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Nightingale87

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About Nightingale87

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  1. I'm giving up on this game.

    Mmm...No. Those changes dont affect gameplay that much. Lets put it like this. If you could change /implement/ eliminate any ONE single feature int he game, ONLY ONE, which one would it be? IN other words, which one has a bigger impact in the gameplay. Do you really think vehicle respawntimers affect gameplay as much as buddy rally? Anfinally, it´s VERY IRONIC, how you direct people to buy the code from OWI to make their own game, yet you have dozens of changes, while some of us only have 1 or 2. VERY INCOHERENT. Even beyond all those assumptions that "exploit" was much less noticeable tan buddy rally previous V13,...so I would trade them definetely. Agian I like it and I find ir IRONIC, how all my changes are against the capitalistic instinct and against OWIs business model and I should "get real", and yet your changes are all so moeny friendly…. So IRONIC. This. Well. I didnt really pay much attention. It´s off topic and redudnant. Seems like you are doing some major degree in economics and want to review your notes with us. Dont waste your time writing this (at least not for me I wont read this)
  2. I'm giving up on this game.

    ^ This right there sums up Squad gameplay (After v13). Not only dont people care about dying alone, but it´s a perfect valid and useful tactic in the game. Such as engineers doing their own thing 400 mts from squad hunting for fobs or planting mines. HATs guys 500 mts away on the other direction trying to find enemy vehicles. And the worst thing is that it Works!!! Why?...Well... Low risk, HUGE reward. HATs (and lats) instead of being an asset to the squad are their own thing. Special forces operatives RAMBO like behind enemy lines. Risk- Losing a ticket and respawning in 20 seconds close to action again so I can repeat…. Reward- Destroying/disabling an nme tank /hab... Of course I would do it...it makes sense. Now Why didnt it happen in PR. Because HAT was a KIT. And if you died with it behind nme lines, then the kit was lost in the middle of enemy and your team had lost a lot of firepower. Squad doesn´t want to use KITs. So come up with another solution because this is aweful gameplay in my opinion. Suggestion...maybe...just add a separe respawn timer for roles like HAT 5 minutes after player is dead or sth like that.
  3. I'm giving up on this game.

    Maybe because instead of arguing with me, you are arguing with a certain idea you have of me and what I represent and what my arguments would be. I couldnt care less about those other features you mention. That doesn´t affect the gameplay I want to see. The only things that would actually change gameplay are: 1- Buddy rally: Having less people spawning close to actions means people will be more careful about their lives, instant action will decrease int he game (which I thing is a FANTASTIC thing), and habs logistics will get a mor prominent role. 2- Name tags: just by delaying the appearance of name tags and getting rid of them beyond...say....50 meters… would bring IFF into the game. Players wont be trigger happy and shoot at the first thing that moves because it could be friendly. Then position of squads and position of members within squad would be a thing, thus, imitating some combat reality of cohesion and orientation. 3- Just SLIGHTLY longer respawn times. To reduce the brain activity videogames cause of just bloodthirsty action that drivs people to arcade games (dont take me wrong, I like those games, I just want Squad to be different) All the other things you mention for me are thin air. I may agree or not, but non of them would prevent me to play the game. And I definetely agre with some (like vehicle tickets). Now with this you are obviously confused. Just by bringing it up. It´s like you just don´t listen. Nobody (at least not me) is asking for that kind of game. So just to sabe you some time, stop bringing it up. Observe as many economic laws as you want just do that in another post or even another forum, because here it is off topic.
  4. I'm giving up on this game.

    Well. The other team was playing propperly. OWI´s RESPONSIBILITY (not fault) comes in when they decided to incorpórate arcady mechanics that appeal to a much borader audience to buy the game...and keep it. And stick around so they can show big numbers in steam charts. That part of the community are to impatient, too COD oriented to actually take their time to think and they dont conceive a FPS game where there are other things as important, if not more important, than actually pointing your gun at enemy and shooting. Things like coordination, logistics, tactis. Even just passing Intel. Then you realice how can a team have sls that play the way you described.
  5. I'm giving up on this game.

