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DesertTigerTR

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About DesertTigerTR

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    Fireteam Leader

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  1. What happened to the Raider's RKG-3?

    RKG-3 removed from the game before because it does no damage and probably they did not fix it. I hope this will not turn into molotov removal in PR which is removed because of some bugs it cause and never added back .
  2. Alpha 12 Release and Free Weekend

    Long range engagement + suppression are really good but persistent ammo make it worse. Also in map you can not see name when hover your mouse over players, you need to open deploy menu. Also deploy map have some issues, for example, if you select a spawn point and decide to chose another one sometimes second one will be highlighted but you spawn at first one because its actually highligts something else. Also sometimes deploy map stuck on click and keep dragging itself. Edit: Also when FOB overrun spawn dialog only shows cancel but when you click it nothing happen you need to select another spawn point to get rid of it.
  3. October 2018 Recap

    I guess, unlimited spawns + spawn with limited ammo will impact game too much. Team with less resuppliers can not be able to defend or attack at all. Yes I love these things but they require constant resupply and can be good if we are playing 100v100. The first thing that needs to be address is FOB placement area. In reality you can not just pass the frontline without being noticed to set up a base. Pre built FOBs ruins the game so there needs to be some range limit from the actual target to prevent this. Also would love to see T-55, BMP-1 for insurgent sides too.
  4. July 2018 Recap

    If you take what I said "just simple copy and paste" thats you understanding but it will way much faster copy those maps. Those things you mentioned are not rocket science where we are in game development today and we are talking about people who already have experience. What makes a map a complicated for those who are making it is preserving some kind of balance (acceptable for a game) for sides and optimization (which with 1080TI you can not get stable 60fps in max settings). Other things are fancy stuff to make it look like lively. You have given numbers, nice thing but things like I mentioned (SPG Scope Bug) still there for months, also we played Belaya for months with broken textures, they implemented global fog for TOW but it only affected the opfor side, they couldnt even implemented effective suppression system which is the main thing of this game. They are working on modding tools and pushing modding community to do something even in this state of game. As I said they are not newbies. They are capable of doing things but they are working very slow and thats not just my opinion. 3 years is enough to progress much of the game. According to your logic this game should already be in beta level which is still alpha! Sales of the game will not keep increasing constantly. If they postpone things and do it slow they will face empty wallets and I dont think they will continue it for free. When this happens, lets say 2-3 years after, there will be no way for players to make them finish their job and all we left will be modding community. These guys part of the crew that created our dream game. I am writing these things not as a spoiled customer but as a hearth broken fan.
  5. July 2018 Recap

    Like 3 years for a payed product is somewhat is fare to see some things in place I guess. They altered many things and introduced new ones for PR so its not something you just spending 1 hour to a thing because its a mod on complete game. Also when developping PR it was not their job but a hobby which they can not give all of their times to it. Now it is. So you can not say those years equal to this ones. They are far too slow and this is said not just by me but by many people. Also about doing things "right" (perfection), many people do not care about it and there are many game play related problems need to be addressed (spg scope bug still did not fixed for months really?! " PERFECTION "). They have heightmaps for PR maps so they can easily create and alter terrain, rest is populating it which also can be copied from related PR maps. By doing it with small effort they can have 30+ maps instantly (most of them not made people leave the server like in squad ones). If you say waiting 3 years is not enough to be called patient I dont now what else. I dont want to see this game in "right" state when I need help to walk.
  6. July 2018 Recap

    Persistent ammo can be applicable for remote rally points and will be more meaningful. There is no gain applying this to forward operating base (FOB). FOBs are already maintained to be fully operational. No news about Fallujah West? You started to create Kashan Desert copy before finishing it? Most of the Project Reality maps are cool Map List Here. We want to play Muttrah City, Lashkar Valley, Korrengal Valley(not as a mod map!), Karbala, Ramiel, Operation Archer, Kozelsk, Gaza, Dragon Fly, Assault on Grozny. You know the list guys. Just copy them in. The thing is, as a free mod, Project Reality (which some of you part of it) done great things in faster pace and still doing with their, now small, team. When compared there is no diversity and richness in Squad as in PR. Also Squad cuildings are just there as a concrete jungle while in PR you can get the flavor of was once a living cities turned into battlezones. I know I am referring PR much but much of the base people who supported Squad are people those come from PR. Because we know you. Because we know what you give us for free for a decade. So please dont push main things to modders, guys (original maps + helis, etc.).
  7. Quick Reload Feature

    I was one of the few people supported it in PR times with % of reloading with empty mag but in this game reload time is not that much takes time.
  8. Quick Reload Feature

    In PR yes it took too much time to check the mag but not in this game. You can actually get caught while reloading in real life too, so no need for fast reloads.
  9. A better tactical map

    Yes current maps do not have geograpic information and many things seems like each other. We need maps like in PR, wheter you zoom in or not you can decide what is there.
  10. The next tank added should be T-55

    I have already suggested this as part of improvement of the Opfor side. post You can also support it from there.
  11. With the module damage system implemented they will increase the number of AT rounds. But for SKS I did not see any SKS holding Insurgents except rare modified ones. There is tons of AKs and if someone gşveme a choise I will take AK with me :D.
  12. Performance and Graphical Suffering

    AA settings do not impact that much. AA in this game do nothnig much and require super sampling and super sampling impact 30-50 fps on ultra depending on map.
  13. Performance and Graphical Suffering

    I am playing at resolution of 1920x1080. I am not after to get 60fps with low graphical settings while I have this kind of setup if I can do it. I am just asking is this normal. Also I did not cleared cache if you mean the clear cache setting under the settings menu.
  14. No Sound Problem After 11.2

    I am also remembering changing to my monitor's speakers and go back to headset but no difference.
  15. Performance and Graphical Suffering

    Can anyone confirm performance issue? Is it normal to have 30 fps on ultra?
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