". In this matter, I have a different personal opinion on the approach. Instead of losing stamina, a short suppressed screen (0.3s - 0.5s) seem to be more effective, don't you think?
  8. Current scope for ATHENA mod. (Will consider adding in mew feature after the stated ones are stabled) This is the list. Modify Movement Modify ATGM Damage Modify Mortar Damage Modify Vehicle HEAT/TOW/Tank Damage and health Two Minute Squad Creation Timer Add more blur and darkness to suppression Dedicated Vehicle Squad Mechanics Increase C4 Timer to 14s and engineer hold more Admin Warning Message Map Voting (I think already a feature?) Player join server announcement Everything underlined are priority features that is current under investigation and development. So, get hyped. There is no play testing coming up in the near future until the item list are ready for a go. As a SQUAD tradition, I will say 3 months.
  9. As a tester for the mod, the following mechanics were tested and functional. 1. Buddy Rally disabled 2. Enemies existence can disable FOB function at PR distance 3. Instant death for being shot with 1 min after revive 4. Reduced HAB's size to 80% for better concealment
  10. I am hyped. When will the first alpha server be out?
  11. new DLC visuals

    The Canadian CADPAT is much lighter in colour compare with what we are having now. The current version looks like the uniform has be soaked in water for an hour and the infantry just leave the water dripping wet. I understand it is necessary to distinguish them between the Russian EMR, but the current approach is frankly wrong. CADPAT EMR CADPAT has a much higher saturation than the EMR counter part as shown. There is no reason to make it darker.
  12. These features are in the centre of heated discussion since their arrival patches ago. It is time to cast our vote and show the devs; To keep or not to keep the features.
  13. Instead of a single army, I would look into the matter differently. I would prefer a pair that fight again in different maps. With it said, I would like to have some old PR combination coming back to squad, namely: Hamas vs IDF in urban Gaza (modern / 1990) Argentinian vs. Brits in Top Malo House (modern / 1983) BW vs. DDR/ USSR in Fulda Gap (modern / 1989) Other worthy addition DPRK vs RoK in 38 line (modern / 1953) PRA vs USSR in Zhen bao island (modern / 1969) PRA vs. Brits in Sha Tau Kok (modern / 1967) JSSDF vs. USSR in Kuril Island (modern / 1989)
  14. Post about Squad’s vision/direction by Merlin

    The missing features would be breacher's grappling hook, dual function sights and thermal optics. Reverting back a few patch will give us the PR rally point system.
  15. I must disappoint you. We have been spoiled in youtube by the alpha testers...
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