    So you think basically that removing buddy rally is imposible because they would go out of business. Ok. So why do you suggest for it to be removed in other posts? Because that´s all I am saying. Remove buddy rally. THATS IT!.... do you think that Will destroy their income? They can also add SERVER OPTIONS. As simple as that! everybody happy.
  6. I'm giving up on this game.

    Can you please READ THIS CAREFULLY. PR wasnt a "completely realistic military fps". I don´t want that kind of game. I probably wouldnt play that kind of game. I DONT WANT A "COMPLETELY REALISTIC MILITARY FPS". There are degrees and all some people want is STOP MAKING IT ARCADE. Buddy rally is a VERY arcady mechanic. Low respawn timers is another one. Some others, like supply points on HABS is much more realistic than PR was in that aspect and I applaud that. So get it off your head. PR players dont advocate for ARMA kind of simulation. Those guys play ARMA and go nowhere near games like PR. It´s like you have a personal agenda with PR. Maybe if you had played it for more than 2 hours...and with other intention than to be able to write that "i´ve played PR" in the forums... Somebody also told you already (many times)... Maybe this time you will finally get it. I DON´T WANT A "COMPLETELY REALISTIC PVP MILITARY FPS"...
  7. I'm giving up on this game.

    Well. Now it might be player´s feedback. But when v13 came out and that first survey, OWI was respinsible because they tailored the interpretation on the negative results on -BUDDY RALLY. 4 surveys later, the mechanic didn´t get a single survey in which it came on top. Still, there it is. Accelerating gameplay, lowering the value of life in SQUAD, rendering real tactics pointless. By now it´s obvious. The accelerated gameplay, tempting COD/BF players, more casual players to buy the game and stick to it, tu Increase the volumen of players. Making it less painful, most forgiving made it more attractive to the casual player and the general audience, but alienated many of us. To some people this hybrid is working, to some, it just isn´t. Bottomline, it´s NOT just players´feedback. OWI is also responsable. But hey, they are making money, good for them. Don´t take me wrong, it´s a GREAT videogame. It truly. It´s just not the videogame I want to see, it´s not the videogame I was promised.
  8. Solution to "Buddy Rally"

    Like somebody has already pointed out that is exaggerated. Reducing arguments to absurd propositions creates false impressions. First of all, It wouldnt take you 30 minutes to get back into action and you know it. Secondly, maybe if it takes you longer to get into action then you, and EVERYBODY ELSE, would value life in the game much more and firefights wouldnt last 30 seconds. Finally, take into account that I´m not for eliminating HABs and Rallies completely, but I definetely plrefer that to what we have now (although it Will never happen, because that wouldnt sell. Masses want instant action and clicking pretending they play a "tactical" game)
  9. How far is it from being released?
  10. Maybe because I still hope the game goes back to v12 gameplay. Maybe because I really care and support this Project. Maybe i´m one of those who just stop playing after this game started becoming more arcade (for instant action loving crowds) but I stick around so the devs don´t forget who backed them in the first place. Maybe my ulterior motive is that I REALLY support what SQUAD originally was. Besides. I haven´t played vanilla in 5 months. I stick around because of ONE LIFE EVENTS.
  11. You and I, sir, have a very different taste and visión for SQUAD. This game is trying to please us both. That doesn´t please me (I haven´t played in 5 months). If they keep turning towards the kind of gameplay you want to see I will stop hoping.
  12. Solution to "Buddy Rally"

    I don´t think so. That isn´t the reason why buddy rally came to be. And that is one of the reasons some people are frustrated. Nobody asked for it. It came to fix something that wasn´t broken for ONLY DEVS really know what reason. And we hit this point again. Some people think buddy rally came to keep people in the action all the time. Making the game more addictive and appealing to a broader audience. As you said. They want to make money.
  13. Spooktober mod

    Well….if you dont want to...then dont play it?... If u dont like this answer then...whats your point?
  14. Solution to "Buddy Rally"

    +1 And dont forget… in all those "surveys" buddy rally always had more negative than positive feedback. Still...there it is.
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