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deadstalker

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Everything posted by deadstalker

  1. [WIP] BMPT "Terminator-2" Tank Support Vehicle Mod

    Totally not OP "Anthem of the Soviet union playing in the back ground".
  2. I already made this post on Reddit but I will make a more complete version. I lately realized how powerful unopposed tanks can be and how important the first tank battle can be for the next 30min of the game. the only good counter against a tank is an other tanks.infantry hold anti-tank weapons don't deal a lot of enough damage to kill a tank they they can only be used to make them less effective by taking out components this gives tankers the ability to get very close with the enemy infantry. This allows them to take down FOB's this makes attacking very difficult if your team has the armor disadvantage. defence will also become a problem if the tanks get the possibility to clear out the objective if you build a good FOB this should not be a problem. ATGM's are the most effective at long ranges and but aren't really useful as a defensive tool since you need more than 1 shot to kill a tank you will probably get killed while reloading at close range. my main problem with this is that 3 people have a very big impact if the fun of the 40 other people on the enemy team. possible solutions are: ATGM vehicles: A lot of vehicles currently in game have variants that can carry ATGM's these vehicles would work like a mobile ATGM FOB and can be used by the tank squad. the Bradly can sort of do the job but at the same time it needs to transport and support infantry and it only has 2 missiles what is very limited. Buffing LAT and HAT: Make portable AT weapons more deadly at the side and rear of a tank they should not do a lot against the front. this will discourage tankers from getting to close to a FOB. make it easier to damage components and add more of them like tracks this will completely immobile the tank so if they get stuck inside the enemy FOB good luck repairing. Attack helicopters: I heard people saying that attack helicopters should fill this role but I think they may be to powerful they can be countered by AA but what is going to stop them from sniping from 3KM away with ATGM's at the same time they will have very good anti infantry capabilities. Lower tank respawn timer: not all the nerfs need to be against tanks, tanks counter tanks so if you can get the counter out quicker the enemy has less time to use its tank against infantry witch is my main problem with tanks at the moment they get used as anti-infantry when they have no vehicles to shoot at. buffing ATGM's: lowering the ammo cost for firing one but still not keep it high enough so it doesn't become a sniper rifle giving bigger FOB's a second TOW can be an option but only after it has spent an X amount of building points so it won't be an option to put to ATGM's on some mountain. I want to see tanks as an tool to kill other vehicles at short to medium ranges not to do WW1 like unsupported tank charges to disable enemy defenses so the cavalry can save the day. There biggest counters will be long range ATGM's and infantry hold AT weapons at close range and urban environments.
  3. Fuel, Food & Water

    you do not need food water or fuel every 30 min so this sounds very unneeded.
  4. The random vehicle names in game

    BTR when it has more then 4 weals Tank when it has tracks HUMMV when it has 4 weals.
  5. V12 Feedback

    I think the ability for everyone to revive is a great as I find myself being to only one in the squad that picked medic. if this happens I just stop reviving if it isn't vital for or squads survival until we get a second medic. I am sick with people that rather play ****ing scope less rifleman that are just medics that can't heal instead of actually playing a medic if you don't reviving a player after bandaging him there is just no point in doing so because players will just give up after some time has passed. I you get revived without getting healed you are useless until you find a medic to heal you in critical situations normal classes should revive and the medic needs to heal everyone that got revived it takes to long in some situations for a medic to heal everyone after a revive.
  6. Does the in-game benchmark work?

    The first thig on the list gets maxt out the rest will be set on low for me.
  7. FREE WEEKEND´s are out of control

    the last game I played yesterday: join a squad SL spawns in gets in the 30 mill he sees he can't drive or use the gun so he runs to the logi every one gets in we go to back cap the first cap an other squad follows for some reason SL has sad nothing for the hole game for some reason he is placing a radio on every cap. on the second cap we almost left one of the trucks behind so I drive away so the idiots running to my truck need to take the second one we cap the next point for some reason the second truck only arrives when we got the cap my squad starts realizing that or SL has no mic we run into the enemy half the squad tries to **** off I die I leave the game... simple solution: when you open the game for the first time you need to watch a video with some simple tips and tricks, what to do and what not to do. tel them how to spawn in and the UI how all the classes work and what there jobs are how logi's work the types of vic's the ticket system and tell them to keep it with rifleman for the beginning and stay away from SL.
  8. Change the menu music to old rock.

    let's just play fortunate son and a helicopter flying around.
  9. Piracy gamemode

    This is just a concept for a new game
  10. it would not be fun if everyone in your team can fullauto you at 500m or dump nades in your face or can blow up vehicles.
  11. Is there a way to make the map physically smaller?

    if we had a small map it would just turn into BF. when your playing the mini map. looking at the map to see where you are going to instead of looking at the game.
  12. Kohat Invasion layers

    The old layer was not perfect but a lot beter the US did only get normal MRAPS and trucks. INS could supper FOB radio tower and control the hill untill the game was over. with the new layers all the objectives are in valleys. and the US just needs to take the hills and the INS is lockt inside the buildings. this is for all the objectives exept for the first 2. the first objective is a town and would be easy to defend if INS got more time to set up the second is easy to supper fob but its just to early in the game to do somting. with objectives on hill tops INS would have an easier time but I think the best thing would be to let RU defend or let MIL atack we have like 1 MIL vs INS layer. P.S. Kohat is one of my favorite maps and INV my favorite game mode I hope we can get it fixed.
  13. Weapon Variation

    give the SKS to the HAT and give the AKS-74U to LAT. HAT is the most important and best class for ins/mil. LAT is still important but isn't that srong and should still be good to fight against enemy inf.
  14. Removal of marksmen from the game

    don't forget that the marksman is the only way for ins, Ru and mil to get a 4X scope. when US end GB have from 3 to 5 4X scopes.
  15. Fix Rocket Jeep "artillery"

    There are just not a lot of people using rocked arty so this can be a reason for the devs to do other things hopfully it is fixed by v12
  16. INSURGENCY

    I don't think they are going to do somting with the game modes at the moment. but I find that Al basrah has good balance for INS vs USA/GB.
  17. Keyboard Layout

    I always use Alt-shift to change from AZERTY to QWERTY but don't do this when your loading in because it won't work and you need to restart your pc to fix it.
  18. Leader radio is only for sl's normal players don't need to know wat some other squad needs to do or where to shoot mortars. And locations in local should be directions and in squad it should be how to atack that location.
  19. Fob gameplay idea

    I agree that a you should not spawn at a FOB when the enemy gets to close this should stop the meat grind and FOB vs FOB battles. really's should be used as backups when the FOB goes down.
  20. FOBs in V12+

    I think it is a good Idee to make the habs biger. but it should still be easy to take them down to stop FOB vs FOB battles. I also want it to be harder to spawn on your HAB if enemy's are to closse so people would not just built them on the cap wath just makes it very hard to take it over when the enemy can just keep spawning.
  21. M1 Abrams Crew

    I tink most people will just give the Loader's 240 to the driver when the tank is stationary.
  22. SPG-9 Rotable Tripod

    SPG-9s are only usfull if you want to block a road in an urban environment that leads to a cap or fob if. They are just ussles on open maps. This is the only way to make them beter in these maps.
  23. Ok, now it's time to add BMP-2.

    I don't know of the BMP-2 is still in use today.
  24. crewman models when

    I think they sad that there where no other fections planed for full release.
  25. Ok, now it's time to add BMP-2.

    BMP-1 for Iregular forces and BMP-3 for Russia. we can skip the bmp-2
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