Jump to content

Minipops

Member
  • Content count

    82
  • Joined

  • Last visited

Everything posted by Minipops

  1. (AFO) Which stands for All For One is a team which began in 1996. We are still active today in Squad and are currently on the hunt for new members. If you are 18+ Can commit to give us your time 3 days a week (Fri, Sat, Tues) a few hours each day. You can become a member. Ideally, the older player that has a set routine and likes to chill out and game after work is what we're specifically looking for. We do participate in competitive team events, and require more members to get involved in the larger Squad Tournaments. Our server is (AFO) Titties & Beer | Central - Noob Friendly. It is a licensed 80 man. Our new website is under development at www.afogaming.com Our discord link: https://discord.gg/UHdYAaN (feel free to join all are welcome)
  2. Seeing the new tutorial for Squad was kind of exciting, but also a let down. I get that is the first instance of it. But if i may, i'd like to drop some suggestions for it's improvement. If you remember Americas Army, you'll remember what you had to do before you ever saw a multiplayer battlefield. You had to run through courses, sit in class rooms. Learning the various weaponry. Completing courses. Not just completing them but doing it to the standard with which each course and classroom held. You had to watch instructional video's where useful things were displayed. Each video or course or classroom set you completed you were awarded 1 honor point. Honor points were a badge of accomplishment in the game. High honor players were revered. I think Squad's community could greatly benefit from a similar approach. The new players would benefit from the pre-deployment knowledge. Such as teaching them the differences in faction appearances. Teaching them how to aim and throw a grenade. How to range a target, etc. etc. Starting the new players off with the basic knowledge they need to feel confident, and be competent on the battlefield. So many people that purchase Squad jump in with no idea what to do. They get destroyed over and over. The quit and don't look back ever again. I've personally bought the game for 4 or 5 different people. None of them played more than 2 hours because it wasn't fun because they got their asses kicked because they didn't know anything. Copy what Americas Army did in 2.X Who cares if its not your original idea. It's a good and useful thing for everyone involved.
  3. Server messages

    Is there a way to increase the display time of server messages?
  4. Squad / America's Army connection.

    That level of shooter is apparently not your bag, or your buddies... Honor was not accumulated by hours played in America's Army. You'd know that if you weren't a quitter. Our server is noob friendly and we help out players continuously. But i can't be there to mentor each and every person when they decide to play the game. America's Army was what i consider to be "EA and Activision" unfriendly. From the sounds of it you and your buddies are pew pew players. That actually assured because anyone that digs these kinds of games and are any good, would have liked the AA Training.
  5. Server browser issues

    They fixed it. Thank you!
  6. The Hit Registration

    Since the release of v14, i have noticed a severe issue with the hit reg in Squad. Countless times i have shot a player 1,2,3 times in the head and they just don't drop. The blood spray off their heads each time they're shot tells me i didn't miss, yet they don't die. It's not all the time, it's inconsistent. But also I've sprayed a player from the lower torso to the neck from 20 feet and they don't drop. It's really frustrating and brings a real downer feeling to the game. Please address it!
  7. Modding suggestion

    I've said this before somewhere along the way i am sure. I'll say it again. Can we dispense with the Super Troopers and all this space bullshit mods please. There's other game companies out there that already do it, and way better. Not knocking the talent of the creators. I'm just saying that people play Squad for a reason, and shooting aliens isn't one of them. My dream before i'm lowered into the ground would be mods. #1 Vietnam Mod. Jungles, hooches, tunnel systems, trip wires, claymores, napalm, booby traps, rivers and river boats, valley's. chopper insertion....."Drool" Done via the Squad game model. Glorious! #2 Special Forces. Like the old America's Army 2.X Night vision, suppressed SF rifles with under rail 203's, laser sights, acogs, flash bangs, zip tie soldier capturing. My wet dream..
  8. Modding suggestion

    No one is demanding anything. But last i checked this community's servers and player base dominate the base game. Not Troopers mod. I would bet that a Vietnam DLC done right would be huge. And likely the greatest Vietnam game ever created.
  9. Server browser issues

    The browser has an issue with showing all licensed servers. I've noticed that when our server is full this happens. We have to refresh the list 10x sometimes before it will display. We seem to have less trouble finding our server when it is not at capacity. Dunno if that info helps but there it is.
  10. Can't please everyone. I like the new maps. Both of them. They both offer something different which this game desperately needs. The Nanisivik map is a most certainly a helicopter map. Like Kohat and Tallil. I say any new content is good content as long as they have balance.
  11. Front Line Game Mode

