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dor

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Everything posted by dor

  1. Squads often are locked despite that the SL may accept new squadmates. I tried to text them with "Team Chat" but it doesn't work, it is not noticeable (understandable since that they are busy with the battle etc.). Only sometimes I'm lucky and they are close to a spawn point (HAB) so I spawn and tell them to allow me to join to their squad. Adding a feature to allow talking directly to a squad leader while player is dead could be helpful. Obviously this feature should include blocking..
  2. But when I talked to him and asked him to join, he approved me. Why is that? (I think they just don't want newbies in their squad.) So when squad is locked, instead of voice chat, when a player click on the "LOCKED", then a bold textual message will appear on the SL's screen, saying: "Player X wants to join to your squad, decide: Approve / Deny." While "Approve" and "Deny" are buttons.
  3. The US Light AT soldier has the M72 LAW (anti-tank weapon). It took me 2 strikes to completely destroy a techi. I don't understand how does that makes sense?
  4. Currently if you get in the gunner seat of a techi, then each time you get in - the gunner loads the weapon - even if it already loaded it previously (some time before). But the weapon should be loaded only once @ first usage, and on every reload of course.
  5. Please allow to: 1. Join to a server and wait in the queue. 2. Play in Firing Range while waiting in the queue. 3. Join the server as soon as possible.
  6. Another interesting (yet not important) stat foreach team is "Substitution Rate" or "Exchange Rate". It indicates "how many people played in the team for more than 2 minutes and then left before end of match ?". High substitution rate indicates instability which (probably) leads to team's failure.
  7. I understand, but we need to prevent a repeated & intentional "bad behavior" of players. This is a behavior that could become the norm, would you like that?
  8. "Chaos property" is just a name so I could refer to it. You could call it "play time" but that associates to something else which is different than my intention, so I chose another symbolic term. "Chaos property" of a player = "how often a player played more than 2 minutes and then left before end of match ?". While "Often" needs to be considered - we may count the number of games that it happened. "Chaos property" of a SL = Same as "Chaos property" of a player, but it is counted only when the player chooses to be SL.
  9. I've encountered many games in which SL left the game in the middle and it completely destroys the experience... This idea is meant to counteract this behavior. People want to enjoy, the idea helps in that.
  10. For the team @ the end of the match AND foreach player as a "Chaos indicator/property" of the player itself. Also the same stat can be applied independently for when a player chose to play as SL - which helps to avoid these kind of scenarios: High chaos property for a SL (as SL only) could be interpreted by the server as "forbidden to play as SL".
  11. Please allow to switch weapons while in a vehicle.
  12. Sometimes when peeking above a wall and shooting - the bullet hits the wall itself. It also happened to me with RPG. Is there a method to know if the bullet/rocket will hit the wall before I shoot? (In reality I'd just lean my head to the side to understand the trajectory.. Or perhaps just be able to see the barrel above the wall - but in the game it's quite confusing.)
  13. What counts as a kill?

    If a Light AT shoots 2 rocket at a BTR but suddenly a Stryker takes it out with few shots - then the kill count goes to the Stryker while the LAT doesn't receive?
  14. What counts as a kill?

    The fact that it is counted - makes it important
  15. There's this thread but didn't find a method.. Could you please refer me to a thread?
  16. Please add a "Radio silence toggle key": A key which when you press on it - the Squad & Command radios are silenced until you press on it again. (Obviously the Local Voice "can't" be silenced.) The name of the player who speaks on Squad/Command radio will still appear (on bottom-left side) despite that the radio was silenced, but perhaps with a "mute icon" (unless you have better idea?). Often the Squad radio is really noisy while I'm in a critical moment which requires me to hear nearby sounds: either vehicles/soldiers approaching etc, or the sound of the enemy's radio (FOB).
  17. When using headphones that have a microphone, it is inconvenient to talk because that I don't hear myself. A (audio) setting which allows to echo/repeat the microphone audio to my headphone (without a delay) is appreciated.
  18. When a player is in incapacitated state: If he gets shot or damaged by a nearby explosion - he should be killed. +1 for reality and gameplay IMO.
  19. When playing as US Rifleman (M4A1 + Optic) and ADS (Aiming Down Sights), then the scope's red dot jitters. Specifically, it happened to me on map Chora Valley AAS v1, but probably it happens in every map.
  20. When pressing 'M', the map appears. The key 'N' is used to zoom in. You can't zoom-out. I suggest to make the key combination of 'SHIFT'+'N' to be zoom out.
  21. Too slow for everybody Everybody complain about it. Yesterday I had this problem at least twice, where I needed to replace an item/weapon but it was too slow. If we consider realism, then on the battlefield when the adrenaline is high and danger is near, you won't care about the configuration of your weapon when the enemy is ahead of you and tries to kill you... you'll equip ASAP with a weapon to kill him. How is it unrealistic to change weapon/item in the confines of a vehicle?
  22. Please allow to choose ammo type for bullets: AP (Armor Piercing), HP (Hollow Point), Tracer, Normal
  23. Often a squad is divided into two subgroups which perform specific (sub-)tasks. It could be nice if there were slots in each subgroup with specific roles that should be filled. Each slot may contain a specific role - as chosen by the squad leader. For example: Subgroup #1: Squad leader Medic Optic Rifleman Light AT Subgroup #2: Marksman Medic Light AT Grenadier <Dont Care> (Can be 'Optic Rifleman' or just 'Rifleman') This way, all squad members know exactly which roles are required and must be filled. Note the emphasis over the 'must' - A squad member has to obey its squad leader in that regard (or in any other regard...). Sometimes there may be even 3 subgroups (for example a BTR which covers the 2 other subgroups). Or 4 (Subgroups #1 + #2 + BTR + Logi) ... I wish this functionality would be implemented for easier squad-work. The structure of the squad's subgroup is dynamic - meaning that groups #3 + #4 in the example above may exist in a short duration through the match. But perhaps it is OK to leave constantly 4 subgroups (it will be easier to refer squad members this way through the entire match).
  24. it is cyclic but it is more convenient to have also a zoom out option. BTW the zoom-size isn't proportional IMO.. Sometimes it zooms just a little.. not sure if it is intended.
  25. Often a new info about the battlefield requires you to change the current weapon.
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