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About Jevski

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    Fireteam Leader

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  1. Game needs non owned servers

    Wrong. Ive done one man supply squad tons of times. Your arguments would have more validity if they were rooted in reality. But now it also seems you want them to change the game itself besides having admin free server. Rally's are easily overrun and secondly rally's dont provide ammo. Your squad will pretty soon run low on ammo and run out of bandages, nades, LAT etc. And vehicles would have to return all the way back to main for repair and re-arm - You wont be able to put up tows against Armour, nor MG or mortars. So yeah FOB are vital. I get the impression from your arguments that you really dont know the game at all, and wanted to do some Call of duty play which resulted in you getting removed from server. Btw here are some more examples on how I single handed can grief on a server. - All these things are of course something I would never do, nor condone. If I ended up on a server with problems I would either report it, or find another server. Moderator edit : Have removed list of ways to grief, as it has served its purpose in the conversation. People barely read the sever rules. Players would join such a server and get a VERY wrong impression of squad. How would it balance? By having players on both sides leave the server in disgust at being unable to play?(read examples above) Im going to leave this discussion, since its clear that either you really dont know the game works and you base your arguments on wrong facts and conclusion.
  2. Game needs non owned servers

    It seems you havent played Squad that much. I can alone create a sqd and take a logi. No problem
  3. Game needs non owned servers

    I take a marksman spawn in main and take a logi to the middle of nowhere. Die repeat. Now the team has all its logis abandoned and cant build any fobs. Since im not tk's I wont be auto kicked by server, yet I have ruined the game for everyone. I can come up with tons of situations where I might ruin the game for others either out of malice or ignorance, and I wont be kicked. Yet in real life, the human race has yet to figure out such a system. Communism didnt work nor has Democracy or any other system have i have ever heard of. Its human nature. You will always have someone who will be either ignorant or a griefer who takes joy in inflicting chaos. And no system will ever be "smart" enough to outsmart a human.
  4. 1. Iceland 2. Naru 3. Liechtenstein
  5. SL comms overload solutions

    To those SL's who spam, either mute them or tell them how your day went. Singing is another option - they will learn soon enough.
  6. January 2019 Recap

    Because of this perhaps? Not that its a sure thing to happen to Squad, but if it was your company would you risk the whole game just for bringing ISIS into the game?
  7. Squad is dead or not ?

    Its always easy to make your argument by cherry picking the data. Right now, at 20:00 CST there are 14 full NA servers and 2-3 with players around 30 players. Since this is a game that appeals to the more mature gamer, its not realistic to find that many full servers during workhours for NA.
  8. Snipers

    So its fine by you that your 2 medics run off by themselves playing rambo instead of staying with the squad healing and reviving your squad mates?
  9. Technical problems aside.... http://bfy.tw/LeUw
  10. Comms seperation

    But right now the spamming of coms is a player problem, not a technical problem. While I agree a fireteam channel would be great, the SL channel is where the problem is. Having SL channel seperated into left or right channel does not really change anything. You must know this situation. You are at a party and cant hear what some girl is saying to you. You try to cover your one ear and listen with the ear closet to her. Just because you have SL channel in one channel, does not mean you will be able to understand it because you have noise in the other one, and you wont be able to separate the two from each other, unless you take one cup away from your ear. Right now we have the tools to mute SL's who wont learn a bit of discipline, but hey if you rather want a bunch of 11-13 years to play with...hint...read the link https://www.sciencedaily.com/releases/2017/12/171206090611.htm
  11. Comms seperation

    The tools for proper coms between sqds is already there, the issue is players not using them correctly. As always, players are hardcoded. Pressing 1 on keypad...Squad 1, this is 4 Wait for response.... Pressing 4 on keypad....Squad 4 this is 1, go ahead... Its common sense, you dont conference call everyone in your contacts to talk to you girlfriend, you call the specific number. It really isnt that hard.
  12. Insurgency supply

    Increased carrying capacity of Logistics Technical to 1400 points. From the 12.1 update
  13. Feedback about anarchy players/servers

    Play on the good servers?