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zacki1i23

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Posts posted by zacki1i23


  1. 13 hours ago, Dubs said:

    The planned Tank for the U.K is the Challenger II, OWI managed to be able to get a 3D scan done of one at a tank museum a little while ago - When they plan to add it? Not too sure.
    ChallengerII_Scan-1.thumb.jpg.4d427e4a432bd58eeadea08fc7aa5891.jpg

    great, im hoping to hear some clanking noice of round ricochet of the armor and long ass reload time of rifled gun soon :)


  2. On 20/12/2018 at 2:47 PM, Dubs said:

    Squad isn't aiming to be the next big simulation game, correct - It's aim is to fit in-between Arma & Battlefield, in terms of game design - To create an experience with both realistic/authentic & arcade elements. Something that will provide realism in some aspects(In some cases, with artistic freedom), but also maintain an easy to jump into game, that isn't overly complicated with design, controls and you don't have to invest too much time into, to fit a gaming session in your day.

    OWI will choose gameplay over realism if it hinders gameplay in a negative manner, or doesn't suit what their overall aim/vision is.

    The Insurgent and Militia factions are made up, in a sense of their name & actual origin - It's done this way to avoid a negative spotlight that can occur from media across the world, and could possibly affect where they could sell their products. Instead OWI have gone for naming these faction to generic names, but still maintaining authenticity by using real world examples of Militia and Insurgent groups and applying clothing and equipment to the game factions, inspired by these real world factions.

     

    I believe it's the T-62

    T-62_Scan-2-700x394.thumb.jpg.b352209567e91b99d00be1136e94ee20.jpg
    t62-700x317.thumb.jpg.5652f5f336479343272de4aa4476b0a3.jpg

     

    Glad to see devs are putting more effort in increasing the immersion, Do we have any plan for implement tank for the Brits too ? 


  3. On 12/10/2018 at 5:00 AM, Heinz said:

    While the 5.45x39 is marginally less powerful (880-900 m/s for full rifle, compared to 905 m/s for the M4), how the M4 deals with that difference is absorbed by the rifle much better than the AK-74.

    Think about it like this, would you feel bumps more in a car that weighs 2000 lbs but doesn't have any shocks, or a car that weighs 2030 pounds but has shocks? Watch the videos and see what I'm talking about.

    I'm also a vet and have spent a lot of time around these weapon systems. That said I know that there are sacrifices made in game development to support good gameplay that doesn't follow things realistically sometimes. I just felt that the explanation of "it has a higher muzzle velocity so it has more recoil" wasn't great and illustrated why it is not in line with real life. I mean, the M2 .50 has a lower muzzle velocity than the M4, so should it have less recoil? ;-)

    If I get to choose between having the M4 same recoil as Ak 74 or slightly stronger than Ak 74, i would rather choose the later. Having an M4 with more recoil make me feel like Im firing a more powerful projectile with velocity at 900 m/s and 1.900 J energy than the weaker 880 m/s projectile with only 1.400 J energy. 5.45x39mm is not marginally less powerful than the 5.56 NATO, it much much weaker than the 5.56, even the recoil force of 5.56 is twice stronger than of 5.45x39mm


  4. Love Brits Medic with SUSAT so far. It really make people want to do Medic as Medic right now can ACTUALLY FIGHT BACK instead of stick around doing nothing until somewhat got shot, also the adding of SUSAT on rifle really make it feel " more " British, finally the dev agree to do something players have been asking over and over before 


  5. On 19/7/2018 at 3:06 PM, YuriIsLoveYuriIsLife said:

    god good please just at least give all riflemen optics

    i can stay completely fine if they goes to the 2005, removed all the gripod but give us SUSAT & ACOG but i really don t like the way they used iron-sight in mixed with gripod, it look unnatural as ****

    On 17/5/2018 at 3:42 PM, Noobgamer said:

    I would say that after the official release of V11 US is now much stronger than UK in regards to infantry weapons, that the UK infantry simply losses to US counterparts in regards to sights and recoil. The foregrip rifle role is completely pointless, as deploying the foregrip bipod only eliminates the aimming sway rather than the recoil, but the absence of magnified optic makes this function pointless.

     

    Why not just give deployable foregrip to all L85 rifles and make them harder to control than M4 when not deployed. This would make it more unique and interesting to play UK faction. 

    Completely agree with you, gripod + ironsight just useless


  6. Many player has been complained so much about this, it just feel so unnatural to see British soldier used ironsight, i'm not gonna play squad on vanilla server again until they deceide to listen to their player and add the God damm optic for British soldier, i think it so selfish for the dev to act like this, i remember how people got hyped for the British soldier before they got released, everyone was all wishes for the Elcan or at least ACOG  & SUSAT and here we got IRONSIGHT !!!


