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About H4ilToTheKing

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    Fireteam Leader
  1. Bring Back v9 Hit Reg

    BF4 hit reg was great until the "spring update" when they made the PC version a console cross over version. I uninstalled squad and steam, first game in BF4, I back up, get shot behind wall after backing up, but at least I knew where the guy was because we could see each other because they actually have accurate models. The smoke video IS a huge deal because it proves their hit boxes are programmed OUTSIDE the "physical" body. That's HUGE! If I can get shot "over" a wall when the guy is CLEARLY behind it (NOT VISIBLE) it's a load of crap he was actually able to kill me. With the hit boxes sitting FEET above our prone bodies it's entirely possible I wasn't even the intended target! That is 100% "BS".
  2. Bring Back v9 Hit Reg

    Dude, he threw a NADE at me. Unless there is a new cheat that allows you to toss a nade after you die, he didn't die.
  3. Bring Back v9 Hit Reg

    Done wit this shit game for a while. Two shots through the head no kill.
  4. Bring Back v9 Hit Reg

    But probably the BEST example of why hit reg is so pathetic in this game is this. His hit box is FEET above his body, pathetic.
  5. Bring Back v9 Hit Reg

    Or this cheater w/o even putting his head up shooting through a wall Great game LOL
  6. Bring Back v9 Hit Reg

    Feel free to explain how this cheater shoots through a rock not even visible. yea, great game. Cannot wait for COD:BO4
  7. Bring Back v9 Hit Reg

    I had just spawned, try again. Bad trolls are bad, three shots, three blood splatters, kidney, stomach, then heart
  8. Bring Back v9 Hit Reg

    Will v12 have actually good hit reg where people do not survive three shots to the center mass? Cuz this is just unplayable. It's so bad I reinstalled PUBG, that says a lot. PUBG bullet phyics are **** and i rather deal with that. I love squad, but this is just unplayable unenjoyable. This is one of dozens of bullet proof BS that happens every gunfight in this game.
  9. No Footstep Glitch

    Can any dev's at all respond that you are even aware of this annoying bug? Happened again last then when I was on HMG pulling security w/o noise on squad chat or any kind of firing going on. Got knifed because the punk was using the footstep bug.
  10. No Footstep Glitch

    Please fix this ASAP, yes, it can be fun to do it to someone but it is just a toxic glitch.
  11. Possible 7.1 sound issues.

    If you do not believe me, feel free to ask SB yourself, even virtual surround, the old SB-Z card CANNOT do true 7.1 SS. Read the fine print and company's support chat if you cannot find an exact answer. I bought Hypercloud X 7.1 and had SB-Z and sound was OFF, only by a bit, but it was OFF (not on point). I bought an ASUS SOAR 7.1 (I know yuck ASUS) and sound is on point AS LONG as it is set to 16 bit sound. At 24 bit sound, the sound is not on point again. So, summary. Sound card HAS to support 7.1 to work with 7.1 surround head sets. If you cannot find exact answer, ask before buying. Set ASUS sound to 16 bits NOT 24. Edit: Current SOAR settings, Stereo (2 speaker mode), windows Spacial 7.1 sound on, 16 bit sound, and sound is perfect!
  12. Crewman Squad Leader rally points

    /bump It is beyond irrational stupid that the squad creman kit cannot act like a normal SL kit. There's NO POINT to have it as an option, just have SLs take a crewman kit since you want to screw us over.
  13. It's Time To Get Crazy

    Complicated for who? The current system: Supported fire (Prone > kneeling > standing) decreases weapon recoil, aka bullet spray in this game. Overly unrealistic recoil causes target tracking issues What i'm suggesting Supported fire (Prone > kneeling > standing) decreases weapon vibration, aka bullet spray in this game. Remove unrealistic recoil mechanic for weapon vibration mechanic, same mouse down feature (pulling weapon into "the pocket") and allowing you to visually keep eyes on your target, especially when using a heavy weapon in which, as said before, the sole weight of said weapon is enough to counter it's recoil. People won't notice a difference other than unrealistic (for most weapons "unrealistic") vertical recoil will be gone.
  14. It's Time To Get Crazy

    Either you have the knowledge, or you don't. If you don't, no big deal, read and learn. I don't take offense when someone has something to say, that is actually "legit" knowledge not just hearsay With what I'm suggesting you can keep the current bullet spread, what changes is this: The amount of time you can ADS will change depending on weapon, making it important what weapon you choose Heavy weapons will have less, or at LEAST equal to rifles, recoil than lighter weapons. Less recoil does not mean less spray. Spray should be 100% dependent on how "well" you mouse down per each weapon. What I'm saying is mousing down will be dual-purpose depending on what your doing. If you have a heavy weapon, you're compensating for weapon shake. If you're using a pistol, you're compensating for recoil. Visually it will be viable for HMGs to keep sight on a target as a rifle. Moderator edit : Removed unnecessary remark.
  15. It's Time To Get Crazy

    #1...weapons do shoot like lasers. If you think bullets curve (other than due to gravity) like in video games...lol? Anything with a barrel over 6" shoot incredibly straight (lasers) when fired from a 100% stable position, not factoring in gravity, talking left - right. #2, mousing down should be able to achieve NEAR "laser" status depending how insane the devs want to do it, but if talking real world, if you are able to fully "handle" the weapon shake, your bullets are going "laser" straight. #3, squad is not a left - right recoil game, I'm not sure it's possible for the UR engine. PUBG has tried, same engine, and it's not really "working", it's still a vertical recoil game. #4, you can still get a "rewarding" game mechanic (mousing down) that will allow for a more in depth, realistic game experience as in it will mirror the realistic aspect as well as level out the movement game play, and I am hoping, would solve some of the camping aspect by making people feel like they have a chance to win a fight while moving.