Jump to content

Paco

Member
  • Content count

    20
  • Joined

  • Last visited

About Paco

  • Rank
    Fireteam Leader
  1. Bots for Training - WIP

    I don't see why not. My plan is to release the base system so that people can use it to assemble their own training scenarios to share.
  2. Bots for Training - WIP

    I plan to - probably just a few screenshots of the blueprint setup - and probably on the wiki to kickstart some blueprint modding content
  3. Bots for Training - WIP

    I ended up just setting the MaxWalkSpeed directly - 300 for walk 600 for sprint. Not ideal (don't think it uses stamina), but it works. I can do sprint, lean, crouch, prone now - and attach weapons (thanks to wasti for that one!).
  4. I've started working on a few bots to train against - here's my first pass (WIP in the modding forum). Comments and suggestions welcome. Please ignore my poor aim. Aiming to get it ready for the steam mods when it happens.
  5. Bots for Training - WIP

    I've been working on some bots to train against - here's some of my early progress. They only work in a local server, and don't shoot back (yet!).
  6. Any chance of a modding wiki?

    Are you suggesting we add modding content in with all the game content? They are quite different content, however I guess that could work?
  7. Any chance of a modding wiki?

    I totally agree with these sentiments. Things like a wiki and proper knowledge-sharing forums are far superior to discord because of the insanely temporary nature of the information shared chat programs like discord. I also agree with this - IRC has been around a lot longer discord, and I've never heard anyone suggest they don't need a wiki or forum because of IRC. I guess it depends on the size of your community. If it's a handful of people then sure, forum or wiki is overboard, but if it's a larger community then you need a better resource. So much easier to point someone to a wiki page than to have to cut and paste the same things over again. Anyway, seems the argument isn't really if we need a wiki, it's when. I'd suggest might as well start one now and modify it as the releases roll around. It would be a real help to people that want to join the modding community but can't hang around on discord to wait for help.
  8. Any chance of a modding wiki?

    I'm REALLY looking forward to this! I think most people here understand that modding is a lower priority than core game mechanics - and (allegedly) you guys can't work 24 hours a day... but the modding scene could take a fair bit of the load off you, and breathe a lot of life and enthusiasm into the community. I'm amazed at the mods people have already spent a lot of time and effort putting together with such limited resources (and minimal chance of wider release atm). If you really want to hit the ground running on this - can I suggest you let a few people test the SDK before its release? And of course if you had a wiki set up for it perhaps they could start with some of the documentation so that when it is finally released it will be a bonanza! Either way, great game guys, keep going!
  9. Any chance of a modding wiki?

    I'm quite familiar with UE4 - been using it since it first came out, mainly in code though. The problem is all of the custom squad behaviour, and knowing exactly which parts to tweak to get the behavior you want. I've spent quite a lot of time with trial and error having to figure things out, which to some degree is to be expected, but a single wiki page would have made things 10x faster. Now after having to bug people on the forums and on discord to get that knowledge, if I move on to another project its all lost. Even if some of the wiki is out of date after an update - it's better than nothing, and would be nothing compared to UE4 itself. If I had access to the c++ code then it would also be a lot easier, but I can understand why they don't want to release that
  10. Any chance of a modding wiki?

    Hi Devs - any chance of a wiki for modding? I'd be more than happy to contribute pieces here and there as I uncover them. From my own point of view using the SDK is incredibly frustrating atm - so anything that helps get modders up and running faster is likely to be a very good investment. I know its still in alpha and things will change, but at least it would be a starting point. Just my 2c.
  11. If you're trying to disable it on the player - there are some settings I came across like sprint multiplier etc - if you set that to 1.0 then presumably you won't be able to move any faster than a walk... It may still use stamina though, although i think i also saw a boolean to disable sprint affecting stamina.
  12. Yeah, had a good look - there isn't any state that I can set in any blueprint exposed class I can find. Following wasti's suggestion on discord, I'm just setting the WalkingSpeed manually now - means that it won't calculate stamina or any of those things, or use the correct multipliers, but it's better than nothing. I'm sure there must be a Sprint() fn that's not exposed to blueprints under there though that would do all of this for me.
  13. That's a good thought. I just had a look and I can find lots of functions for testing to see if we are running or not, but can't see any variables I can set that have "run" or "sprint" in the name. I'll check again in the morning, maybe I'm just missing something there.
  14. I'm trying to move some of the bots around in blueprints. I've created a custom AIController, and I can get them to spawn, move around waypoints etc. I've managed to get the bots to crouch/uncrouch using blueprints, and can even do lean right/left, but here is what I can't do - can someone tell me if it's even possible, or point me in the right direction? 1) Sprint - I can't get the bots to sprint, and can't find a sprint/walk command anywhere 2) Attach a weapon - I've tried adding a weapon to the inventory and switching to it, but no weapon shows up in game. 3) How to fire/aim a weapon? I can't even start with this until I get past 2! Any help at all would be greatly appreciated - I've tried asking in discord without much luck - is here a better spot?
  15. Blueprints>AI>BotSpawn

    Did you ever get an answer to this? I'm also trying to equip a weapon on the bots without much luck. This is what I'm trying at the moment....
×