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About deadstalker

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    Fireteam Leader

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  1. Does the in-game benchmark work?

    The first thig on the list gets maxt out the rest will be set on low for me.
  2. FREE WEEKEND´s are out of control

    the last game I played yesterday: join a squad SL spawns in gets in the 30 mill he sees he can't drive or use the gun so he runs to the logi every one gets in we go to back cap the first cap an other squad follows for some reason SL has sad nothing for the hole game for some reason he is placing a radio on every cap. on the second cap we almost left one of the trucks behind so I drive away so the idiots running to my truck need to take the second one we cap the next point for some reason the second truck only arrives when we got the cap my squad starts realizing that or SL has no mic we run into the enemy half the squad tries to **** off I die I leave the game... simple solution: when you open the game for the first time you need to watch a video with some simple tips and tricks, what to do and what not to do. tel them how to spawn in and the UI how all the classes work and what there jobs are how logi's work the types of vic's the ticket system and tell them to keep it with rifleman for the beginning and stay away from SL.
  3. Change the menu music to old rock.

    let's just play fortunate son and a helicopter flying around.
  4. Piracy gamemode

    This is just a concept for a new game
  5. it would not be fun if everyone in your team can fullauto you at 500m or dump nades in your face or can blow up vehicles.
  6. Is there a way to make the map physically smaller?

    if we had a small map it would just turn into BF. when your playing the mini map. looking at the map to see where you are going to instead of looking at the game.
  7. Kohat Invasion layers

    The old layer was not perfect but a lot beter the US did only get normal MRAPS and trucks. INS could supper FOB radio tower and control the hill untill the game was over. with the new layers all the objectives are in valleys. and the US just needs to take the hills and the INS is lockt inside the buildings. this is for all the objectives exept for the first 2. the first objective is a town and would be easy to defend if INS got more time to set up the second is easy to supper fob but its just to early in the game to do somting. with objectives on hill tops INS would have an easier time but I think the best thing would be to let RU defend or let MIL atack we have like 1 MIL vs INS layer. P.S. Kohat is one of my favorite maps and INV my favorite game mode I hope we can get it fixed.
  8. Weapon Variation

    give the SKS to the HAT and give the AKS-74U to LAT. HAT is the most important and best class for ins/mil. LAT is still important but isn't that srong and should still be good to fight against enemy inf.
  9. Removal of marksmen from the game

    don't forget that the marksman is the only way for ins, Ru and mil to get a 4X scope. when US end GB have from 3 to 5 4X scopes.
  10. Fix Rocket Jeep "artillery"

    There are just not a lot of people using rocked arty so this can be a reason for the devs to do other things hopfully it is fixed by v12

    I don't think they are going to do somting with the game modes at the moment. but I find that Al basrah has good balance for INS vs USA/GB.
  12. Keyboard Layout

    I always use Alt-shift to change from AZERTY to QWERTY but don't do this when your loading in because it won't work and you need to restart your pc to fix it.
  13. Leader radio is only for sl's normal players don't need to know wat some other squad needs to do or where to shoot mortars. And locations in local should be directions and in squad it should be how to atack that location.
  14. Fob gameplay idea

    I agree that a you should not spawn at a FOB when the enemy gets to close this should stop the meat grind and FOB vs FOB battles. really's should be used as backups when the FOB goes down.
  15. FOBs in V12+

    I think it is a good Idee to make the habs biger. but it should still be easy to take them down to stop FOB vs FOB battles. I also want it to be harder to spawn on your HAB if enemy's are to closse so people would not just built them on the cap wath just makes it very hard to take it over when the enemy can just keep spawning.