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Everything posted by Minipops

  1. Pistol size.

    Next time you flip out your pistol, take a look at it in relation to the hands holding it. The pistol is too small. It looks like a water pistol...
  2. Help me find a PC

    These days you'd be better off buying a pre-built system rather than build your own. I bought a new rig about 8 month's ago. Generally i buy parts and build my own but after selecting the parts i realized that i would be paying more doing it that way vs. buying a prebuilt system. So i bought an Aegis 3 by MSI. You need a pc to run Squad. Plus you will want to be able to play for sevreal years without needing any serious upgrading. So with that said i would buy yourself a intel i7-7700 cpu and a motherboard to house it. Motherboard with on board 7.1 surround and ethernet. You are going to need 16 gigs of DDR4 ram. You will need a geforce gtx 1070 graphix card. I would say the 1080 but they are too expensive. You will need a 500gb nvme solid state drive. Plus a 2 or 3 tb 7200rpm standard HDD. You get that stuff you will be ready to play anything out there currently with decent graphics settings. And fyi, a prebuilt pc with those spec's will run you in the $2100cdn price tag. If you are in the u.s maybe $1500us.
  3. Pistol size.

    Ahhh specifics. Well good question because i only noticed it while playing as the Americans. But i'm sure the model is the same size with all the factions.
  4. New Maps

    you mean the 3 unpopulated servers in the custom list?
  5. Little White Helicopter Pt.2

    Find it yourself..
  6. Current Priority #1

    I never have frame drops when playing. I have a i7-7700 and a gtx 1070. I dont drop under 50 fps and generally hover at 60. I think its those special short bus players with maxed out super sampling and anti-alias on and everything on epic and expecting their i5 chip and a gtx 970 to handle it.
  7. Physics?

    I walked backwards into the side of a logi truck and it rolled onto its side recently. The physics are not fine.
  8. Little White Helicopter

    Found it. Do i get a free copy of PS?
  9. 530mb steam workshop update today.

    ya i guess it could be map updates, i dunno. I never gave my workshop downloads a second thought because none of the workshop content is used in any servers that i frequent to my knowledge.
  10. jungle map?

    I would devour a Vietnam mod in Squad or a stand alone game. It's my favorite genre. The booby traps, thick cover, tunnel systems, rivers. Mostly Air and infantry fighting, maybe a little Apocalypse Now river boat action. I'll continue to wait for a proper Vietnam game. Vietcong was pretty cool, though very arcade like. Battlefield Vietnam sucked. Rising Storm Vietnam was a turbo speed arcade shooter. I've really yet to see a superior Vietnam shooter. Bad Company 2 Vietnam wasn't bad. Other than the fact it was an EA game. Arma 3's vietnam mod i've not tried. It looks ok but has dated graphix. I'm 47 years old. My life clock is ticking. I hope to see and play a vietnam game with the same graphix and structure as Squad before i die or am unable to play anymore.
  11. jungle map?

    Any chance the game would ever see a jungle map? Like vietnam, cambodia, Laos, Korea environment? I used to play Vietcong and it was sweet fighting in the jungle! Man the graphics are bad by today's standards. But back then it was the poop!
  12. Canadian Armed Forces

    Being that Off world is based in Vancouver B.C Canada. Any chance of representing the good ol' Maple Leaf in Squad with the CAF. This Canadian would dig it!
  13. Serious Issue

    I just finished a game that was an utter disaster for my side because we were held hostage during the staging phase by someone who thought it was cool to spam his proximity talk key with loud rap music. The result was the inability to communicate and co-ordinate a plan of attack. No one was able to do anything about the offender. This was the worst experience I've had in Squad to date. A individual mute player feature needs to be added. And i don't mean in squads, i mean the ability for anyone to mute anyone they find to be abusing the coms. A vote to kick function is also badly needed at this point because that 1 individual ruined that game from the staging phase on. If we can't have the tools to police the server with public voting when there is no admin present than this game has the potential to be a complete shit show. As the game i just played was.
  14. Serious Issue

    A vote kick is needed regardless of a mute function. There are hab tker's and others that purposly take vehicles and and drive them to the far reaches of the map and leave them......
  15. Looking to join a clan..

