I finally just made an account to post on the forums, though I have over 700 hours in the game and care about it greatly. I am really stoked for V10 since the public beta and love the fact that drop shooting is going the way of the dino. With that said I want to make a suggestion to improve it a little bit; The suggestion: When you hit "z" to prone and your character initiates the animation, allow the player to hit '"z" again mid animation to drop to the ground even quicker but suffer a massive penalty to accuracy and a 3-5 second time gap to align while ADS after hitting the ground. The reason for this suggestion: The new animation to go prone is excellent but is way too slow/casual for trying to hit the ground when you suddenly start taking fire. I fully understand that with all the gear a soldier carries one doesn't simply drop onto his stomach. However if its a matter of life or death you should have the option to hit the dirt faster than the V10 beta animation allowed BUT at an induced penalty that prevents immediate instant return of fire.
What do you guys think?