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Squad Fox

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Posts posted by Squad Fox


  1. On 10/10/2019 at 2:22 AM, PhantomOfEden said:

    Can I just ask why the ability to create a Delta fireteam was necessary to be removed from the game? 

     

    As a squad lead that actually utilizes all of the fireteams to divide the squad depending on roles, it's actually very useful to have the ability to create 3 fireteams within the squad. Understanding your surroundings as a squad lead is much easier when you have 3 different fireteam leads marking things on the map and calling things out instead of hearing random call outs on voice comms that have a higher capacity to cause misunderstandings. 

     

    I just don't understand why something that essentially wasn't broken was removed from the game. And I'm not even sure if game developers even read these posts. 

     

    This is concerning. an official reason would be appreciated.
    Separate thread have been made regarding this subject aswell.


  2. 1 hour ago, Pluto is a planet said:

     But fireteams should primarily be a way to delegate command within the squad, for ex a support team that works together under the leadership of the FTL to provide support for the rest of the squad.

    I agree.
    Read 

    https://steamcommunity.com/sharedfiles/filedetails/?id=1695575021
    https://steamcommunity.com/sharedfiles/filedetails/?id=1784181394
    You cannot apply the 0-3-3-2 compositions which is used with mechanized and with MG/AT specialist teams without Delta. 

    You can not however have a FTL for alpha fireteam

     

    Working with 3 fireteams (with FTLs) is quite commonly applied, especially among the USMC. While ofcourse they got 3x4man teams wars are also fought with more soldiers in general anyway so it would make sense that squad would have smaller fireteams as its a computer game.


  3. 12 hours ago, LaughingJack said:

    i iz slo :) what's a 'Delta' ?

    Squad have since V12 had up to 4 fireteams (3 that can have fireteam leader and 1 that the SL is the team leader). They were named Alpha, Bravo, Charlie & Delta. With the removal of Delta you loose your 3rd FTL and as Alpha Fireteam can not have a fireteam leader, a 3rd independent fireteam will no longer be as easy to coordinate. With the release of V12s fireteam system, it opens a door of easier coordinated efforts (there is a reason why you don't see it too frequently in other games who is missing the feature of fireteam, it is because it requires too much energy).
    Now one could argue that removing delta is a small part and you can still assign 2 FTLs. But I know people who even think there should be an Echo 9_9 or even make it unlimited (which i think is too much).
    The OWI may have a good reason of its removal. if they do, it would be fair to know why. Especially when its hard to imagine who could had a problem with it and for what reason, have player been complaining about the existence of the delta fireteam?


  4. Ever since OWI introduced fireteams, Squad became a new game for me. I believe Squad have been a staple for making teamwork fun and oh have it been fun. It have been so fun that it inspired me to write pages long steam guides on the subject.
    https://steamcommunity.com/sharedfiles/filedetails/?id=1695575021 Published 2019 Mar 28, 3,255 Unique Visitors, 72 Current Favorites
    https://steamcommunity.com/sharedfiles/filedetails/?id=1784181394 Published 2019 Oct 06, (Recently Published)

    However sadly the majority of the playerbase rarely get to experience the fun you can have when playing with fireteams and I was hoping to change that by letting more players learn how they could improve their experience. I loved how OWI gave us the tools but didn't tell us how to use them so throughout my 4k+ hours of the game I tired to master it. After mastering I wanted to share it to the community and players of Squad.
    With Deltas removal, it will put more workload on the squad leader and with squad I felt that since the introduction of fireteams that, that generated less workload. you could finally focus on offloading by delegation of tasks to fireteams. It may be a small change but it puts in unneeded complications to coordination. Where you could before could run a mechanized/motorized squad with 2 fireteams and 1 vehicle allowing the vehicle crew to work independent and communicate to you through placement or their move orders, this will no longer work, now you have to choose who does not get a fireteam leader. This will also change the application of having 2 regular fireteams and one marksman that you could send between the fireteams, that could show you where they intended to go with their marker. Removing Delta might be for most a change that will go unnoticed but for some enthusiast of the game, it will be a massive lost in, freedom, flexibility, enjoyment. We do want our Delta back as it could not possible be hurting anyone's gaming experience keeping it there.

    We do not understand the motivation of removing Delta and if this is to be the new way Squads fireteam system works, can we get at least an official response with the reasoning of deltas removal?


  5. 4 hours ago, LaughingJack said:

    personally i'd just like consideration of inclusion of my mod, weather added to the base or as updatable DLC, into the game and the credit for creation of it. i'm doing my mod basically for the love of it and plan on releasing it free for everyone to enjoy.

    It great that OWI recognizes how powerful a playerbase with modding interest and a game that is modable is (Considering Squad having its own roots in such environment with Project Reality) and finding ways to include/recognize mods/modders. My concern is that OWI might be forgetting it. You as mod creator should be recognized as the creator of your work, not OWI. If OWI makes it intentionally to seam like the content is created by them as content that we consumers have paid for in the game it could be false advertising and you as a mod creator might be taken for a ride (Which I hope is not the case). As I stated before every player i met on the servers i played on since release have been talking about the CAF DLC as if it was content made by OWI and not by a modder. I heard players compliment OWI in squad VOIP when they encounterd the CAF content. I myself thought it was OWI made content until I got curious why they would be releasing it as a DLC and not into the game directly, Thats when I started to read properly through the PR material and even then it was not clear that it was not OWI that made this content.
    Credit should go where credit is due.


