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About Noobtastic

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  1. Removal of marksmen from the game

    I have yet to play a match where my squad leader ordered his squad to focus on a marksman. More often than not, I’m told to ignore them. “Take cover” is the order when defending, “Keep moving” is the order when moving. Your tactical application of the kit (combined arms) sounds amazing, and when you’ve got a full squad of players willing to work together, I bet it works well for you. However, the more useful component of that fire team is the scout with the binoculars. At most engagement ranges a skilled grenadier is going to be just as effective as the marksman in that situation- or more so.
  2. Removal of marksmen from the game

    It was a carefully considered decision. Split the hair any way you want, label the kit anything you want: for all intents and purposes what we get from the Marksman kit in the game is, far far more often than not, a lone-wolf style player pretending he's some kind of action movie sniper. I do lead squads on occasion. This isn't a good thing as I have less than an a hundred hours in the game and still have much to learn in regards to map dynamics. My current experience with the squad lead role is that players are horribly over burdened with things to do and process. Retaining a recurring problem in the form of players' kit management -part of the larger problem of players not wanting to be squad leaders- is a decision that ultimately hurts everyone's gameplay. When a squad lead calls for LAT or HAT, they don't need that kit 60-360 seconds later: it's needed then and there. Kicking players who have already managed to be disruptive at a critical juncture of the match is no kind of solution to this problem. I could get behind something like this. Another possibility is simply allowing squad leaders to lock kits. That said, I think the simplest and best solution is simply removing the Marksman. Regardless of the real-world applications of a designated marksman, I don't see it bringing anything to the table in a game like Squad.
  3. Removal of marksmen from the game

    I’m thinking you stopped reading at “snipers”
  4. Snipers shouldn't be in the game. It is frustrating to be shot by them, but even more frustrating to have them on your team. I'm aware it's a mil-sim and that they exist in real life. I'm aware a lot of players really want to be snipers in video games. I'm also aware that in a game that promotes teamwork over individual glorification, the Marksman kit, due to its very nature, attracts players and encourages actions that are the antithesis of team players and teamwork. Too often, you see players jump at the chance to be a Marksman. It's clear your squad needs another medic, HAT or LAT, your squad leader even calls for it, and there he is: the dingleberry hogging up support points with a Marksmen kit that isn't needed, but he wants to get the kills. How many times have you seen your squad's Marksman running in the opposite direction of the squad and objective, looking for a good vantage point to farm kills that, more often than not, he doesn't even have the skill to get? Let him go play Sniper Elite please. I prefer playing Squad without him.