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Borsti

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About Borsti

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    Grunt
  1. The rifle is always standard in any given army, but what about the other gear? I have never been in any military, so it's a honest questions. Scopes, grips, amount of nades/ammo etc. etc. Is there no modern army where the individual soldier can pick at least some of the gear?
  2. I have used the forum search, but couldn't find anything. Text-chat messages are only displayed for a few seconds. But some random squadmember mentioned there is some console command to display the chat history. Unfortunately he failed to explain it properly. Anyone knows the answer?
  3. New Revive ability

    Don't take it the wrong way please, but i feel like this is the standard answer to a lot of objections to new features or game mechanics. Let the SL supervise the right use of it. Like the SL has not already enough to do.
  4. About Radio and noise pollution

    In my expirience, as soon as the fighting starts, the squad channel is full with "enemys on my position", "enemy at 234", "contact in North" and "SL please mark xy on my position". It's kind of a double edged sword. You want and have to communicate with other squadmember, but sometimes it's too much and almost every sentence that contains "on my position" is stupid anyway. So maybe every Squadmember should be able to mark exactly one enemy positions on the Map? Just one marker per Squadmemeber and all the other markers for the SL as it is. This could help with too much voice chat AND could make the SL role a little bit more attractive, since you don't have to mark everything for everyone.
  5. New mechanic for kits and team play

    i think constantly switching your role during a game takes away some of the immersion and is too much like COD. I've already said it in the other thread, but i think the SL should get some sort of cotrol over which kits are used in his squad. Also, the point System would be kind of complex, players would have a hard time figuring out how they het their points.
  6. Removal of marksmen from the game

    This. And maybe the SL should be able to pick the Fire Support Kits. So that the SL simply unlocks the Fire Support kits he wants and the squad members can pick them... or stay riflemen. But before implenting any of this the SL role must be reworked. Currently a SL has to many things to do. I.e. FOB building, Squad managing, setting up ralley points, coordinate a strategy with other SLs, mark enemys and other stuff on the map, listen the SL voicechat . Which is why so few players want to be SL. In some games it takes 2 Minutes before someone gives in and opens a squad. That's stupid. Medic will get their needed attention with the reworked revive, SL must be next imo.
  7. Ticket loss for downed players

    Yes, that's the current situation, what i am suggestion is: Player gets downed --> Ticket loss for the Team Player get revived --> Ticket gain for the team Player gives up --> no extra ticket loss or gain @Zylfrax791 but what you are describing is the whole idea of beta/alpha/EA testing
  8. First of all sorry for my bad english. I hope you understand what i am saying. In some of my games i'm noticing a "problem", it's not a huge problem, but still. Lets say you are in a long and more or less even game and your team is running out of tickets. You then assume that the enemy team is also running out of tickets. So when the last 10 or 20 Tickets are reached, the SLs tell the players not to give up after they got downed, so your team is not losing any more tickets. If you are a good teamplayer you do that and spent the last 5 minutes or so watching the Map. If you don't give a shit, you respawn anyway. So teamplayers get kind of punished. So, here is my suggestion: Each time a player is downed, the team loses a ticket. So if your team is low on tickets and you give up (because there is no medic nearby) it doesn't change anything. If you don't give up and get revived instead, your team gains one ticket.
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