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About Tmac

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    Squad Leader
  1. I like the idea of persistent ammunition. One thing comes to mind though ... at this point the FOB ammo points will almost exclusively be used for rearmament of the infantry ... to the detriment of the ammunition needed for all the weapons that can be built (HMGs, mortars, ZU weapon, Tow) inside the FOB? It would be interesting to have two different types of ammunition that can be loaded on the logistic truck: a type of ammunition for the infantry and a type for the FOB weapons that are built. Or there will be the risk of not seeing more weapons to defend the FOB (apart from the small FOB dedicated to mortars / tow)
  2. One of the parts that I love in Squad is the use of weapons, such as handling, difficulty in use, recoil etc. From the HHL videos I've seen, the gunplay, it definitely feels like an arcade print. Then maybe I'm wrong...
  3. I think one, or is really a lover of WW2, or I see no reason to prefer PS to Squad (especially now that in a few months we will have Tank and Helo) Squad is better in everything (obviously IMHO)
  4. Gamemode - Flag Drop

    Ten months of silence from the only screenshot published in the Recap of September 2017 ... maybe it's the thing that I wait for. I'm losing hope ...
  5. Devs said many times...drag after Squad 1.0. So, not before 2019
  6. July Community Roundtable

    Thank you guys! It sounds very good as you want to slow down the flow of the game to make it more tactical and cohesive between the team. All this wonder ... before September?
  7. Giving the l85A2 new iron-sight

    Fortunately, everyone's opinions are different. And, even if in the minority, I wanted to say mine about it. And I repeat, for me such a solution, would make the game even more unbalanced. Already now people cry when they play INS vs BAF-US...
  8. Giving the l85A2 new iron-sight

    Just a nice balance ... so you would have the opportunity to change between optical and iron sight instantly. So you would like US - BAF to be all infallible snipers on long distances and at the same time "war machines" in CQC? Against Militia and Insurgents? Definitive balance ... thank god you are not a Dev.
  9. Giving the l85A2 new iron-sight

    No. I hate optcs...especially in CQC. In Squad there are a lot of situations where fights at very close range...inside building, small village, attack a fob ect.
  10. Road map and Slow development

  11. Finally it's coming. It is the mechanics that I have been waiting for months and months. The flow of play will drastically change. It is hoped that finally the total supremacy and ease of use of the optics will end. However, I also agree suppression must be not exaggerated ... but the Devs will have time to balance it.
  12. June 2018 Recap

    One of the best Recap ever! For me, v11 was just a small update ... with Brits and IFVs. The v12 instead will bring a radical change to the game mechanics (a bit like it was the v10) and the flow of the battle ... with the changes to the revive, the mechanics of spawn and (finally !!!) with a REAL system of suppression and aim punch! Now the difficult will be waiting ... Devs, just a small thing .... before or after August? Plz !!!!!
  13. Balance of AK74, M4, and L85a2

    I agree with you. I am enjoying both ak74 and m4s. And I think Squad's strength is to have sensations and different approaches to using weapons.
  14. BB | Blood Bound Server (UK/EU)

    Lately I'm playing on your server. Small question: in your rotation there are Gorodok and Yehorivka ?? I've never seen them ... Ty
  15. BB | Blood Bound Server (UK/EU)

    Lately I'm playing on your server. Small question: in your rotation there are Gorodok and Yehorivka ?? I've never seen them ... Ty