  6. 8 hours ago, Zylfrax791 said:

    The people behind this content deserve a big pat on the back.

    So far the reception on the mod you hear from the average players on the servers when playing is that they think this is actual content released by OWI. In many of the promo material it comes across as it was made by OWI. I don't think the majority of the playerbase realizes that this is not OWI that made it and that its original creators will not be receiving the credit they are due.


  7. Will the CAF DLC be integrated into the base game after some time or remain as a DLC?
    Will more mods become DLCs?
    Will the CAF DLC receive updates on content & maps/layers?

    Who will be responsible for the updates of the CAF DLC, OWI or the Modders?
    Is the CAF MOD developers hired now and will provide actual content to the actual game or was this a one-time-deal and will only continue making mod content?
    Whats the likelihood of actual planned/potential content being cut out from the game as modders content  to becomes DLCs?

     


  8. On 11/19/2018 at 4:42 PM, Squad Fox said:

    Question, for how long do servers loose their license? How quick can the apply for a new one? also is there any vetting to know the server management made any adjustments to their server to meet your declared guidelines before the license is given back? Do you have a repeating offender system where penalty is staggering up?

    There have been no answers for these questions. I can ask them in a different thread if those questions don't belong here as I asked

    On 12/1/2018 at 6:43 AM, Squad Fox said:

     

    If you don't want me to ask any questions here in this topic, I don't mind making a new topic here http://forums.joinsquad.com/forum/15-questions/
    just communicate to me/us. 
     


    but locking this thread feels like you are trying to silence criticism. I am asking for a dialog here. Is it that you don't have a system for it? Then lets talk about how to build one? Lets be constructive and work for improvement, not silence feedback you don't like


  9. When will this bug be fixed that I reported in V12.0?

    20181207174954_1.jpg20181206215138_1.jpg20181205204621_1.jpg
    You can see one of the enemy squads fire team markers. This allows the enemy to see where you intend to go. if you spotted the enemy and place en order on them to let your SL or fire team know their position, then if the enemy belong in the squad that your fire team orders are synced with they can see they been spotted. My theory is that the the code that prevents all squads on the same team from seeing each others FT orders is missing a condition to also check if its from the other faction team and that the markers you see is from your squads counter part in the other factions. basically if you are Squad 1 on US then you will see Squad 1 on RU FT orders. I base this theory on that many times the first squads created is tank squads and many times when i made a tank squad i noticed these extra FT orders popping up in relation to us. basically you are facing the opposite teams tank squad and they are marking you etc. Kinda ruins the benefit of being in the fire team and if it is to be used at the moment you have to be careful of how you use the markers not to give away the enemy too much intel. Many players don't know of this bug and therefor the players who do can exploit their lack of discretion and see if enemies are coming (with move orders) or if they are defending certain directions (with defend orders) or if you been spotted (with eye orders).

    As you OWI have not yet fixed this bug since I reported it after V12.0 was released I feel the right thing to do is instead to inform the public to make less people carelessly use it and have their experience ruined due to that their opponents exploit the bug served right infront of their face when opening the map. And you cannot blaim any that really exploit it as this is blatantly force fed to you when you are playing as well as it would be impossible for admins on servers to enforce rules to prevent this bug from being exploited.
     


  10. 20 hours ago, Gatzby said:

    Hearing a few reports of this. If the turret/tank is healthy, try disabling and re-enabling stabilization. We'll be taking a look at it on the code side too.

    If i do any further testing ill submit my findings here https://docs.google.com/forms/d/e/1FAIpQLSeeRiWcZAdAuHw4HJlYixvsfxPzUqMNkLskpsUO2eGa4T7MkQ/viewform?c=0&w=1 buts so far i tried toggling on/off stabilizer and I also asked another player to try it as well. Thank you for the quick reply


  11. The Bradley and T72 "hunter killer" option for the gunner (while pressing E) does not work.

    While the rotation stabilization seam to still work the cannon pitch does not anymore.

    Are these features or bugs? I cant see anything mention about it in the change loggs

     


  12.  

    On 11/12/2018 at 3:58 PM, Squad Fox said:

    Is there anyone who have sent a report that know actions have been taken?

