In general terms, I think the way that squad is set up works really well for creating diversity in squad load outs. Like certain teams gearing up with more SAW support or more Anti-Tank. But how would people feel about squad types?
For example, Tank Crew squad. Automatically limits the squad to 4 personnel and only has the options for Crew Leader and 3 Crewmen. Perhaps later you could add an engineer into the mix who could have the ability to fix damaged parts on the tanks without them regaining health as such? This would reduce the need for locking squads to 4 players and limits the options so people don’t fight over who takes what. You could go as far as preventing non-dedicated tank squads from operating the tanks entirely, so one squad can’t hog all the good stuff.
You could go a step further as well.
From what I can gather, squad is very much “Platoon” in the sense that you form multiple squads within the Platoon. People have talked about the use of Team Commanders which I think would kick ass potentially if you could do cool things like supply drops etc. But what about dedicated sniper teams, recon squads or engineers?
Recon squads made up of teams of 4 or 5 with equipment designed for scouting and designating targets. Limited Anti-Tank capabilities but maybe silenced weapons.
Engineers that can build FOBs more quickly and possibly with more options than a standard squad leader could put down? So you could in theory restrict TOW missile deployment to Engineer squads only.
It could also be a method of getting around the old Optics argument. Give the optics back to the main armies like the US, Brits and Russians, but give dedicated tank hunter squads to the others, making them more deadly in a different area.
Obviously the amount of each squad type would be restricted. Example:
0-1 Recon Team
0-1 Sniper Team
0+ Regular Squad
0+ Regular Squad (Increase squad size to 12?)
0-2 Sniper Team
I believe this set-up could force the organised military forces to function together whereas the Insurgents and Guerrilla style forces would be much more fluent and easier to handle.
I’m still new to the game. I have been playing for a while and I really enjoy the game as is, I’m just thinking out loud how it would be cool to see more options available. I understand entirely that balance is a key feature of the game.