  7. On 5/17/2018 at 3:42 PM, Noobgamer said:

    I would say that after the official release of V11 US is now much stronger than UK in regards to infantry weapons, that the UK infantry simply losses to US counterparts in regards to sights and recoil. The foregrip rifle role is completely pointless, as deploying the foregrip bipod only eliminates the aimming sway rather than the recoil, but the absence of magnified optic makes this function pointless.

     

    Why not just give deployable foregrip to all L85 rifles and make them harder to control than M4 when not deployed. This would make it more unique and interesting to play UK faction. 

    are you mad ? the recoil on the rifle right now is already feeling unnatural, giving the weight of the L85A2 is much heavy than the M4, the recoil should be more controllable even when bipod not deploy, what i suggest is reducing the bounciness, swaying of gun whenever shot taken, and for the foregrip is pretty much useless anyway if UK is on offensive side, as they alway on constant move. 

    I think the best option for UK is reducing recoil sway and added the SUSAT to all infantry weapon and only reserved high end optic like ACOG for limited used, and if that not consider balance to the dev, they can get taken the foregrip away if they want. It really annoying to see brit  infantry fighting with no optic


  8. 7 hours ago, Guan_Yu007 said:

    Maybe let players choose between acog and susat?

    or maybe we return to the good old day of v11 test, with susat being standard issue and ACOG with foregrip in limited, i don t think that would be a balance problem, SUSAT is not a good optic compare to russian 1P29 (wider FOV and have ballistic compensation ) and even worst than the ACOG and 1P78 ( tritum illuminate + ballistic compensate + better FOV ), having a SUSAT for brit just make the gameplay much more immersived and better, brit having L85 with SUSAT is the same as RU with red dot, it just a slighty buff and not affecting gameplay that  much, even then with RU having red dot, i still prefer the old way ironsight, at least you can range finding with that


  9. On 5/17/2018 at 1:08 AM, Sparcany said:

    The last thing the Brits need right now is an infantry buff. They get so many optic options as it is, and those damn gripods.

    Honestly, i would rather have optic + non  foregrip bipod rather than an ironsight with foregrip bipod. We may not good at CQB as the Yank with their foregrip but at least we got our lovely optic xD

    On 5/11/2018 at 3:13 PM, EcchiRevenge said:

    Gripod rifleman, nuff said.

    ironsight only ranged at 200m max make it hard to duel with other non optic rifleman of other factions, believe me. I frequently participated in Squadops and i know this. It kind of funny to see an item used to help increase long-range shot accuracy being equipped for a short-range platform...


  10. hey man,totally agree with you on this, i agree with the dev moved back in v11 test when they allow brit to have unlimited rifleman with l85 + SUSAT. Honestly saying, i would rather have Brit come with optic and non foregrip bipod rather than an ironsight with foregrip bipod.  It kind of funny to see an item used to help increase long-range shot accuracy being equipped for a short-range platform...


  11. hey man,totally agree with you on this, i agree with the dev moved back in v11 test when they allow brit to have unlimited rifleman with l85 + SUSAT. Honestly saying, i would rather have Brit come with optic and non foregrip bipod rather than an ironsight with foregrip bipod. It kind of funny to see an item used to help increase long-range shot accuracy being equipped for a short-range platform...


  12. Right now, Brit infantry squad is very different than other conventional in term of firepower. I known that the devs want to created diversion in the game by removing the essential equipment that produce the most firepower other conventional factions relied in ( optic GPMG ) and replaced it with optical grenadier for Brit and i say this is not a fair trade and brit need something to compensate for that :

    • Optical on grenadier indeed is a great thing to have, but that does not make grenadier in any kind equal to that amount of firepower and suppression provided by the GPMG, the optic does help grenadier players in spotting target but for the range adjustment, you still need to do it on your own, and this need a lot of practice to get experienced on judging distance to target on different terrain. A grenadier will need longer time to accurately engage target while with the machine-gunner, as long as you set your bipod down, you are clear to go. Currently, in most conventional forces vs conventional forces scenario, most US & RU squad i seen will not even bothered to pick AT kit, they have their vic to deal with enemy armor already, instead they will focus on maximising their firepower against enemy infantry forces. An optical GPMG can effectively engaged target far beyond 500m and even more effective than the maskman in suppression and delaying enemy advance

    • The l86 LSW is never near that of a LMG, it ammunition capacity is lower than the RPK by 15 rounds, and LSW gunner only carry with them 270 rounds ( 9 mags ) compare to 540 rounds carry by rpk 74 gunner ( 12 mags ). The SUSAT is also not that comparable to the high tech sight used by RU and US (wider fov, illumination, higher power magnification, incorporated ballistic compensation )

    • It just immersion breaking... I can understand support role like AT, crewman and medic don't need an optic but i never seen any british infantry go to war without optical device...


