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BadVlad

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About BadVlad

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    Fireteam Leader
  1. V10 weapon muzzle control

    @Gnalvl Mac from Military Arms Channel is great, love his videos! Yeah we have basically determined that a better recoil system is somewhere between V9 and current V10. Ive been playing V10 more and Ive noticed a few things, it seems that the suppression effect isnt aggressive enough when bullets are literally hitting all around you but, more importantly, there isnt enough/any stun effect when being hit, too often you shoot a guy, hit him, he turns around and accurately sprays you because f you for using semi-auto, now you are dead and he is patching up even though you had the drop on him and landed the first shot. The combination of hard recoil on semi and the absence of a stun effect on hit seems to be pretty bad. Some people complained about a 3 shot burst mode but really its more effective at some ranges if you aim it low since you land 2-3 shots at the same time and dont give them a chance to fire back.
  2. V10 weapon muzzle control

    Peerun there are a few ways you can do a base level, the easiest route many games take is just to make bullets fly with a crazy random spread out of weapons, you have your sights right on target, pull the trigger and the bullet goes to the left as if the barrel is damaged, I personally hate that. Squad does it in the 2nd way with the sight drift and recoil, this is very good because it allows for that very accurate first shot since the bullet doesnt trail off randomly, but, it can still be bad if overdone. If it is overdone then in semi you will have too much jump after that first shot which means the full auto will be all over the place, you got to fine-tune it. I believe it needs to be tuned down and the recoil itself should be more consistent, your muzzle brake tends to push the rifle in the same direction by the same amount with every shot, a muzzle brake that pulls your rifle right and down wouldnt suddenly switch and start pulling the rifle left and up, if that happens you are the one doing it by trying to compensate for the muzzle device and overdoing it but if it happens in the game by default then this "overcompensation" is built in. Lets say you are shooting a pistol at a target aiming at the center and your first shot hits the left side of the target but then your 2nd shot hits the right side, this doesnt mean the pistol isnt straight or your sights are off, it means you pulled the muzzle to the left on the first shot while squeezing the trigger and then tried to compensate for it, thinking the pistol shoots to the left, and hit right instead.
  3. V10 weapon muzzle control

    Good-Try Greg lets separate the two: handling the recoil and handling EXCESSIVE recoil, the excessive and random recoil comes from bad weapon handling aka it is BUILT IN when it comes to games! You can adjust your mouse, practice and adjust your play style to COMPENSATE for it but you can not improve it because it is built into the game. The game sais "you are limpwristing the pistol" and now you, as a player, have to learn to get kills within that poor pistol marksmanship <--- just an example, pistols actually do pretty well in Squad V10. In real life you can improve your stance, your grip, your trigger control etc and, as a result, your base muzzle control becomes better leaving you with a much more controllable rifle that you can bring and keep on-target easier, shoot accurately faster and further and so on. The developers of a game like Squad have two options: they can either pick and set your "base" marksmanship level or they can include a "level up" system where your marksmanship starts out poor and improves over time. My complaint comes down to the idea that the "base" marksmanship level we have in Squad V10 is bad.
  4. V10 weapon muzzle control

    @Jiggerlube we do have a stamina system in the game that simulates tiredness to some extent, I suppose you could advocate for another bar like "exhaustion" or for your stamina bar to slowly become depleted permanently the longer you run around but: that would only punish those that survive long enough to cover lots of distance so I dont believe that would improve a game like Squad. Survival games tend to have systems like that to add to the survival element of the game but thats a different sort of game. Setting your default marksmanship in a game like Squad to "tired overloaded guy" doesnt seem like an improvement to me, and on top of that a little Taliban fighter with an AK and some mags would and should have a major advantage in that system since he has no armor or other gear to deal with, his run speed would be higher and his stamina bar would last longer but again: would that improve the game? @fuzzhead I generally agree with you and I am one of the guys that prefer the "ideal scenario" where you are a fresh soldier with good marksmanship skills, I prefer it simply because its a tactical shooter and not a survival game. Could you add more elements to make it more realistic? Sure, you could even add a random exhaustion level at spawn. Would it improve the game though? I dont believe it would. We have a stamina bar that limits your ability to run around non-stop and forces you to plan your movements, in my opinion that is enough. We dont need to drink water periodically or take craps either buts thats not a bad thing is it? @Good-Try Greg never said anything about the game aiming for you, there is a difference between aim and recoil management, there are games that will put you on-target when you mouse close enough to target but Squad didnt and doesnt have that, what Squad did have are avatars that could handle a rifle and what Squad has now are avatars that limpwrist a rifle. Once again, having the game aim for you or aim assist are not the same as having bad gun handling built into the game.
  5. V10 weapon muzzle control

    Good-Try Greg training and practice, I use pistols as an example, most people when they first start shooting a pistol can barely hit a target, then they can hit a target but the grouping is all over, then they can hit a target within a few inches of where they are aiming, then they can increase their rate of fire while keeping that accuracy, there is a progression in the skill, a good pistol shooter will unload the magazine very quickly and hit very close to what he is aiming at, well, same goes for rifles. This is one of my old favorites
  6. V10 weapon muzzle control

