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Crisby

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About Crisby

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    Grunt
  1. Better ingame Maps

    Maybe just add small things to the map to indicate what terrain it is such as saddle, ridge, etc. Then have a legend saying what each one is to help with the communication and keeps everyone on the same page.
  2. Are there any servers that offer one life gameplay? I feel like it would be fun to play a game mode every so often that only allows you to have one life. It would make the round intense and gives a chance for SL's to win with tactics. If one gets caught out in the open and wiped then the other team has a huge advantage because they won't be coming back unless revived. A majority of people might not like this idea but I believe it would be an option that would be nice. Taking it one step further if they add medivacs to the game the medical system could be improved. With possibly adding hit location to the game that could determine if the medic can save you or not. If hit somewhere such as the chest or major artery the medivac could be dispatched and the medic has to perform medical treatment to prevent them from dying before the Blackhawk gets there. It returns them to the main base and heals them up. This takes time of course and is a lot for just one ticket, that is why I feel like it would only work with this game mode. With the talk of the commander role, making the medivacs a computer compared to a player it gives an opportunity to give power to the commander. The Squad Leader could get the coordinates for the pick-up and relay it back to the commander. At the main base, he could type it into a computer to send off the Blackhawk. Also, deploy things such a UAVs to a section for a period of time or send air cargo drops to bases for resupply. One more thing that could help the other team if implementing stuff for the commander such as resupply and UAV. If computer players are added near the villages and happen to be killed by the invading country it could give extra tickets to the local force. It would be like civilian deaths equal X amount of recruits for their army. It could be a good way to even out the gameplay. If the invading country has too much power you could up the ratio helping balance the powers or the other way around and lower the ratio if needed. Thoughts?
  3. A commander position, in my opinion, be implemented. Once the air support comes into play coordination will be needed. I'm sure you are improving the main base when adding in the helicopters, there should be an operations room for the commander to be in. As far as the power of the commander there needs to be something their able to do besides just coordinate. Maybe give orders for a drone to go up for a certain time period, and give it a region to observe. Or airstrikes such as 1 or 2 but and a couple fake runs, meaning they only have 2 bomb runs and 2 fake runs that gather intel. They could enter the coordinates into a computer, same for the drone to make it more than clicking. For the commanders of the militia, they will need something unique. I believe having a commander role could help make the game more entertaining by having all the squads work together. It's hard to have everyone work together when there is no clear leader. What is everyone's thoughts on this? Also what kind of responsibilities should the commanders have if it was implemented? An additional question is can there be weather in Squad? I'm not sure if the engine is capable of it and what that would do to the framerate.
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