  13. 4 hours ago, Noobgamer said:

    Let's not forget that British does have two scoped machinegunners, one of which is called sharpshooter somehow. On the other hand, British would be able to have almost equivalent long-range fire power without sacrificing grenadier ability that could be extremely useful on certain maps.

    Yes, im not ****ing forget all of those, and i recognised that it not equal to that of an optic GPMG.Grenadier need experienced player to work effectively,  the optic just help with target identification, you still have to do the range measuring by yourself, and how long or how easy it took for you to do that depend on different terrain, and possibly you will have to wasted 3-4 rounds to get an accurate measuring, while with GPMG, you only need a fcking bipod down to get it work, and the L86 "WHY THE **** EVERYONE ALWAY SAID IT IS AN LMG, THE POOR THING DON T HAVE HIGH CAPACITY MAG, AND THE GUNNER CARRY EVEN LESS AMMUNITION THAN THE RUSSIAN RPK 74M, NOT TO MENTIONED THE OLD SYSTEM OPTIC WHICH GAVE YOU SMALL FOV AND LOW MAGNIFY"


  14. 11 minutes ago, Noobgamer said:

    Not at all, two scoped machinegunners are too much for a single squad, as that configuration seriously reduces the squad mobility. British infantry would overwhelm US infantry if not for the lack of red dot sights.

    well, in my experienced, US squad and RU squad would overwhelm Brit by their MG firepower.It not like it decreasing a squad mobility that much, US and RU GPMG now come with optic which make it possible for a machine gunner ability to stay stationary at one place for longer time and start put fire down range for squad to advance. We didn t even bother to pick LAT anymore, we already got vehicle there to deal with enemy armor, most RU, US squad right now would just focus on maximize their firepower against enemy infantry


  15. 8 hours ago, Gopblin said:

    Brits have optics on: SL, LMG (better than other factions Scoped Rifleman), Marksman, LMG, Grenadier

    Since a common lineup for FS roles is LAT + GL + 1 optic, it means Brits effectively have 1 more optic role than other factions, and their Scoped Rifleman is an LMG

    You're objectively wrong man, let it go

    i still don t know why people like to call the LSW is the LMG,  30 rounds per mag and LSW gunner only carry 8 mags with him ? Compare these number to a RPK 74 of RU ( 45 rounds per mag and 15 mags carry ) and "maybe" you see how much different in term of firepower, not to mentioned RU optic is much more clearer, wider Field of view and have it own ballistic compensation


  16. 6 hours ago, Tmac said:

    "Brits have optics on GL, it's the same number of optics kits"

    with V11 come out, you can have as many as 4 GPMGs on one team, and these guy can perfectly start putting down fire at 400m above and enjoy the ****-fest, and it even get worst at map with wide open field....


  17. 6 hours ago, Tmac said:

    "Brits have optics on GL, it's the same number of optics kits"

    just that u don t need an experienced player to lock down a whole sector with his GPMG, huh ? 

    Seriously, even with the GL with optic, only people with alot of practice can judge the distance and start ranging perfectly, and even then, the time for GL to start engaging a target is much longer than having a GPMG and spray it at enemy direction


  18. 1 hour ago, fatalsushi said:

    I love v11 but I feel that iron sights and aimpoints are at an even bigger disadvantage now that more optics have been introduced for blufor.

     

    Is there any chance that the zoom and steady functions of the shift key could be separated so that you could zoom indefinitely with the irons when scanning for targets? Maybe:

     

    Right click: ads

    Double tap right click: ads + zoom

    Shift: steady

     

    Just an idea to make using irons less painful for those of us who don’t have huge monitors with high resolutions.

    i think it would be great make iron-sight zoom much more closer than before, and change the function of shift key from " focus and hold breath" to " hold breath" only. 


  19. 4 hours ago, Friesen said:

    I played a minute ago and I think I must've gunned down single handedly an entire british squad and none of them could handle my optic so yes the optics are extremely OP and it's going to make any faction that has less optics very under-powered.

    US and RU have more vehicle and better infantry than brit, it will be very hard for brit to stand a chance against these 2...At least the INS and milita have dirty trick to counter...


  20. I really dislike the change for the Brit, back when we still in the test, brit infantry got the priviledge to have more optical equipped rifleman in their squad to compensate for the loss of optic GPMG, and now the offical release removed what is essential for the brit to fight against other conventional forces...

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