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<invalid>

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About <invalid>

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  1. Why not? Enough players are reluctant to play SL as it is. I doubt many would be putting their hand up for commander. Plus a vote system before the match starts would work well imo. Maybe the problem is half the community not being able to have any patience with new players.
  2. Forgive me, as I don't really read every news update. Some of the things I say may have already been thought of or mentioned for all I know. I think this would work great with territory mode. Each territory captured awards your team x amount of tickets when fully captured. The commander of each team can allocate these tickets to player (or even squad based) respawns, vehicles assets and supports (like the A-10 mod) etc. Rather than spawns being based on the amount of tickets each team starts with, both sides could start with a limited amount, only being allowed to respawn when the commander allocates those tickets. I think each territory should award 10 tickets, each soldier/player cost 1 ticket to respawn. Accumulated tickets could be spent on respawning vehicles that have been destroyed. The ticket value of each vehicle can be the same as this chart. > https://squad.gamepedia.com/Tickets
  3. What I would like to see is something like ArmA 3 ACE, where players get knocked down, loss of movement in the damaged body part or die instantly depending on where they got hit, how hard and what by. The medics then have to determine what is wrong with the player, then apply the correct method using epi-pens, morphine and saline bags etc. It would be cool if someone was bleeding out calling medic, only for the medic to come over and tell him that he has a large laceration to his femoral artery and that he's going to bleed out and die..
  4. Some Suggestion to Improve Insurgent Gameplay

    I would like to see PKM for insurgent and militia, Russia the more modern PKM and U.S with the M240. Unlocking the 7.62mg like the heavy anti tank when you get a full squad. Insurgents also need some vests, belts and backpacks visuals
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