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EasyName

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About EasyName

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    Grunt
  1. Essentially there would be a button or a console command, or some kind of input, and then the player gets a specific weapon/item equipped in their hands, and working, etc. I'm not really sure if there's some kind of Equip_Weapon_By_ID() type function, (or whatever the blueprint word for function is). I've poked around in soldier classes, but have mostly only done mapping at this point. I can't see an obvious entry point to do this. Not really sure where to begin.
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