    Well, i guess its time i look for a team to join. It's been awhile since i did the clan thing. Looking for a community of cool people with similar interests. I'm an old fart so not really interested in a bunch of 16 year olds. A bit about me.... Gender: Male Age: 47 Location: Calgary AB. Connection: 75mbit System: MSI Aegis 3 I've been a clan founder and leader in past games such as Tribes and Vietcong. I've also been a regular member of clans in Tribes and America's Army. I'm a Truck Driver and sometimes that keeps me from being available regularly. I'd be more of a back up than a regular with my current work situation. I'm also willing to contribute monthly to a server fund. Looking for an already established clan. Not interested in building something from scratch. Looking for a clan which has a server based in north america and is primarily north american in its player base. I usually play the Medic role when i play, but l am also comfortable as a SL. My contact info: Steam: minipops Discord: https://discord.gg/Zf2anY Email: [email protected]
  16. Concerned

    Squad is currently my favorite game and one of the best games of all time in my opinion. But I am deeply concerned that by the time this game is fully realized, the community will have moved on or "Given up" on the game. I play Squad daily and i hear the chatter among its players. I'm hovering around the 150 hour mark in the game currently so i am still fairly new. And at 150 hours, I am already getting tired of the same maps. Playing Cap point control. Every map has a key control point which both teams rush to control while back capping. It is fun at first, but becomes stale after 150 hours (to me). I know other modes of game play are coming. Like Front line and King of the hill will be amazing, but when??? People hate the bugs in the game. People are critical of new content being pushed out and bugs not being addressed. Or new content creating new bugs. Believe me, people prefer bug fixes over new content. Its a delicate balance really. Is there a dedicated OWI server for Squad? If there is, i've never seen it. And if there isn't, why not? That's where new content could be showcased pre release. Look i love this game, and anything i say is in the best interest of it's survival. I'm a Canadian from Vancouver B.C so i'm especially proud of OWI and it's people. Local talent creating something really awesome that's recognized around the world. Really cool! I wish i had the skills to contribute to the development of this game because i want a large thriving community.....we all do! Community wish list: 1. Bug Fixes (please address these!) Medic cant get bandage or med bag to apply to the wounded without re-positioning multiple times before it decides to apply. Heart beat sound constant on next spawn after being shot and killed in a vehicle. (super annoying) Falling through the map. (sigh) Unable to spawn on rally point occasionally. (bugged) Double clicking on fob won't spawn you into the game unless hit enter. And sometimes not at all. Grenade toss sounds off a gunshot sound when held a second or two after pin pull. Soldier revive causes large character jump. Sometimes results in the player being hopelessly stuck in a wall, morph'd to a vulnerable position, or under the map. Various Graphical glitches with character. Building a Hab and being clipped into the structure and hopelessly stuck upon completion. Downed soldier rag dolling uncontrollably all over the place. 2. Community wants DESTRUCTIBLE ENVIRONMENT!!! I don't know if the U4 engine allows for it, but this is something i constantly hear when i play. Personally i can't help but frown when a 20 ton logi truck gets stopped dead in its tracks by a sappling or a bush. Or a striker that cant drive through a 4 ft chain link fence. Or a fob on the 5th floor of a building that is virtually impregnable. Imagine if that 5 story building had at least destructible walls.........omg imagine!! More maps and game modes. (current stock maps getting stale, as well as AAS game mode) More weapons (Javelin for example, SKS, .50 cal sniper rifle) Tanks and Helicopters (maybe a Bradley) Removal of character damage when jumping off a 5ft wall (everyone hates it) Official OWI game servers. Reduction or Removal of time penalty when attempting to place a rally within 50m of enemy. Every failed attempt results in a 90 second penalty wait.........no...... Reduction or Removal of 2 minute spawn penalty for console "Re-spawn". When you fall through the map or get stuck in a structure you have no choice and are penalized for it with a 120 second re-spawn time.........no Explosive trip wires or claymores (And engineer class for defusal) Weather (rain, snow, wind, fog). Different lighting that reflects dusk, dawn, sunset is a good start. Take it further..... More optimization. Again, i love the game. And i'm sure I've not mentioned all the things about it that need work. This post is not intended as a hate post. I want this community to grow and thrive because this game is worth it! Good job so far OWI. We're all hoping you guys buckle down and really put your heads to the grind stone and get it done!
  17. Concerned