    As an alternative mode of game play, how about an active front line scenario. Much the same as how they do it in the game Steel Division. Map begins with a 50/50 claim of sides. and the objective is simply to push back the opposing side through combat. The front line is visible on the map and moves according to who pushes and digs in. By digging in maybe that means the front line is determined, or claimed by placing fortifications, or machine gun nests or mortor. Of course Fobs as well. That way if a squad wanted to sneak behind the enemy lines they would not be given away by the movement of the front line. This scenario would cause the entire map to be utilized and not just the cap point paths. Perhaps 1 sides ability to win can be determined by who has the larger % of map control over a period of time. Or to make a battle potentially even longer, maybe 1 side loses if they are reduced to only 10% of map control....
  12. As the post says, Our server is not showing up in the browser list. Instead it displays in the custom server even though it is a licensed server. In fact half of the licensed servers are not showing in the Browser list, but instead are displaying as Custom servers. This didn't begin happening until i reinstalled Squad. I have other teammates that have reinstalled Squad recently and are experiencing the same issue, but there are also teammates that have not reinstalled and have the issue as well. What is going on?
  13. Alpha 12.1

    Is there somewhere we can read any server side updates? Tallil outskirts was crashing servers in v12. And server tps was getting as low as 4tps on that map.
  14. Alpha 12.1

    Insurgent Logi trucks have no visual supplies in the back of the trucks..
  15. Squad Competition Ladder

    Hello Offworld, As the title says, Squad Competition Ladder. The All For One Gaming Community has intentions of developing a competition ladder and tournament platform. Our ladder launch game will be Squad. We hope to have it ready for when Squad leaves early access. What we are trying to do is establish an environment where teams have a place to challenge each other on a weekly basis, or as frequently as they wish. We are aiming to develop a game competition community which will support as many games as we have the resources and volunteers to manage. But we will begin with Squad. Gamer's will be able to register on the community website, and from there, clan leaders will have the ability to create their own user profiles, create their clan, team pages, ladder or tournament sign up, and also create their own tournaments. We were seeking the support of OWI in our efforts to establish this project. By that i mean perhaps create some layers in mind that cater to smaller competition formats. We believe it will be a daunting task to field 80 players (40 per side) for a scheduled competition event. Therefore we were looking to have smaller infantry layers created for the smaller infantry based battles. We presume that some of the Squad ladders will be 10v10, 12v12, 15v15, 20v20. In the future we will put the verses questions to the Squad community and base those ladders on what the community suggests. We would also be calling for the support of the Squad modding community to offer support in the form of some competition minded map creation. A capture the flag mod would be a really fun mode in Squad! Down the road, we would be seeking sponsors. A relationship which would be mutually beneficial. If we can get enough support to see this through and have it be successful. We would certainly branch out into other games, and hopefully grow the community to a point where it might be a good thing to have "Brought to you by Offworld Industries" on the front page of a competition community in exchange for X. As of now, we have just begun the development phase, and will need some time to get everything functioning and tested.....you know the drill. If you have any question or require additional info, please email me at [email protected]
  16. ®GOD# Good Old Danes [DK Version]

    Looking for Squad community feedback. We are putting the question to the community as to what would be the best format for Ladder competition. Basically looking to find player vs. player counts per side that would be best suited for competitive Ladder play. Also what maps/layers/gameplay modes would be the most desired. We would like the community's input so that we can make something fun that the community actually wants. Rather than forcing something they don't. We were hoping to start with a 12 vs.12 AAS ladder, using the smaller layer maps. And hopefully if there is enough teams with active members, we can add a second 18vs18 AAS ladder, and possibly larger if we get an indication that there will be enough activity to support it. 40v40 matches would be incredible, but remains to be seen if the community has the means. Additionally, if we had enough requests for it, we would be open to including European gamer's and establishing ladders for that region as well. We want no one left out. We would also like to have a 9v9 infantry based ladder as well, but that is quite a small number for the current map base. That's where we hope that some map designers might be willing to help. We would also like to create tournaments, and also involve the community on creation of those. We have free tournaments and paid entry tournaments. With various formats from round robin to single elimination. Some of the younger generation players don't actually know what a ladder is so i will briefly explain. Ladders are a type of competition where members play matches against each other and move up and down in the ranking as they win or lose. Ladders make 1-on-1 team based esports such as Squad, more competitive and fun. We have no motives other than fun for all. We are not doing this for money. We are doing it for the love of the game and the spirit of friendly competition. So please take the time to let us know what you would like to see. Tell us what format you think will work. Let us know what clans are interested in competitive play. Give us your feedback. Email me at [email protected] Thanks.
  17. Those Other Lithuanian Guys

    Looking for Squad community feedback. We are putting the question to the community as to what would be the best format for Ladder competition. Basically looking to find player vs. player counts per side that would be best suited for competitive Ladder play. Also what maps/layers/gameplay modes would be the most desired. We would like the community's input so that we can make something fun that the community actually wants. Rather than forcing something they don't. We were hoping to start with a 12 vs.12 AAS ladder, using the smaller layer maps. And hopefully if there is enough teams with active members, we can add a second 18vs18 AAS ladder, and possibly larger if we get an indication that there will be enough activity to support it. 40v40 matches would be incredible, but remains to be seen if the community has the means. Additionally, if we had enough requests for it, we would be open to including European gamer's and establishing ladders for that region as well. We want no one left out. We would also like to have a 9v9 infantry based ladder as well, but that is quite a small number for the current map base. That's where we hope that some map designers might be willing to help. We would also like to create tournaments, and also involve the community on creation of those. We have free tournaments and paid entry tournaments. With various formats from round robin to single elimination. Some of the younger generation players don't actually know what a ladder is so i will briefly explain. Ladders are a type of competition where members play matches against each other and move up and down in the ranking as they win or lose. Ladders make 1-on-1 team based esports such as Squad, more competitive and fun. So please take the time to let us know what you would like to see. Tell us what format you think will work. Let us know what clans are interested in competitive play. Give us your feedback. Email me at [email protected] Thanks.
  18. Squad Ladder Questions

