Jump to content

H4ilToTheKing

Member
  • Content count

    54
  • Joined

  • Last visited

About H4ilToTheKing

  • Rank
    Fireteam Leader
  1. It's Time To Get Crazy

    Not your friend. I only make friends who have reasons why they are so salty. Not ignorance. Edit: I find it weird that you are playing a mil-sim...but don't want any realism...odd.
  2. It's Time To Get Crazy

    I like this game because it is not Battlefield. Yet, every patch, it becomes and feels more like battlefield. It's time to get crazy, and bring in a new mechanic, a new feel to FPS games that no one has done, yet. Base ADS time on weapon weight, and that same weight should modify recoil. When no action is being taken, your weapon is being held across your chest (slung). Clicking right click brings your weapon to "hip fire" mode. (Or holding right click). In the real world, you're using the weapon sling to hold the weight of your weapon at hip level, aka "hip fire". Holding shift (currently hold breath) is when you ADS and starts your "timer". After time, modified by the weapon you are holding, your weapon starts to shake and ultimately drops back to "hip fire" as you do not have the strength to continue (ADS) to hold it up on it's own. Recoil should be focused on holding the weapon steady, not bringing a weapon back down vertically. Unless you're firing a pistol/SMG, the weight of the weapon is enough itself to keep recoil manageable. Firing my M4, the weight of that 13 lb weapon was enough where all I had to do, was keep it in the pocket to limit bullet "spray" from the weapon shake. Bullet spray happens naturally when the weapon shakes. When you hold a weapon tight in your pocket, you're controlling the weapon shake (aka bullet spray), the weight of the weapon itself keeps it from climbing vertically. The AR/MGs should have virtually no vertical recoil because the weight of the weapon is MORE than enough that you do not need to "pull the weapon down". All rifles should have minimal recoil. SMGs and lighter should have NOTICEABLE vertical recoil, modified by weapon caliber. Thus, when you're holding your weapon tight in your pocket, you're just compensating left and right. (This point is more of a pet peeve) Do NOT just throw bullet spray into the game without an "explanation". When full auto firing from an UNsupported position you WILL get bullet spray, but have the weapon visually shake or something. There are sooooo many plebs that think bullet spray is a 100% natural occurrence when your weapon is 100% stabilized... I would agree it would be acceptable to keep the "mouse down" mechanic in the game if it simulated holding the weapon tight in the pocket to mitigate the weapon shaking (bullet spray). There should be a point to where if you mouse down too much you over come recoil and "drop" your weapon. Every weapon should have it's own "mouse down" force to master. If you do not mouse down enough, again the weapon does NOT kick up, it simply sprays more left - right. Now, how this would balance out. In burst moments, AR/MGs will be able to compete with rifles For example, if you're running through town, and you see someone, you will have maybe 1 - 2 seconds to actually, accurately, return fire Anything after the "initial contact" rifles will win out because AR/MGs cannot hold their sights up for accurate fire. In CQB, the lighter weapons will have an advantage, as they should, because you can ADS a lot longer. Depending on the weapon, such as an M-TAR, you should be able to ADS for 5+ minutes at a time without an issue. This translates to faster "clear times". The heavier the weapon will need to take more stops to recharge their ADS time every time they have a new room to clear. Everything will stay the same for distance combat (supported positions). IF anything would change, the only thing would be you have to "mouse down" just as much with an AR/MG when prone because you still have to compensate for weapon shake. Edit: What would "change", realistically? You will have to make choices on when to ADS You will have to make more serious choices on weapons you pick due to Map (CQB/Long range) Terrain type Play style, are you constantly assaulting "run and gun", or are you defending a position/point/FOB Only have vertical recoil if you are using a light weapon You will have to mouse down just as much prone with a weapon, as standing, because the weapon shakes just as hard no matter your position. Your position modifies your ADS "time". Kneeling adds ADS "time". Bi-pods and supported positions all gain unlimited ADS time. (Still kind of how it is now...) The Same: Still mouse down That simulates holding the weapon tight in the pocket to mitigate weapon shake If you're full auto firing when you raise your mouse up, your weapon will follow your mouse Rifles/Small Arms will still be dominate in CQB AR/MGs will at least have a chance now, only for one second or two, but at least a chance, when running to new positions. All weapons will have unlimited ADS time when you are prone supported, like it is now.
  3. Fix Bullet Physics

