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About Tmac

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    Platoon Leader
  1. For me, not only do they have to eliminate the Buddy Rally, but also heavily nerfed the "classic" Rally Point. Helicopters will soon arrive and the transport of troops will be faster and more efficient ... my great regret (now I have lost hope) would have been to see APC and IFV how they should really be used ... transporting troops and supporting them in attacks. Instead there are the usual hundreds of squads locked by 2 that use BTR, Bradley, Warrior etc. like Tank. Here, heavily nerfed the Rally Points, can be a start to see APC used by entire teams.
  2. Alpha 14 Patch Notes

    More than the speed itself, it is the total absence of momentum that allows you to dodge bullets by running in a zig zag pattern. A horrible thing for a game like Squad. I still don't understand why the Devs have changed this from v13. I really hope that from v15, the momentum and inertia return to the game.
  3. Alpha 13 Survey Review

    Interesting clarification, thanks Ross. I know I am in the minority, but if you really want to leave the current increased speed (which I can also understand given the great distances to walk), I sincerely hope at least that the "momentum" returns and a feeling of "physicality" and inertia that with v13 is completely lost.
  4. Alpha 13 Survey Review

    Unfortunately, expected results. If you "speed up" the game in many aspects (movements, spawns, etc.), the majority (used to jumping from one fps to another) no longer wants to go back. I am sure that if the Devs returned to the old recoil and v9 laser gun, they would double the players ... Sin. And to think that the world is full of "generic" fps
  5. Alpha 13.1 Released

    I agree with you. Unfortunately we are few in wanting a more tactical and reasoned game. I'm sure the original idea of the Devs is "close" to ours. The problem is where the market goes and what the mass wants most (and I imagine the Devs is obliged to follow it for obvious reasons of sales, etc.) The speed and transition of the soldier increased is the clear example of what mass wants in today's fps and the Devs has satisfied them. Unfortunately I have the clear feeling that the future of Squad (for us lovers of slower, cohesive and reasoned game flow) will not be exciting. I am reminded of the parable of Red Orchestra ... and Rising Storm Vietnam ... obviously I hope to be wrong.
  6. Alpha 13.1 Released

    The real problem of 10% more speed and feeling SL asking to sprint zigzag when crossing open areas ... these mechanics should not exist in a game like Squad. Now instead with the new speed it has become a must to zigzag sprint avoiding bullets ... I've seen people sprinting in a zigzag and jumping. Obscene. There is nothing to do ... the new speed brings much more Lone Wolfing and less cohesion. And to think that months ago in an AMA there was talk of having reactions to the bullets suffered ... maybe with reduction stamina, speed, more recoil etc.. now, with the v13, we find ourselves in the diametrically opposite direction, where the soldier without inertia runs in all directions instantly. Since the Devs do not give us an explanation on the type of game they want, I personally hope for a reduction in speed (maybe try with 5-7%?) And above all the return to more "real" transitions - inertia - "momentum ".
  7. Alpha 13.1 Released

    No tweak speed/stamina/momentum? Sad
  8. Alpha 13 Patch Notes

    Instead for me it has drastically changed the feeling of the game. (worse of course)
  9. Alpha 13 Patch Notes

    They are certainly personal tastes. I prefer a slower and tactical game play. The problem that the 10% increase in speed + faster transitions totally changed the infantry game play. In fact it is another product now. And I'm curious to understand why the Devs have made a choice so ... far from their initial vision.
  10. Alpha 13 Patch Notes

    Exactly this. From v10 the game has completely changed, according to the original vision of the Devs, towards a more realistic approach (in some aspects maybe too much). Now, months and months later, suddenly, three versions later, we are faced with a completely different product. This thing is unsettling ... I can't understand where they want to go (maybe better not to know ..) Beyond the perma death and buddy rally, the speed and transitions changed are surely the things that will make me move away from Squad. Because Squad was "unique" in its kind, now it is no longer. Suddenly. I hope that the Devs can answer about why a change so decided towards a game more "simple", fast and immediate.
  11. With this v13, Squad is becoming more and more arcade. Infinite sadness
  12. Alpha 13 Video Patch Notes

    Totaly agree
  13. Alpha 13 Patch Notes

    Increased non-ADS standing movement speeds by 10%. Adjusted 3P animation for movement speed. Tweaked how ADS movement speeds work, so no matter which direction you go now you move at the same speed. Shortened acceleration and deceleration speeds to make player movement a bit more responsive. Thank you Devs for totally ruining Squad's soul (and also your vision ...) Many have asked to decrease the speed (maybe trying a middle way? 5%) and go back to the old transitions - inertia - "momentum". But I understand that you have to satisfy the "mass" ... that wants a more frenetic and immediate gameplay. The increase in speed, the fastest transitions and the total lack of inertia of the soldier drastically changed the infantry gameplay. I completely lost the feeling I had with the old speed ... now it seems to me to play one of the thousand FPS that are around ... all the same for another. With super speed inevitably you lose cohesion between the squad , the single skill becomes much more important, the lone wolfing increases and the players dodge the bullets by zig zag sprinting. Playing in city maps, the perception of a more arcade game play is even greater. Sprint, stop, aim and snipe kill (all opts now) in a split second. Infinite sadness about where the Devs want to go with their product ... I have always believed that their vision was the opposite. But sales are sales

    10% more speed only makes the game more arcade And Squad (and the Devs) was not born for this
  15. Alpha 13 Public Test, Round 1

    I agree with you. The greater speed inevitably leads to having the team less cohesive and a greater lone wolfing in general I sincerely hope that the Devs return to the old speed and transitions ... or at least reduce the speed by 5%