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Tmac

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Everything posted by Tmac

  1. Alpha 12.1

    Same for me. [email protected] - 1080Ti - 16 ram - ssd - etc. at 3440x1440 ultrawide. On new (fantastic) Yehorivka map, my fps also drop to 35 ... with SS at 1.25. I keep wondering how it is possible to have certain fps with my configuration in the larger maps ... when will the 50vs50 per server arrive, I will play at 20fps with a 1080Ti? Ps. yes, I have cleaned the chace etc. etc.
  2. I tried a little in shooting range and I must say that I like the new gunplay a lot. It is quite difficult to control the recoil, but in 12.1 the rapid burst is much more manageable and realistic. The weapon that most satisfies me is the m4 with the 3-burst fire and now in v12.1 it is much more effective and usable. In v12 after the first shot, the next two were often "random" and uncontrollable with the mouse. Now the mouse must always check and "use", but in a more rational and effective way. The sway of the weapon is smaller, on the other hand the recoil gives a "kick up" higher, but more controllable. Great job devs!
  3. The important thing is not to go back to the laser-guns-BF-style of v9 ....
  4. Alpha 12.1 on Public Testing

    Good news! No info instead regarding the rearm from the bags? For greater flexibility ... especially for LAT and GL
  5. November 2018 - Squad's Next Phase

    Any words about Territory Control?
  6. What's next?

    Territory Control Mode
  7. FNFAL / G3 for normal rifleman

    Stop scopes plzlzlz! Fal is fantastic in single fire and iron sight
  8. Equipment Selection at Re-arm

    I think it's a priority for the Devs. And they have already confirmed it. Anyway, I agree with you. An automated rearm would not make much sense. If the Devs implement a new rearm, it will have to be very precise and analytical.
  9. Suppression works very well
  10. The M4 feels extremely inferior now.

    Never fired in my life. I can also remove the "realistic" if you want. Played at millions of FPS and Squad's gunplay is among those (very few) that satisfies me fully.
  11. We are talking about balancing too early. It is true that in v11 the vehicles were made of paper (a single shot of LAT to explode a MRAP was ridiculous ... in fact the MRAP were used only as taxis ...) and now in v12 maybe they are too robust. But we must remember that the localized damage is in full development and change. A tank can be invulnerable ... but, if with just one LAT hit , can I disable its main cannon? They would change all the balancing discourses we are doing now.
  12. The M4 feels extremely inferior now.

    I love gunplay of all weapons. Quite difficult to control, but precisely for this, realistic and satisfying. Only thing that I really hate is the new M4 sound (I know, I write it in every post:)). But it made me lose the positive feeling of using it ... now it's the weapon I prefer to use less ... sadness. Instead the sound of the AK family is superb. Finally "powerful", but at the same time "precise," dry "and" metallic ". The sound of the M4 has become "generic" and "muffled". It looks like a compressed air weapon. Ps. for the Devs: is a future change possible or are you satisfied with the new M4 sound? Thank you!
  13. With the Ama the devs have clarified many things, but I would still say something about having a reaction to a shot immediately. A question concerned the reaction to a shot at a leg or an arm ... without having a complicated system, for me it would already be good that a person hit by bullet , can not at least sprint. Already for a question of balancing there is not the "one shot-dead" to the torso (as in Red Orchestra ... that I love), but at least the target hit should not have the ability to run for 10-20 meters as if it were not nothing happened. I find this thing horrible and very, too arcade. It 's frustrating to know not to kill the target with a well executed shot on the medium-long distance, if in addition to 3-4-5 shots that are used to kill, the target also sprints to zig zag .... how much it happens to me (often), I seem to play CoD ... I sincerely hope that the Devs add this feature to the game before 1.0
  14. FNFAL / G3 for normal rifleman

    Yes plz! I love FAL. I play MIL medic just for use it!
  15. I thanks to this change, I play the medic (especially Militia...i ****ing really love the FAL! Ps.Devs, give FAL at Mil Riflement as well! Plzlzllz!) a lot more. Before I had the feeling of having to just run and revive people, now this kit is much more varied and interesting
  16. V12 Positive feedback

    I also love everything about v12! Only one negative thing, which I really do not like at all ... the new sound of the M4. It seems to me "fake" and very "generic" ... as if having put cotton in the barrel of the weapon. The sound of the v11 was perfect, "dry" and "precise" (it's a very personal thing, but I do not really like it now)
  17. REWORK THE AMMO BS

    I am loving the new ammo and supply line system. I can also understand that in certain maps driving a truck is not really funny. But we forget that the helicopters are now coming (v13 ???) and resupply Fob and isolated squads in enemy territory, it will be much fun and fast with the helos. One of the things that excites me most: a squad in enemy territory, far from Fob and vehicles, after some failed attempts to attack the enemy, ammunition is scarce. The SL calls helo support in a safe area, launches smoke to signal safe area of landing and you rearm from helicopter. What a dream!
  18. V12 no ammo

    New ammo system change the game. IN BETTER! Slow pace fights, more tactics, more cohesion between squads, more cohesion between infantry and armour, less "run and gun" ect ect ect
  19. RAAS???

    Thanks for the answer Fuzz! TC with v13 ?? Wow It is one of the features that I have been waiting for more than a year now!
  20. RAAS???

    Sorry, but I can not exactly understand the difference between AAS and RAAS ??? I'm a bit noob Yesterday for the first time I started a RAAS game at Fool s Road. Brits vs Militia. The flag layer was exactly the same as the classic AAS (the usual Village, Mines, Hilltop etc.) and all the flags were visible immediately for everyone. In the end, what is this RAAS? Randomize what? In fact, are new layers and stops ?? I thought it was a fairly new and "revolutionary" game mode ... I guess I'm waiting for Territory Control. Someone can explain it to me! Thank you
  21. Finishing Touches

    Territory Control Mode Falluja Map 50vs50
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