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DesertTigerTR

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About DesertTigerTR

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    Fireteam Leader

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  1. MRAP vs Kornet

    It can face wiith Bradley head to head. I killed Bradley 50-70 m away from me with 2 shots while it can only dmg half of the HP. Yes their missiles need to be stronger against MRAP but they should not stand still against anything like that from close range.
  2. MRAP vs Kornet

    Also thats need to change. Spandrel needs to be more weaker in terms of survivability.
  3. Are You not Bored with Base Raping Guys?

    What is the relation of this to the post? I am asking this because I simply can not figure it out.
  4. Are You not Bored with Base Raping Guys?

    In some games people just took most of the assets and rush towards enemy's first or second flag, capture it and if they succeed move towards base and kill whatever move out from it. Totaly ruin the game for both sides. The worst part is this is done by some guilds in their own servers' which ruins server population's quality. 5 min ago a Challenger was at bridge of Al Basrah Insurgent base killing anything moving out. Some can say so get you things up, go and kill it but while defending a flag from rest of the enemy team it is not that easy and before realizing the threat you already lost crucial assets. This need to be prevented to maintain quality of the game. What's your toughts?
  5. Nerf on MRAP Toughness

    Its not an argument whether people will use it or not. Opfors have technicals right? They are too vulnerable but used because they are what they have. You need to be careful how you used them. They are not frontal assault vehicles or anything like that they are just another transport vehicle with weapon on top of it (just army grade small arms resistant technicals). ATs need to either destroy them or disable them in various ways(engine dmg, wheel dmg, turret dmg, passenger injury or mostly death) like in real life. You just compared something 2.5m x 2.7m with someone hiding in bush. If you can not detect someone do not use that route it is that simple. Game do not need to compansate your carelessness.
  6. The AK iron sights

    I have no issue with both versions of AK series rifles but for SKS it needs to change. After the change I seem can not use it properly. Also refresh your pictures they are not shown.
  7. MRAP vs Kornet

    2 well hit Spandrel missiles can destroy a tank. Also 2 frontal missiles can destroy Bradley and/or Warrior (I dont remember which one I hit). Both cases tested by me so not a story from others. MRAP's designed to compete with IEDs and small arms fires not for missiles. Some dmg things are not well planned I guess. Because Spandrel can absorb too much dmg from AutoCannon guns while can be 1 shoted with TOW.
  8. Nerf on MRAP Toughness

    As the title says MRAP's toughness need to be nerfed. You can not 1 shot MRAP with any ATGM, RPG29 (which is HAT and can cook russian tanks in real life) or anything else. Any ATMG just make it black smoke not even starts fire, you need second shot to destroy it. HAT hit starts fire result in destruction but not instant destruction. All of the cases passangers can move out and run to safety(10 min ago I hit MRAP with RPG29 from front and all 3 passenger runed away I need to hunt them). While a tank or heavy armors like warrior can be taken out with 2 ATGM shot this is not acceptable. Their predecessor Humvee can be taken out with 1-2 RKG-3 (in real life)
  9. Chat Location

    Making it user's decision will not help because many people will not bother themselves to make it visible. People like me who open even console to read missed messages will do it but rest will not care. Maybe there could be directed messages for that purpose. You select the man on map and send a visible message to him to warn(can be abused to harass others also so not a solution).
  10. MRAP vs Kornet

    Default RPG-7 PG-7V vs default SPG-9 PG-9V: PG-9V have little bit more penetration values PG-9V have nearly 3 times more range But thats not the case I mentioned about it. I mentioned about it because you compared times between missiles can be fired from Spandrel and TOW MRAP.
  11. MRAP vs Kornet

    I guess you were lucky becuase not always missiles does dmg or acceptalbe dmg to passengers. I hit frontally to british logi with 3 people on the front seats and none died. So it must be more effective to increase the fear caused by AT carriers.
  12. MRAP vs Kornet

    Yes it is, it also rearm without delay which is also another bug.
  13. MRAP vs Kornet

    Anything below tank get 1 shot hit by atgm in real life. So 2 hit to kill a fast moving target is somewhat punishing for the attacker because you waste 1 missile and enemy can run away(Because of engine stay intact). Same thing goes for spg-9 shots, they can not take out mrap, and for your justification they are slower to reload and not guided missiles. If passenger get dmg from a missile hits will become a thing in this game it will be acceptable.
  14. Listen to your environment, know the map, try to figure out the possible route of the enemy from information given by your team mates in past 5 minutes, do not fire until it does not serve your purpose(do you want to kill them, distract them or suppress them). All of this will increase your survivability. Also if you are sure there will be more enemy than you can handle with your current angle change it or wait for enemy to change their location for you. I remember once 4-5 men just past 10m away from me while I lying around and scouting on them, I let them past me and killed all of them from their back :D. Result Communicate with your team, even if they try to ignore it :D. Most of time I made my squad leader to ask other squads about some information. For killing people know your weapon's capability and get familiar with it. Always try to have a higher ground then your target and be sure there are enough cover for you to hide and maneuver when fire returned. Here I just lay down with my AKMS 40-50 degree from enemy's attacking position and kept firing on assulting guys and people inside their emplacements. They were just too busy with the Flag they didn't even notice me. Just AKMS And if you not limit them with only infantry: This is what happens when you know the first things I mentioned :D. BRDM2 And this is what happens when you combine all 4 apc + 2 Logi taken out by using SPG-9 Technical
  15. Why, Get Rid of First Light ?

    With new "random" AAS it can serve as good example for inf clashes.
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