    MADsquirrel I dont know if you know this but THERE IS ALREADY SUPPRESSION IN THE GAME, when you are being shot at there is already a very strong suppression effect built into the game, so that whole adrenaline panic tunnel vision is already there and is a separate thing from the issue I brought up.
  7. V10 weapon muzzle control

    jellyswim the point of the video was to show how controllable those rifles can be even with ridiculous full auto. People seem to think that an M4/AR has recoil similar to a 308 battle rifle, they think its realistic, not sure why that is but I have some theories.
  8. V10 weapon muzzle control

    Lets get something straight: Im NOT SAYING TO GO BACK TO V9, I said was that V9 was better than V10 in some particular areas, please stop throwing it out as if V9 and V10 are the two options and you have to pick one, Im saying that V10 badly needs adjustment. For example the LMG class was actually suppression and support in V9, an ACOG could actually hit things consistently at 50-200 yards, being prone actually helped you, slight movement while firing didnt make you throw the gun around all over the place etc etc. @MADsquirrel and @Enders1 Wait wait wait, are you guys telling me that this is the accuracy and recoil management you guys had in the army? A little girl with ironsights could out-shoot you on her first time out apparently. I dont know what else to say here, just lol.
  9. V10 weapon muzzle control

    Stom you just proved my point, you enjoy CQB and this new setup forces people into CQB so you like it. The difference is that I see it as a negative, not the CQB part becase that was always there when storming fobs or on maps heavy with buildings, I see the game forcing you into CQB as a negative. We have a game with huge maps, all sorts of possible engagement distances with infantry weapons capable of accurate fire out to 300-800 yards, why would you want to limit the game like that? Because you like that play style? Isnt that a bit selfish?
  10. V10 weapon muzzle control

    Stom, I will repeat once again, when your character can barely keep the rifle on target at 11 yards ... thats a bad mechanic. Can you learn to compensate for it with the mouse and adjust your playstyle? Yes, yes you could, but thats not skill, thats you fighting the game to be effective. You guys have either never been to a range or are very, very bad shots if you think this is anywhere close to realistic accuracy and recoil. We took a girl out to the range, she has never fired a rifle before, showed her how to hold the AR and the basics, she was drilling the 100 yard target all day long from a supported position at a table, she was something like 110 pounds!!! Let me repeat that, a tiny girl, first time rifle shooting, regular Stag arms DI AR with the A2 birdcage, 100 yards all day.
  11. V10 weapon muzzle control

    odi thanks, I had over 1500 hours before but somehow got below 1400 now, not sure what happened there but whatever. You are right, people dont understand what certain things mean for game survival and longevity, Ive watched too many good games die because of changes made and not corrected and while I dont think Squad will die anytime soon this can definitely hurt the player base when people get frustrated of losing firefights because of game mechanics. Someone has to fight the good fight, I guess Im that huckleberry and I appreciate the support.
  12. V10 weapon muzzle control

    SgrRoss the overall system is good but its just too much, its the feeling that you arent just fighting against the sway and recoil but are also fighting against bad gun handling skills and the resulting excessive and random recoil. I understand putting more skill into it by having the player control the gun more but there is a middle ground between too little and too much, I can admit that V9 may have been too little but I can readily say that V10 is too much. The perfect system is somewhere between the two and the way you will know it is when each class/role serves its purpose perfectly, right now the MG doesnt act like a support role because on a bipod you can out-shoot just about anyone, the rifleman doesnt seem to get any advantage from shooting prone or kneeling, shooting on the move is a joke, the result is that games become campy, people sneak around simply to get within a range they can actually hit something from, people get killed even when they get the jump on someone because their 2nd shot in semi went above the enemies head and then their frustration causes them to try and get even closer next time before shooting etc etc. There is some base level of weapon control that the game should give you, I call it training, your avatar is not some random with a gun but a soldier and they should have a level of marksmanship "built in". Some people like the new mechanic as it is but, the history of video games sais that there will always be people who like the bad mechanics, and then other people stop playing because they dont, and then the developers dont know what the problem is because they have heard nothing but praise, so, the developers change other things thinking those must be the problem and the project goes fubar. I dont really want to argue against people who think its great because that is pointless, those people simply dont want it changed and thats that, but they also dont understand (or dont care) why it is so damaging to the game. I love Squad and that is why Im here, that is why I made a forum account and came to bring this up.
  13. V10 weapon muzzle control

    Peerun did you watch the video Nimbus linked? Watch it and then understand that this is 11 YARDS!!! I dont know what else to say here, this is like talking to people who think modern guns have the same accuracy and control as a flintlock pistol.
  14. V10 weapon muzzle control

    Nimbus that video shows it very well, the avatar can barely keep the rifle on target at 10 meters and the muzzle jumps randomly as if he isnt holding the rifle very well and thats just the M4! And then you went full auto and its a complete mess. Thank you for actually doing this, I was going to record a video like this but you did a great job. I like how being prone doesnt seem to help that much if at all. That moment when your pistol did better than the M4 with a red dot 10 meters Carl! Thats 11 yards!!! Meanwhile in Soviet Russia
  15. Before and after V10

    V10 soldier training THEY ARE NOT READY
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