    As far as player rewards go, that is a very good idea. Back when i used to play America's Army I got to honor 87 which is pretty high. Some of my teammates were in the 90's. I remember when my teammate reached Honor 100, which was the highest bestowed by the game. It was a proud moment for him, and everyone congratulated him on that very difficult achievement. He wore that 100 rank like a badge of honor and was respected and revered. Having a ranking system in Squad that players accumulate through time served like America's Army had, is at least something that players can strive for. Currently there is nothing. America's Army was a simple game, but very good. It's rank system was simple too, but people observed it. Whenever i saw a 100 honor player in game i remember i always thought to myself, "whoa, this guy is gonna be tough to beat". I also remember that once you hit the 90's it took a tremendous amount of game play to progress to the next honor rank. More than double what it took to get to the next rung in the 80's. Each increment of 10 the level up points became more and more until you reached the 90's which was insanely difficult to get a level up. That's why a honor 100 player looked at in that way. They were respected. Anyway, just a thought.
  18. Concerned

    No where did i say the suggestion was for the game Squad. I was suggesting an independent title with a military theme. Rather than have characters with mini skirts and pig tails. A military themed, singular objective that 8 or 10 different factions all compete against each other to acquire and extract. My concept might be crude in its explanation, but something to that effect would be a winner i think. And a spring board to big cash so that more awesome titles from OWI can get bank rolled. Making an engine from scratch like Frost Bite takes big money. Imagine Squad in the frost Bite engine.....whoa! About the above video, I agree with what he's saying. I have noticed in the last 2 weeks playing Squad that the public games have become very one sided. I've just been assuming that there are a lot of new players playing. Or the flip side of the coin, both teams are clueless. Trying to co-ordinate with other squad leads to formulate a plan and organize who's going to do what and where over squad lead coms, is met with the soothing sounds of tumble weeds and whistling winds of silence. Lately when i squad lead, its a constant struggle to get 1 team mate to co-operate to simply lay down a rally point. And if you want a sand bag wall built.......it's like asking a bear to shat in a toilet. Placing a radio, or getting a hab dug is a chore. I hate when i say "ok i need 2 medic's and 2 LAT please" during the staging phase, only to see a sniper, 1 medic, and a machine gunner and a pile of riflemen. Noobs dont want to do what they are asked to do. They want to do what they want to do. And when you get a bunch of those kinds of players the entire effort collapses. Then it becomes no fun for the SL and the SL quits. Squad is a very Niche title. People see the video's of Squad and "hey this looks cool" but they don't realize that its a slow paced team orientated game. I've gotten a few of my online buddies to buy Squad and try it. All but one have not continued to play it because they say it's too slow....it's boring....iron sight weapons suck......enemies are too hard to spot etc etc. I'll admit that though i love this game, i do get bored at times. Especially when vast distance has to be covered on foot to get somewhere important on the battlefield. They quit playing before they've given Squad a chance because they achieve no success out of the gate. They don't take the time to adjust and learn. The Generation of today wants instant gratification. Squad does not provide that, so they quit. I hate to suggest this because it would take away from the game for me. But i think the game would be more appealing to the "Instant Gratification" people or "IG" for short, to drastically reduce or eliminate stamina reduction. the "IG" people also don't want to dig a damn thing. I would suggest a reduced build and tear down time for habs and emplacements. Don't get me wrong, i would not like to see the game altered in those way on a personal level. I don't have a problem with those things. But clearly other's do, and in the best interest of achieving a broader acceptance from the "IG" people and a larger population, maybe that's something that needs to be looked at?
  19. New Maps

