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About FD_Stalker

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    Fireteam Leader
  1. The shoal connecting east Alley island and Sub has deep water area between the containers and barrels. Last time my bike drove pass it got on fire, this time my bike exploded directly without warning or smoking
  2. My resolution is 1440x900, and the cursor did not touch the correct map grid since v10 everytime I click on the map, for example I want to mark something, it will land on the top right area of my cursor, and bottom grid info isn't correct either
  3. Mtlb shitbox can't be repaired at ins main?
  4. Steam controller support?

    Those virtual reality handle > mouse keyboard >= steam controller >>>>>> 1000 times of regular shity controller
  5. Some people might ask why do we need a switch seat button when we already have F1-F10, the answer is: VIP seat Russian BTR had a F10 VIP seat outside of vehicle, if more than 10 people get on BTR, more VIP seats would show up. If you sit outside you can enjoy the speed and beautiful nature, relaxing... After A10 regular BTR's VIP seat disappeared, only 30 BTR's VIP seat still exists I strongly suggest devs add a seat switching button for vehicle.
  6. Reshade

    I don't know anything about reshade stuff but I believe A9 had better graph than A10
  7. battle royale mod for squad ? :)

    Even zombie mod will be a better suggestion. Actually zmod is a great suggestion
  8. Bipod animation order doesn't make sense

    Yeah, basically this is an unfinished feature that requires a lot of adjustment.... with many other unfinished animations but this is v10.0 so you can't expect a hot fresh hodgepodge coming up perfectly without a patch. At least they fixed some bugs during winter. For bipod I think RO2 had the best bipod animations: Reload in cover with bipod on, at least character tried to hide his head; Crawling with bipod on, would not cancel the bipod mode; Hold crouch would take cover in bipod mode until you release, really useful
  9. Remove the "focus" ability (with video)

    I'm sorry too but your topic and first paragraph description mislead me so much that I didn't even bother to read further and watch the video. If you were not talking about removing the zoom-in focus then you got me. As for steady aiming while focused I don't mind that much because I'm a good shooter in any fps game, however I don't think steady aim & control breath is op since in real world it's a basic technique for any soldier. In some country rookies need to raise and hold the gun for hour with bricks tied on it. Also shooting targets after strenuous running is always a test topic in modern army.
  10. Can't downrange with my reload binding

    Felt v10 is still an experiment even we had a pre-experiment around christmas. This thing definitely gonna change
  11. The focus makes you a superhuman

    Again I try not to insult op in this thread. But clearly op and his fake realistic fans failed to realize how powerful the human eyes are, in the REAL WORLD. Our eyes are limited by screen, but outside of screen you can see much farther. The over powered zoom in you claimed is just a minor patch for the limitation of machine.
  12. Remove the "focus" ability (with video)

