BattIeBorn

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About BattIeBorn

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    Company XO
  • Birthday 10/29/1986

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    Ontario

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  1. https://trello.com/c/2zCFnymb/240-idea-to-prevent-gamma-cheating one idea to perhaps fix the gamma exploiters?
  2. Just found out the hard way that if you clear your game cache, you are also deleting your HighResShots
  3. I can't wait for this to be implemented! To OP, check this out: http://images.akamai.steamusercontent.com/ugc/99472719166387036/B6710F68DC49CCF075A668E8FAE267FF9B6E5618/
  4. And? I need MOAR!!! Hook it into my VEINS!!
  5. Where I agree with your point (because at this point, an optic will out gun an iron sight past 100-200m hands down every time), it's valid, but it's premature. This point has been brought up numerous times (pick a high number, double it, and you might find the post count on this topic). This 'game' has asymmetric warfare at it's core. I'm not going to insult your intelligence by saying "It's Alpha", or "there are more features coming that will balance the teams out", or something down those lines. But if someone is going to sit on a hill with iron sights and duke it out with someone else with an optic, they're either extremely confident in their skills or they're an idiot. Many iterations of Squad have played and tweaked the game towards something that the devs are looking for (see Project Reality). So yes there will be teething problems (you think it was bad now, should have heard the crying when the US had 2 ACOG's and everyone else had none). Try to think of Squad like a game of Rock Paper Scissors, 1 class will outshine others in certain areas where it will get dominated in others. Furthermore, there is more to Squad than just shooting as well. So if you're having problems fighting against people with optics in an open area, draw them into a closed in environment to get the upper hand.
  6. scopes

    I'm not sure if the dev's have done it deliberately, but a rifle round never travels in a flat line. I've shown an exaggerated pic for reference. https://upload.wikimedia.org/wikipedia/en/a/a8/TargetShooting3.gif
  7. So I was thinking. As an addition for later on down the track (when the polish comes out in the development stage), what do you guys think of having an animation play every time the 'R' key was pressed? So if you had a full magazine and you pressed the 'R' key, your soldier would check the mag/chamber. It would add some immersion to Squad as well as penalising those who panic in a firefight and button mash. This might not seem much to the regular player, but for playing competitively it would seem like a nice addition to the overall package for competitive play/videos. So what do you guys reckon? Is it a good idea or a shoddy one?
  8. He wants figure 11 and 12 targets that look like real people (human colored silhouette instead of white targets).
  9. I'd just prefer those metal bars that go across the windows to **** right off - I know it's not a priority, but at some point it would be nice to see them gone.
  10. Perhaps it can be one of those new 'hints' when things happen for the first time (or when turned on), but having more 'stuff' on the HUD is a bad thing, so I'm wholeheartedly against the idea.
  11. Why is this an issue? Are you guys that daft that you can't figure out that the magazine that is currently in your gun is the one on the bottom left. Do you guys want arrows pointing to where the enemy are too, just like the Dorito's in BF4?
  12. any fix yet mate?
  13. You wouldn't believe it, I found this about 30mins ago