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About Noxxid3
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Rank
Company Commander
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Gender
Male
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Location
Wisconsin
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Interests
PC Specs
i7- 6700k - 4.0ghz
MB- z170-A Asus
GPU- GTX 1080
Ram- Jigsaw 32gb
SSD- 120gb
HDD- 2TB
Aircooler - Cooler Master Hyper 212 EVO
Case- 450D
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So i have been dappling about my map for some time. Im thinking of adding a AC130, like what Axton done with his a-10. But the thing with the AC130, it would take a minute to "travel" to the map, and circle around the map for 30 seconds or a minute as Air support. (Just like axton, it would have a LARGE circle radius of the guns). Reason being is because my map is Inspired by Kashan, and the difference i want to make is to have breathing room for the Infantry, calling in Air support. I will also be working on a Holographic sight for the US. Air Support For Factions: US/Brits: AC130 RUS: SU-30 Bomber (Other type Aircraft) INS/Militia (?) Rocket Barrage like in RO2 (Or something way way less) INS/Militia: AA like SAM's. Cool downs: 10 minute cool down for the AC130 (Long time being the air and causing heavy hits to enemy armor) 7 minute (Or less) cool down for the SU-30 like in PS. Would to make this balanced as much as possible. Would need a lot of feedback.
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I know its been awhile but i still have been working on this map quiet often, ill post some new screen shots. What is new is i added new areas, finished up the FASP, and finished the ruined building area's. Will post new screen shots in the next few hours
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probably one of my more intense gameplays
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- montage
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Hopefully calling in air strikes will come in this one
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Could be a layer too, i was thinking that. Im waiting for Official dev release
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Browsing servers and joining a server(big problem)
Noxxid3 replied to ferhenk's topic in Feedback & Suggestions
[email protected] have you emailed this email? -
Its not a remake but more of my own take on the inspiration of that map, and what it created. I will be putting it up on steam workshop later when layers are added after some other assets as well and optimization There will be
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I could then i would have to reedit the entire map, which i wouldnt want to do, but i could do that for one of the layers.
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Noxxid3 started following [WIP] Sarau Desert (Revamped and reworked) [vanilla]
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Correct, both teams are on the end of the map. And explain new prints? And the tunnels are under progress but prob start soon on it.
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So im not going for a major/Small mid city on the southern end, so i ended up doing a southern village with the buildings from Al Basarah but i plan on adding a oil field with buring smoke in the air like from the gulf war.
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New screen shots are up! Removed city of Sodul and added southern village, reworked/removed a lot of rocks on the hills! Added new texture on the ground