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About dor

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    Fireteam Leader
  1. When trying to return to main base with Logi truck, then it is very difficult (speed is about 10). Is it supposed to be like that?
  2. Sorry, I meant to audio output. (I wrote "audio source" as in my perspective - what is the source of the audio that I, as a human, hear?) Is this fix planned in the near future?
  3. But when I talked to him and asked him to join, he approved me. Why is that? (I think they just don't want newbies in their squad.) So when squad is locked, instead of voice chat, when a player click on the "LOCKED", then a bold textual message will appear on the SL's screen, saying: "Player X wants to join to your squad, decide: Approve / Deny." While "Approve" and "Deny" are buttons.
  4. Squads often are locked despite that the SL may accept new squadmates. I tried to text them with "Team Chat" but it doesn't work, it is not noticeable (understandable since that they are busy with the battle etc.). Only sometimes I'm lucky and they are close to a spawn point (HAB) so I spawn and tell them to allow me to join to their squad. Adding a feature to allow talking directly to a squad leader while player is dead could be helpful. Obviously this feature should include blocking..
  5. I understand, but we need to prevent a repeated & intentional "bad behavior" of players. This is a behavior that could become the norm, would you like that?
  6. "Chaos property" is just a name so I could refer to it. You could call it "play time" but that associates to something else which is different than my intention, so I chose another symbolic term. "Chaos property" of a player = "how often a player played more than 2 minutes and then left before end of match ?". While "Often" needs to be considered - we may count the number of games that it happened. "Chaos property" of a SL = Same as "Chaos property" of a player, but it is counted only when the player chooses to be SL.
  7. I've encountered many games in which SL left the game in the middle and it completely destroys the experience... This idea is meant to counteract this behavior. People want to enjoy, the idea helps in that.
  8. For the team @ the end of the match AND foreach player as a "Chaos indicator/property" of the player itself. Also the same stat can be applied independently for when a player chose to play as SL - which helps to avoid these kind of scenarios: High chaos property for a SL (as SL only) could be interpreted by the server as "forbidden to play as SL".
  9. Another interesting (yet not important) stat foreach team is "Substitution Rate" or "Exchange Rate". It indicates "how many people played in the team for more than 2 minutes and then left before end of match ?". High substitution rate indicates instability which (probably) leads to team's failure.
  10. Currently if you get in the gunner seat of a techi, then each time you get in - the gunner loads the weapon - even if it already loaded it previously (some time before). But the weapon should be loaded only once @ first usage, and on every reload of course.
  11. What counts as a kill?

    The fact that it is counted - makes it important
  12. What counts as a kill?

    If a Light AT shoots 2 rocket at a BTR but suddenly a Stryker takes it out with few shots - then the kill count goes to the Stryker while the LAT doesn't receive?
  13. There's this thread but didn't find a method.. Could you please refer me to a thread?