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BatSithCrazy.

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About BatSithCrazy.

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    Grunt
  1. Lock & Unlock - GIVE UP, button :)

    Hey, thanks for sharing your thoughts and options! I’m not a fan of locking things either. However, humans by nature choose the path of least resisting and the “give up” button is no exception to that rule. In fact, its radically over used in almost all situations, even with a medic few meters away people are using the “give up” button. Reason for this in my humble opinion is because, the consequences for using the “give up” button are not serious enough, so either the “give up” button needs to be managed or the aftereffect of carless use of your “give up” button should be increased to 2 tickets per death instead of 1. I love the idea of having your “give up” button not available until your bleed out timer hits a certain stage, let say at 60% bleed time the “give up” button become available to the player. I would like to see the “give up” button be unavailable for the downed player, giving the medic the time to deal with multiple casualties and at the same time holster that muscle memory of the player to instantly press the give up button. Everyone agrees in the community that “give up” button needs to be nerfed. Part of the problem is that the “give up” button is so accessible unlike typing “respawn” in the console. Most of us would agree that the commend “respawn” is used extremely rare compared to the “give up” button, it feels like two extremes at each end, we need to find a middle ground. One is over used (Give up) the other is hidden and almost never used, (Respawn) unless you get bugged or glitched. I don’t think anyone in the squad community would come out and say that the “give up” button is not impacting the matches in a negative way. Because it is, I think there is a need to step back and take a look at the “give up” button and rethink its usefulness and minimise the impact its having on the outcome of the game. To some degree I think having the “give up” button available to such an extent is also feeding into teaching public players bad habits, these behaviour patterns are to some extent blamed on the game design, as it’s a freebie for all to abuse the availability of the “give up” button. What do you think !?
  2. Lock & Unlock - GIVE UP, button :)

    Thank you for responding Smee, I’m affirmed its already a work load not having this kind of feature in place as I’m referencing from experience. Keeping an continues eye out for players giving up is a workload, having lock and unlock is to easy that workload for SL's, My suggestion is having the option for ppl that want to conserve tickets and have a more organized spawn. And if you don't like it, you don't need to use it, its just there...if you do.
  3. Lock & Unlock / Enable & Disable “Give Up” Button on the go. Majority people on this site and I presume dev team are in favor of adding and improving quality of life components to the game. I might be wrong, please do disagree with me, if I'm. But giving the player options in the way they want to play is never a bad thing. As a community of squad players, we already have lock and unlock feature for squads. I would like to make a humble suggestion to extend that aspect to counter act the reckless habit and careless behavior of majority player in squad right now, that are pressing the “GIVE UP” button as soon as they are in a down state. It saddens me to say this, but the “Give Up” feature has become an epidemic and needs to be managed, on squad to squad bases. I would strongly advice the devs to impower SL’s, who want their squad members to learn to play correctly and wait for medics until their bleed timer is up. I would like the developers to explore the idea and test the waters, find out if a tiny change like managing to enable and disable the “Give Up” button for SLs and let them choose when its the right time or practical to activiate squad members spawn in. A good example for why implementing a “lock & unlock” feature to the “Give Up” button is a good idea. Would be in game modes like invasion or insurgency where ticket management is a win or lose situation. Something I see 100% of the time in publics, is squad members pressing "give up” and respawning on rally point, charge into enemy solo, die and rinse and repeat. I personally am interested in having a group ready to spawn in, rather then seeing my squad members trickling into a assault area like a ivdrop. Having said that, I understand you can tell your squad to wait for each other at a rally, but its not a effective tool in pubs. As a SL It's time consuming to constantly keep an eye out on who and how many are respawning. A solution to this ineffective habit of assaulting a point would be for SL’s to have the option for their squad members hold off on respawning until 3 or 4 ppl are ready. Please let me make a strong reminder this is only for people that want to play in a more efficient way and more organized. There is always an option for having the “Give Up” button enabled to accommodate Rambo style of behavior. I’m just stressing the fact that there is no option for the audience that want to play more conservatively and keeping their squad members together. What I’m suggesting, and requesting is a UI feature that’s already implemented and doesn’t take development time away to implement as it’s something that’s already ingame menu. All I’m asking is please try it out see how it works out. As such, I would like to request to expend the management tools for SLs, or more accurately have the choice to lock and unlock, the infamous “GIVE UP” button on the go. Thank you for reading my suggestion. Let me know if this is a functionality or life improvement to squad leading you would like to see?
  4. Post Scriptum Keys

    I backed squad on kickstater as a "commander pledge" 100 US$, have not received a key via mail from you guys for post scriptum. Any help!? getting User not found! There is no user found with that email account. Contact Support if you feel this is an error!
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