    Looking for community feedback. We are putting the question to the community as to what would be the best format for Ladder competition. Basically looking to find player vs. player counts per side that would be best suited for competitive Ladder play. Also what maps/layers/gameplay modes would be the most desired. We would like the community's input so that we can make something fun that the community actually wants. Rather than forcing something they don't. We were hoping to start with a 12 vs.12 AAS ladder, using the smaller layer maps. And hopefully if there is enough teams with active members, we can add a second 18vs18 AAS ladder, and possibly larger if we get an indication that there will be enough activity to support it. 40v40 matches would be incredible, but remains to be seen if the community has the means. We would also like to have a 9v9 infantry based ladder as well, but that is quite a small number for the current map base. That's where we hope that some map designers might be willing to help. We would also like to create tournaments, and also involve the community on creation of those. We have free tournaments and paid entry tournaments. With various formats from round robin to single elimination. Some of the younger generation players don't actually know what a ladder is so i will briefly explain. Ladders are a type of competition where members play matches against each other and move up and down in the ranking as they win or lose. Ladders make 1-on-1 team based esports such as Squad, more competitive and fun. So please take the time to let us know what you would like to see. Tell us what format you think will work. Let us know what clans are interested in competitive play. Give us your feedback. Thanks.
  19. Razor Wire

    Please change the razor wire. It sucks and is utterly useless as it is now. It can't be deployed in certain ways without being far enough away from an existing razor wire placement that it leaves a gap that the enemy can walk through easily. Also, razor wire should take the enemy longer than 3 seconds using 3 shovel digs to remove it. Razor wire should have a 10 second removal animation per section and have to be removed with cutters. The way it exists now, its worthless.
  20. Razor Wire

    razor wire shouldn't be neutralized with 2 shovel digs...........
  21. Offering help to new players to get comfortable and to play with some experienced players and be free to ask question and not be chastised for not knowing the answers! https://afogaming.com/forums/topic/new-to-squad-we-can-help/
  22. Looking for players

    Trooper there are over 9000 Troopers on steam. You'll have to give me a bit more info on how to find you. Or you can search me Minipops (AFO). My avatar is a gold AFO. I'm 47 years old so im an old fart as well.
  23. (AFO) All For One

    We are slowly but surely re-establishing a game community. All For One is our name. You can contact Minipops (AFO) on steam for more info. We have a discord as well and the website is under construction but it is visible in it's current state. http://afogaming.com Our server is called (AFO) Combat Operations AAS. It's a 80 player server.
  24. (AFO) All For One

    Hello there, Just introducing All For One which is a old clan from long ago. 1996 is in fact when (AFO) was founded. We have decided to revitalize the team in Squad and hope to compete in the future. Our server is called (AFO) Combat Operations AAS and we'd love to see you there. Our website is in development currently. Once it is operational we will begin the build process. So Hello from AFO!
  25. The reason Squad has a large sale count yet small active player community, and this is my opinion based on experience with friends who I've talked into buying the game but don't play it, is that, 1. The game is too slow and boring (first impressions) 2. "I can't spot the enemies" (frustrated and too hard) 3. Game is too buggy (Alpha released) Yes, i know, and I say again, those are not opinions that I share. Those are the perspective's of new player's that buy Squad and try it for the first time. Yes, it is Alpha and there will be bugs. People don't care. They want a game that works and if it doesn't they write it off. A player's first impressions of Squad is as follows. 1. Long staging time (bored) 2. Drive to location in a vehicle or run on foot (on foot often is what a new Squad player does. (tedious and boring) 3. Get to location, have SL barking for things to get done, and the noob has no clue what to do. And if they do, they are shoveling (which is boring for them). 4. After running across the map to find some action they get picked off by an enemy they can't see. (frustrating after running for 3 minutes straight) 5. Constantly getting destroyed by the enemies because they aren't able to see them. (frustrated) That's your typical first experience . And given that type of first experience, can you blame them for not returning and just chalking up their purchase of Squad as a write-off? Yes, they need to give it more of a chance than that, but they don't. People want instant gratification these days and if they don't get that they aren't willing to put in the time and work it takes to master the game. That's the hard truth of it. We as experienced players need to mentor new players and help them as much as we can. Otherwise this game won't take off. And that would be a real shame.
×