    I don't think anyone knows of any examples of actions being taken, because sadly the guidelines is just a loose and empty threat. Its just a placebo. Of course OWI is not force by any law here (to my knowledge) to provide this service. I just got really exited when I saw a game company that I thought had integrity and cared more about the fans than other. I was hoping OWI was not gonna apply shady business practices to fool the consumer into that they provided a service they had no plans of delivering. They can't apparently be service minded enough to give you feedback to you after sending the reports and in my book that is a poor attitude for customer relations. Is it because we all-ready bought the product and that they don't have any micro transactions or subscription where this could harm their future revenue? It's hard for me to come to any other conclusion when no answers is given back when you ask questions and no feedback is provided when you report. It feels you are throwing glass on a brick wall. If anyone have any argument to prove my opinion wrong here then that would be great, feel free to share. I want to believe in OWI but without any real indicator they are doing anything about it.
    There is no actual proof that anything is done from OWI. So for all server owners out there you can follow OWI shady practices and be as shady as you can because there is no consequence. Ban SL's for kicking players from their squad and insult to your harts desire with derogatory terms, its complete open season and if they so do happen to pull your license (for what ever reason they would do that.) just the same day request a new one and you shall receive one.
    These may be harsh words but I am doing it because I love this game and that I want this game and community to grow and become stronger and that cannot happen without integrity. Feedback?


  13. On 11/15/2018 at 8:46 PM, Gatzby said:

    We generally only inform the parties for which action is taken against, but we do take action. We recognize that it's not as satisfying to not hear about a result, but we'd like to respect the privacy of everyone involved regardless of the outcome of an individual report.

     

    On 11/19/2018 at 4:42 PM, Squad Fox said:

    Question, for how long do servers loose their license? How quick can the apply for a new one? also is there any vetting to know the server management made any adjustments to their server to meet your declared guidelines before the license is given back? Do you have a repeating offender system where penalty is staggering up?

    If you don't want me to ask any questions here in this topic, I don't mind making a new topic here http://forums.joinsquad.com/forum/15-questions/
    just communicate to me/us. 
     


  14. I got around +2000h in squad and i have not found any "Arcadish style" in squad. Granted it is not as liberal in what you can do in the game as Arma which in compared to arma may, make one feel Squad is "Arcadeish" but if you compare to other titles like BF and COD it is less it is less "Arcadeish". I think it is Squads strength tho, while other titles may focus more on realism and others focus more on mainstream Squad is in between with the focus of Teamwork. OWI seam to add more features meant to stimulate/assist cooperation and teamwork where other games leaves it completely in the players hands and this may affect realism and freedom as they somewhat creates a funnel towards working together as a team. I played also Post Scriptum and in that game I do not see the same type of teamwork as I see in Squad and my analysis is that they focus too much on historical accuracy/realism instead of balance and playabillity. I find far more passionate squad leaders in Squad that enjoys squad leading because they have enough tool/features/aid to help them work with other SL and their own Squad members where in Post Scriptum the SLs are rare and the vast majority do not lead with the passion of a squad SL because it requires too much effort.

    Personally I can also tell a difference from server to server in squad, usually depending on what timezone i'm playing in, the quality of teamwork may be significantly differ from one TZ to another and perhaps if you get a bad experience maybe you should try different servers at different time of day and perhaps find a clan that embraces teamwork? Ither way give the game more time is my suggestion


  15. I leave it off if I intentionally want the turret ready to engage targets expected in the front without constantly having to trim the gun to the front as the vehicle is moving left/right

    They may have both features also in to let the V11 players transition to the new stabilizer in their own time. Its not improbable that the Devs will change it so that stabilizers will be on by default. 


  16. I believe its a simulation of that most turrets is operated by a human IRL controlling the turret through buttons or joystick which sends electrical inputs to servos/electrical/hydraulic engines that translates that input into movement. These engines may also be limited by a max speed which limits your turrets traverse speed. These engines may also lack the precision that a gamer would normally be used to by using a mouse for input.

    Im sure that players with IRL experience of these vehicles IRL may agree with this statement, else feel free to correct me.


  17. On 11/15/2018 at 8:46 PM, Gatzby said:

    We generally only inform the parties for which action is taken against, but we do take action. We recognize that it's not as satisfying to not hear about a result, but we'd like to respect the privacy of everyone involved regardless of the outcome of an individual report.

    Question, for how long do servers loose their license? How quick can the apply for a new one? also is there any vetting to know the server management made any adjustments to their server to meet your declared guidelines before the license is given back? Do you have a repeating offender system where penalty is staggering up?


  18. But is it possible to just get a simple "Actions have been taken", "Insufficient evidence, please supplement with more" or "Case have been closed due to lack of evidence"? I can appreciate the matter of privacy but i think admin reports needs to be handled as customer complaints. If a customer complain do you not respond to them? We bought this game and in accordance to the information you are providing here 

     you are basically saying you will uphold the official servers to this standard as you will take their licenses if they aren't abiding. So this kinda becomes a part of the product? So in the end our admin reports is no different than a customer complaint and most companies at least replies if you complain to them. I love it that you have Game Server Administration Guidelines and that you have stated licenses will be revoked if server owners do not comply. I love that you have a Report Server Admin Abuse Form because a lot of gaming developers I seen in my time never have that and we customers/gamer's are left to our own devices. IMO if I were to promote this game to someone I would use this as a sales argument but it doesn't matter if us the customers don't feel our complaints are being taken serious.

    So at least give us the respect of replying to our reports and give us some feedback on how our matters is being handled?

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