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Everything posted by DanielNL

  1. ok messaged him too.
  2. What is it about the chinese, are they all soldiers IRL and the chinese army trains their soldiers in Squad? It's just that surprising since there were very few chinese Project Reality players back then, and now this game (Squad) seems to RULE the chinese gaming market! It's both awesome and surprising to me.
  3. Ok I messaged "YYBL", hope he replies soon.
  4. Lol even Vimeo and Dailymotion, w t f... those are NICHE video hosts aswell, w t f. @Noobgamer do you know the uploader of those videos? Then I could upload them to YouTube for the rest of the world.
  5. Wait, YouTube is also banned in china? -.-
  6. yes, now that he mentioned it, I remember this...... I witnessed it on YouTube once, Battlefield 3, there chinese players play as USA faction vs USA faction (hilarious!!) instead of USA vs China... here you see the special DVD version I guess https://www.play-asia.com/battlefield-3-english-chinese-language-version-dvd-rom/13/704g46
  7. Damn, probably gonna end way too fast for us western-world players, like their chinese table-tennis, 10x faster than in our hemisphere In Squad maybe just the same, one big rush, flanking, and 1 hole team death after just 5-10 minutes... o_o
  8. Now let's look more detailed, "Top 7 milsims in china", surely Squad will be amongst theTop 3 And yes, that's 10 Squad servers in China alone! And STILL no Chinese faction mod in the works... come oooon chinese playerbase!
  9. Many players keep losing connection from the server, says "server closed connection" but server still running, just loosing connection to the clients it seems. Hope that the server admins can get it stable again very soon.
  10. Ingame on european servers I sometimes have 130 ping. But when running tracert with the server IP in cmd.exe, it reveals that my true ping only is 34... why is ingame score chart then showing 130 ms instead of 34ms ?
  11. So the processing delay can be reduced if the server runs on a CPU with lets say 16 cores? (If squad server.exe supports that)
  12. Alpha 12.1

    Squad already felt better than PR the day v12 dropped (and we already have a heli mod xD)
  13. Alpha 12.1

    Ok to not **** up my game installation for a 3rd time, which of these exactly are "skins" ???
  14. Alpha 12.1

    Ah alright that was it, was confused.
  15. Alpha 12.1

    Game crashes again as soon as I change graphics and audio settings. Waiting for hotfix now.
  16. These will be awesome features, so players can join a server in which a match already runs for a long time and the next map will run soon, and every player can play their favorite map! With a timer where it shows how many minutes ago the "nextmap" was changed/set.
  17. tow symbology?

    I guess our C BRT currently is the gamma setting in graphic settings (kinda)
  18. tow symbology?

    Who knows what "C-BRT", "SURV" and "LAST" mean?
  19. Would be great if you can save the recording the next time this happens
  20. Why do only few servers run the 3 good tank maps Yehorivka, Tallil and Gorodok regularly? Most of the time only 5-10% of the gameservers I see run these maps in a tank layout (with tanks actually being in the map, so NOT Tallil RAAS v2 and NEITHER Yehorivka RAASv2, which apparently have no tanks at all) Please state your theories, especially if you have statistics for what players don't like currently about tank maps (other than new no-microphone players obviously stealing the HAT kit and admins not dealing with the fact that "only communicating players are allowed to use the HAT kit, for game-balancing reasons" for example)
  21. Thanks! Do you guys plan to announce that support message in the "announcements" forum section? (we gotta be sure that as many Squad players as possible get reminded of increasing their pagefile to avoid the terrible lag) Or is the hotfix planned to drop before this friday afternoon? (I'd say it's an important issue that ruins the fun for all affected players after 2-3 matches)
  22. Did OWI make a statement already somewhere when the hotfix for RAM usage will be released? (To unload/release/clear previous played map/level-content data when a new map starts loading) Or will OWI not work on releasing old map-data from RAM and force all of us 16 GB DDR4 players to either A: buy an additional 16 GB RAM stick for over 110 $ to have a total of 24 GB RAM (for those who currently only have 2 slots like me, thus currently 2x8 GB sticks) or B: end process Squad.exe everytime when our RAM limit reaches 15.8 out of 16 GB usage (and system starts lagging like crazy) to restart Squad and rejoin the server (assuming it isn't full by then, to then join another server OR wait in queue...) ? ( B is my current work-around to save RAM)