    I try not to insult op but consider the real world marksman killing record WITHOUT scope, and..... how about dev posting a vote to see if we keep the currently iron sight aim or remove/ nerf it Because right now as an 19'' monitor player I totally got pissed by op's trash talk. Also the vote should be done in steam discussion if dev can, because, gods know how many weird opinions had been discussed in this forum without letting most squad players know, and later it's the devs who take the blame...
  13. In the past we argued about how weapon especially gun barrel stuck in the cover during gun fight, causing annoying unrealistic disadvantage by shooting into the cover you hide. You dev tried to apply a quick fix by adding an animation of holding down the handheld weapon, it works for a very tiny part but actually not very helpful. As long as the weapon model is not a solid obj, problem exist for sure. A perfect example is in weapon range, your m4 gun barrel could sink into the trash bin , sandbag, wooden sign, almost anything that your character posture currently allowed. This problem could only be fixed by making the weapon model into a solid obj, not just character's hand
  14. First if I run squad the game crashed with report and logs I will show later. Then if I click send report and restart I get into the game with "EasyAntiCheat Error: Failed to creat IGameClient instance! Check that the game was run from the correct launcher. Online play may not be available." This is something never happened on me before but it happens now, even I could play the game yesterday. Normally if EasyAntiCheat fukup all you need to do is restart the game but this time it wont work. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -----------------------------------------------------------------------------------------------------Here is the log-------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Log file open, 11/06/17 09:56:36 LogConsoleManager:Warning: Console object named 't.MaxFPS' already exists but is being registered again, but we weren't expected it to be! (FConsoleManager::AddConsoleObject) LogLoad: CommandLine (Starting): "Squad\Binaries\Win64\squad.exe" LogLoad: CommandLine (After RemoveExeName): LogPlatformFile: Not using cached read wrapper LogInit:Display: RandInit(1540297399) SRandInit(1540297400). LogTaskGraph: Started task graph with 4 named threads and 7 total threads with 1 sets of task threads. LogInit: Using libcurl 7.47.1 LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with OpenSSL/1.0.2g LogInit: - supports HTTP deflate (compression) using libz 1.2.8 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. LogOnline:Display: STEAM: Loading Steam SDK 1.39 LogSquadVoiceInputWASAPI:Warning: Stream Latency 53333 (960) LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogInit: Build: ++UE4+Release-4.16-CL-3514769 LogInit: Engine Version: 4.16.3-3514769+++UE4+Release-4.16 LogInit: Compatible Engine Version: 4.16.0-3452394+++UE4+Release-4.16 LogInit: Net CL: 3452394 LogInit: Compiled (64-bit): Oct 30 2017 11:30:57 LogInit: Compiled with Visual C++: 19.00.24215.01 LogInit: Build Configuration: Shipping LogInit: Branch Name: ++UE4+Release-4.16 LogInit: Command line: LogInit: Base directory: D:/SteamLibrary/steamapps/common/Squad/Squad/Binaries/Win64/ LogInit: Installed Engine Build: 1 LogInit: Presizing for max 2097152 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogStreaming:Display: Async Loading initialized: Event Driven Loader: false, Async Loading Thread: false LogInit: Object subsystem initialized [2017.11.06-14.56.37:272][ 0]LogInit: Selected Device Profile: [WindowsNoEditor] [2017.11.06-14.56.37:272][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsNoEditor] [2017.11.06-14.56.37:282][ 0]LogInit: Computer: OWNER-PC [2017.11.06-14.56.37:282][ 0]LogInit: User: Owner [2017.11.06-14.56.37:282][ 0]LogInit: CPU Page size=4096, Cores=4 [2017.11.06-14.56.37:282][ 0]LogInit: High frequency timer resolution =3.904042 MHz [2017.11.06-14.56.37:282][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx) [2017.11.06-14.56.37:282][ 0]LogMemory: Platform Memory Stats for WindowsNoEditor [2017.11.06-14.56.37:282][ 0]LogMemory: Process Physical Memory: 251.20 MB used, 251.20 MB peak [2017.11.06-14.56.37:282][ 0]LogMemory: Process Virtual Memory: 198.36 MB used, 198.36 MB peak [2017.11.06-14.56.37:282][ 0]LogMemory: Physical Memory: 3176.74 MB used, 13148.75 MB free, 16325.49 MB total [2017.11.06-14.56.37:282][ 0]LogMemory: Virtual Memory: 515.92 MB used, 13148.75 MB free, 8388608.00 MB total [2017.11.06-14.56.38:024][ 0]LogInit: Overriding language with engine culture configuration option (en-US). [2017.11.06-14.56.38:024][ 0]LogInit: Overriding locale with engine culture configuration option (en-US). [2017.11.06-14.56.38:072][ 0]LogTextLocalizationResource: LocRes 'D:/SteamLibrary/steamapps/common/Squad/Squad/Content/Localization/Squad/en-US/Squad.locres' failed the magic number check! Assuming this is a legacy resource (please re-generate your localization resources!) [2017.11.06-14.56.38:074][ 0]LogTextLocalizationResource: LocRes 'D:/SteamLibrary/steamapps/common/Squad/Squad/Content/Localization/Squad/en-US/Squad.locres' failed the magic number check! Assuming this is a legacy resource (please re-generate your localization resources!)