From the Kickstarter:
”To take you out of this wounded state, we are including a tech structure with FOBs called the Casualty Collection Point (CCP). Players have the option now of falling back to the nearest CCP and be brought back to full strength. The analogy here is that the wounded has been evacuated and a replacement has come to the front, incurring no penalties to the team.
Doing this gives the squad with wounded options, whether to press on at half-strength, or call in transport and evacuate the wounded so they can return to the front at full strength. It also gives pause to the squad, and if they are taking this many casualties then a change in strategy or tactics can be thought through.”
the CCP system will heavily balance the game, don’t change spawn timers but if medic can not fully heal, the fobs medic station would be more important than endless pushing, and it will make transport more valuable. Dropping off fresh troops and picking up injured ones. Also when the troops are being switched, the squad leader can share intel and make a better assault, makeing the troops get more kills, hence become fun.