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About BattIeBorn

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    Company XO
  • Birthday 10/29/1986

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  1. Hrm, I've been having a similar problem as of late too. Squad has issues launching due to EAC. I tried the reinstall of EAC and everything but still no dice. Sometimes it works and sometimes it doesn't... So you think it could be an internet thing? it's saying that I'm missing the EAC .dlls.... when I can see them still in the folder!
  2. Also another great idea! I would think that it would have to run to the east or south-east from the US spawn, or long as it was far enough away from spawn that it didn't ruin the current flow of the map.
  3. Rape dungeon if that's your kinda thing... Too PC? I don't know mate, possibly just like a stone walled basement that would have been built hundreds of years ago? I'd also personally like to see some more higher hills around the outskirts of the map. With the plentiful trees around, they'd make for interesting places to use as FSB's that wouldn't be too OP due to said trees. The map definitely needs some water too, whether or not it's smaller creeks or even larger washouts with rocks or something from one of the said larger hills. Something to add to the scenery, and also the creeks have a tactical purpose. Of course, I was only thinking about a single level small'ish possibly house or more sized subfloor areas.
  4. Hey, everyone. So I was just thinking while in a cam under the map on OP First light that there should be some underground areas included to add some depth to the map. I was thinking that The Castle could have a dungeon, the Storage Site could have an underground storage area, and the Village could have a bunker with the entrance to it in the concrete rubble on the northern edge of town. So what are your thoughts?
  5. So has there been any word on looking at moving to Vulkan for the API? From what I have seen there is almost NO reason to go to DX12 instead of Vulkan, @IrOnTaXi ? Companies supporting Vulkan: Companies supporting Dx12: I rest my case.
  6. The devs have stated over and over that this IS NOT a simulator - gameplay > balance > realism Why on earth would you want a high ROF 30mm chain gun with nothing to properly counter it at the moment? Your decision to jump on here and quickly rush a gripe about a weapon characteristic, BEFORE you've spent enough time to evaluate how much something like this would change the gameplay is short sighted and lacks creativity.
  7. Anyone who cries "unbalance" during an alpha patch release is a moron. Quit being so close minded and think about the bigger picture and what is expected to be released in the future - seriously if you have no idea just check out some PR videos, and for the love of whoever you pray to (lord savior Trump is mine), enough of the whinging.
  8. ^^ definitely keen - knowledge is power!
  9. one idea to perhaps fix the gamma exploiters?
  10. Just found out the hard way that if you clear your game cache, you are also deleting your HighResShots
  11. I can't wait for this to be implemented! To OP, check this out:
  12. And? I need MOAR!!! Hook it into my VEINS!!
  13. Where I agree with your point (because at this point, an optic will out gun an iron sight past 100-200m hands down every time), it's valid, but it's premature. This point has been brought up numerous times (pick a high number, double it, and you might find the post count on this topic). This 'game' has asymmetric warfare at it's core. I'm not going to insult your intelligence by saying "It's Alpha", or "there are more features coming that will balance the teams out", or something down those lines. But if someone is going to sit on a hill with iron sights and duke it out with someone else with an optic, they're either extremely confident in their skills or they're an idiot. Many iterations of Squad have played and tweaked the game towards something that the devs are looking for (see Project Reality). So yes there will be teething problems (you think it was bad now, should have heard the crying when the US had 2 ACOG's and everyone else had none). Try to think of Squad like a game of Rock Paper Scissors, 1 class will outshine others in certain areas where it will get dominated in others. Furthermore, there is more to Squad than just shooting as well. So if you're having problems fighting against people with optics in an open area, draw them into a closed in environment to get the upper hand.