    I'm wondering if there are, or will be, any new official maps released or in the works? I realize there are many maps in the steam workshop but ive yet to see a single 1 on a server. The list for custom servers is so small it might as well not exist. I'd love to play that Strike at Karkand but no server has it in its rotation. Am i missing something?
  20. Concerned

    I never drew a comparison to EA and it would be stupid to do so. OWI is an independent studio whereas EA is a monster juggernaut. Im tired of people crapping on the game because of its current state. I dont want to see the community or the game damaged. Damaged by the negativity because people forget the game is Alpha. There should be a OWI test server for closed testing with limited access. So that experienced players can dig into it and pick through it and give feedback to the dev team. Look at PubG's recent "limited access" experimental server they put up this evening. They rolled out a new, unfinished map onto that server and only gave out access to 6000 players. I was lucky enough to be included in that tonight. That is the proper way to test out games and other content before its released to the masses. People are fickle. It's human nature. That's what concerns me about early access.....' There's an idea OWI. Apply the battle royale game play with different military faction squads all being air dropped to locate and extract an item. Cash in on the battle royale craze while the iron is hot. Blue Hole sold 30 million copies in early access at $30 u.s a pop. Then sold a ton more when it went live for xbox and official launch on pc. Next will be ps4. $$$$$$$$$$$$$$$$$$ Then you will have triple A Loot!
  21. Concerned

    That is true when you only quote part of the comment. I also said that it is a delicate balance of bug fixes and new content. But i guess including that would have negated your comment.... Clearly i did not compare EA to OWI in my comments. And i even made that point clear in the original post. But thanks for saying please none the less. Ok, you've shown us all that you have a lot of time on your hands. How far back your gaming experience goes is irrelevant. I started gaming in Tribes Renegades back in the 1997. I also played BF 1942, BF2, BFBC2 BF3, BF4, BF1, America's Army (honor 87), Vietcong, AA Proving Grounds, Arma 3, Insurgency, and the Call of Duty franchise. That means about as much as the last time i blew my nose.... Also, the things that i listed under community wants are things that , yes, i would like to see, but they are also things i've heard in game coms from numerous people on numerous occasions. The post was not a personal agenda, as you would have people believe. And FYI, i'm not your "bud" so you can keep your condescending remarks to yourself. The reason they don't early access their games is because they do their own testing and actually complete a game and THEN release it. They have the money and resources to do it. Look at BF1 for an example of a complete game. That thing was released with very few bugs. Early access is primarily about early cash. Community input secondary. Funny, game developers did it pre-steam.....somehow.....Back in the "old days" game dev's did their own beta testing before printing a master cd. and what they missed upon release was quickly addressed with patch fixes. It would never happen in any scenario, so again, another pointless comment.
  22. Concerned

    No i did not do a poll. I do however have a head set and ears. I think people, and i include myself, forget that this is really one big beta test. I started pc gaming in 1997 and back in those days there was no steam and no origin. No downloadable content period. So early access didn't exist. Game developers actually finished games before they pressed a master and shat out copies to store shelves. Early access games are unfinished works in progress. I personally hate early access because people get into a game too soon and get bored of it before it's even completed and move on. Leaving the finished product bobbing in the water. Early access is part beta test, part early revenue generation. I would lean more towards revenue generation. When did you ever see Electronic Arts, Ubisoft, or Activision early access their games 2 years before launch? It doesn't happen. Obviously because those are multi-million dollar studio's that don't need early revenue to sustain themselves until completion. Independent studio's are doing this far too much and i think it's a bad thing for a good game and it's community. The only thing the Squad community has going for it, is that it's still not that widely known about. So when the game is officially out of early access and due for launch. With some strategic marketing the game could be injected with a lot of new players (hopefully).
  23. Concerned

    The other concern i had which for some reason eluded my thoughts at the time of post was the development of Post Scriptum. Unless that game is being developed by a separate group, then it's taking resources off the game of Squad. Hopefully this is not the case. Though i do understand that more games means more revenue for OWI. I just hope Squad doesn't experience any slow downs or further delay due to PS.