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About JD85

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    Fireteam Leader
  1. Why aren't you playing Squad?

    I'm still playing V9 squad, but not as much as i was. Agree with some of the other comments regarding playerbase issues. More frequently then ever i seem to be in games where a lot of people just don't know the basics of how flag caps work. I know to a degree that this knowledge should be reinforced by the SL's, but even some of them don't know how it works. Personally, i'd like to see some more visual aids on the map reminding players of which flags need to be defended and which can be capped. Too often there are whole squads attacking flags that can't be capped whilst defence flags are left empty. I know the whole point is to have SQUADS working together and coordinating, but that often isn't the case at the moment and a lot of people (either intentionally or through not understanding the basics) do not play the active objectives.
  2. [Solved] High latency constantly.

    I've also been experiencing this on some EU servers but not others...
  3. Super sampling: 1.5x (i turn it down to 1.25 on some heavier maps) Effects: High View distance: EpicShadows: MediumFoliage: High
  4. Yep. I'm now pretty happy with performance and visual quality with my I5 2500k, 980ti and 1440p screen (about 60-90 FPS on average). Means i can hold off on a new system build whilst the game is further developed/optimised and also allows more time for the new range of CPU's to hit the market.
  5. Update after 9.9 I5 2500K @ 4.2 16 GB RAM @ 1660 mhz 980ti 1440p monitor Runs extremely well following the recent update. On most maps i seem to average around 60-90 FPS on full servers across various maps (drops if i'm sat in the middle of lots of smoke) Super sampling: 1.5x (i turn it down to 1.25 on building heavy maps) Effects: High View distance: Epic Shadows: Medium Foliage: High
  6. August 2017 Recap

    I've seen developers (i believe) saying that they want it fixed too and it's a cheap tactic, and i recall one post saying it'll be addressed by the new animation system. So it's looking good! From the animation we've seen, it looks like the player model takes one hand off the weapon to support him as he lays down, so hopefully that means you'll be brought out of ADS
  7. August 2017 Recap

    Has it been confirmed that this will fix the drop-shot issue? At the moment you can remain aiming down sights whilst you go prone, allowing people to drop and fire accurately at the same time. I hope the new animation to go prone will prevent you from firing with a short delay
  8. I'm OK with performance for now and upgrading my 760 to a 980ti has provided a decent enough boost so i'm holding off on a new build/upgrade. It wouldn't have been exclusively for squad if i did upgrade. I'm aware that people with much superior systems are reporting similar performance (sometimes worse sometimes better) so i agree it's hard to gauge what's worthwhile when the game is not yet optimised or close to launch.
  9. That was my rough average but of course it varies on map to map and i haven't really been tracking it in much detail. I'd say most the times i'm in combat it's around 45-50, then around 50-75 when out in the wilds or being driven to a point. Either way, perfectly playable for components that are mostly 6/7 years old. Only the GPU and some additional ram are the changes i made to improve squad performance, and i'm surprised i get the FPS i do when combined with the ingame settings.
  10. Thanks, though recently i'm having some more stability woes and having difficulties finding the source. I'm tempted to bite the bullet and do the new build sooner rather then later and i'm happy to buy something like the I7 7700k which will still be capable for years to come i imagine. I'm well aware that the majority of my components (except for the GFX) are nearly 7 years old, so they've exceeded my original expectations. Only downside of course is that it will be on a Z270 board which won't handle the new CPU's, so a future CPU will require a new MB. I doubt i would look to upgrade again though for a few years if i go down the 7700k route.
  11. Just for your info, i have a I5 2500K still and i've only got it running at 4.2 ghz. I've recently added a 1440p monitor and upgraded the GPU from a 760 to a 980ti. This has given me considerable improvements in graphics and FPS and i'm happy running the game at about 50-60 average FPS with high/ultra settings and super sampling at 1.25 (considering it's a old CPU). I was considering a new build but the game is now perfectly playable so i'll just see what happens with optimisation.
  12. The upgrade seemed to be the right call for now. A used 980ti has drastically improved the look of the game (and FPS) along with a fresh reinstall of windows. My ageing I5-2500K is now on a modest overclock of 4.2ghz, with 16gb of ram and the 980ti. Put through a new 1440p monitor with mostly high/ultra settings and sampling at 1.25, i'm averaging 60fps which is fine with me for a old system.
  13. Picked up a used but excellent condition 980ti on ebay and i have replaced my old monitor with a 1440p screen. The 980ti will tide me over for a while and will eventually put it in a new build in 6 months or so.
  14. Interesting thought. I didn't have a 9 series card on my radar to be honest, was initially just looking at a 1060/1070 but it seemed like it would be bottlenecked by my ageing CPU.
  15. FPS 40-50 i5 2500k @ 4.3ghz 760 GTX 2GB 16 GB DD3 1920X1080 Settings are high view distance, medium foilage, high effects and low/off for most other things Ok for a system 6 years old.