    Wrong spot, whoops!
  4. West Coast Tactical

    Nope, never. I have ZERO reason to call out friendly positions in all chat. NEVER.
  5. Fix Bullet Physics

    Take a screen shot where you see this person on the wall in front of me, exactly where the sound comes from, in front of me. And don't forget this gem. Happened last night. I have almost 800 hours in this game, and I uninstalled it. V10 and V11 are trash and have made the game unplayable. Bring back V9 where everyone wasn't f'ing BULLET PROOF. First shot, maybe misses, fine, I was off to the right. Second and third shot are dead on head shots. No kill.
  6. Fix Bullet Physics

    Oh, and don't forget this "gem" when you don't even get shot by someone ****ing on your screen
  7. Fix Bullet Physics

    And MORE pathetic "physics" cannot even get kills with 3x hits to chest and 7.62 to the ****ing face doesn't do crap.
  8. Field Bandage Glitching

    A.11 has brought about the field bandage bug. Your field bandage has a 100% fail rate on first time use. The only way to avoid this, is to start to use it, cancel, then use it again. You are guaranteed to have it work the 2nd time. Then, the only issue you have to deal with is those wasted seconds to get the 100% failure rate out of the way and you bleed out.
  9. Vehicles Constantly Getting Stuck

    What you're doing, is like a 6 year old pointing up in the air "airplane, airplane" after I've said, "Hey, look at that 747." You have yet to give an "answer". Literally everything you've said as an "answer", is a regurgitation of what I've said. Or lets try this. I said, 3 + 2 = 5. You said, no, 2 + 3 = 5. You haven't given an "answer" LOL but keep thinking that bud. It's still "5". Mesh not matching "collision volume", or vise versa is still 3 + 2 or 2 + 3. LOL gave an "answer"...
  10. Fix Bullet Physics

    Actually, if you paid attention when you played, you cannot FULLY compensate for recoil. When you mouse down BEYOND this INNATE resistance only your camera moves down, your weapon continues to travel based on recoil. Toggle off next time and see how recoil really works. If you care to see what a legit player looks like handling recoil, I'd love to post one for you, then you can post one of you cheating to compensate for this BUILT IN mechanic. Since I gtg to work, I just made it anyway to premtively show, you're either talking out your, you know what cheating Video clearly shows you can only "compensate" so much. And that while compensating, you CANNOT CONTROL left and right recoil.
  11. Fix Bullet Physics

    If you had slowed the video down, you would have seen two hits, one on the left side of the HEAD. The second on the right side of the HEAD. Two head shots. No kill. Either cheating, or horrible game coding.
  12. Fix Bullet Physics

    The person changing behind me was the medic who just brought me up. The enemy came out of the head set at my 10 o'clock position.
  13. Vehicles Constantly Getting Stuck

    Obviously, didn't you read my post? Clearly not because my very first statement I said, Everything in the game has a "wire frame" that you stick your skin on. Coding 101? 2ndly, only ONE TIRE is off the ground with at least 3 touching. Bad "wire frame" coding.
  14. Fix Bullet Physics

    And don't forget this bull ****. Bullet proof head shot doesn't kill. That goes both ways genius. I would be able to see his arms before him as well, or top of his head if he's leaning.
  15. Fix Bullet Physics

    Even so, shot before someone even is visible around a corner. And no, it's not "all online games". Doesn't happen on real game engines. IDK what they need to tweek, but it needs to be done before BO4 and BF5 come out
×