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Everything posted by Font

  1. For me: 1. Proper anti-aliasing or a whole graphical rework. 2. Better optimization, since V11 it is pretty good, but I think it still could be better, and eliminating server stutters, when all of the players experience a stutter at the same time. 3. More factions, or high quality faction mods would be easily playable, maybe even included in the base game if possible with an update. 4. Better iron sights. In my opinion pretty much every iron sight in the game other than AK style iron sights are useless at longer distances, the front sight are just too thick to be precise with. What I don't want to see: Mostly two things from the previous recap. 1. All classes will be able to revive a dead player, but not heal them. Lets keep reviving and healing the medic's job. 2. Aimpunch style suppression. Increased sway with decreased hold breath time is fine.
  2. Bring Back v9 Hit Reg

    Yes the hitreg is not as good as it can be, I made a thread about it when V11 launched. But this video is the case of: Mad cuz bad. You were aiming at the doorframe, saw him, adjusted your aim, and then you maybe hit him once, by that time, he just sprayed you down. Edit: Watched your other video, where you sprayed a guy with a m249. You wrote that you hit him in the head, the video shows (at .25 speed) a hit in his right shoulder, and the rest of your shots missed. Again, I don't deny that the hitreg or the netcode has some issues, Squad is my favorite game, but I am not a fanboy. I'm just saying that in your videos the "BS" is not the hitreg or the netcode.
  3. I get that there will be penalties if you don't get healed by a medic. My concern is that a you wipe a full squad and their rally. Then a random rifleman revives the medic, and the medic revives and heals the rest of the squad. Planes would be cool, but I don't see them working properly in Squad. The maps are just too small for dogfights at (or close to) supersonic speeds. The only way I could see them implemented in Squad is a commander ability like in Post Scriptum, but I hate that method, basically click here and enjoy your free kills. I am in favor of everything being player controlled in a multiplayer game, and don't like killstreak type stuff.
  4. BE the CHANGE that you WANT to see in SQUAD

    Please no stat tracking. No need for KD whores. I like the current system. You get to see your stats after the round, then they are gone forever, unless you make a screenshot. Being the change is all easy on paper. But when it comes to the practice, it is hard. When I am playing with my mates, I am usually a rifleman or grenadier since I am good at killing the bad guys, and since we are a clan, everyone knows the game's mechanics, maps, objectives and how the game should be done. But when playing with randoms, oh my god, I can ragequit in seconds. There are 4 rifleman and 2 AR's in the squad, 0-1 medic, everyone is crying for a medic, no one wants to be a medic, but when the SL tells someone to pick up the medic, they just leave the squad. But by far my favorite thing is when you tell your squad (as an SL) to move to the objective, you place a marker, say it in the squad chat, you go there, but your squad won't go there, start dying, and then the brains of the squad says this "We need a rally point". Yes we need a freaking rally point, but I can't place one when there are no squadmates around me. But when I am playing with my clan, all of a sudden everyone is where he needs to be. When random players use up the last rally point, when you say no one spawn at main, since we are taking a logi which can only fit 4 players, and then at least 2 will spawn. The list just goes on. You really need a clan or a community to play this game properly, since randoms are usually useless at best, and a handicap at worst. Maybe because of the language barrier in the EU. I only play on US servers when there are no populated EU servers, and most of the time, when I am an SL on a US server, people are doing what you are telling them to do.
  5. According to Steam spy, there are 500k-1Million owners. https://steamspy.com/app/393380
  6. Correct me if I am wrong, but militia gets one less optic than the brits, and the minimi with susat is bad anyways. Militia gets 2x optic rifleman, Marksman and SL. Brits get 2x marksman, 1x optic rifleman, SL and AR. And the AK has the best iron sights in the game. I really don't think optics give you a huge advantage. Sure it is more useful at longer ranges, but a bad player will be bad, and a good player will be good regardless of their sights.
  7. Current Priority #1

    Anything on fixing the netcode/hitreg? Since the Brits it is very bad.
  8. Aim Punch like Post Scriptum

    Because complaining is easier than getting good.
  9. Aim Punch like Post Scriptum

    Yes lets reward players for their bad aim. WOOOOOO
  10. I liked the Spawn Truck idea, and I also like the rally point system. Spawn trucks keep the whole team together, and you work as a team. In squad with rallies you work together as a Squad . The one thing that I dislike about the spawn trucks, that if one person is dump and places it at a bad and/or exposed position, it really can hurt the whole team. But if people know what are they doing, MSPs work great. I would be happy to see a gamemode or layer in Squad, where there are no rallies, only MSPs.
  11. Field Bandage Glitching

    I found a workaround for bandaging yourself. When you start to bandage yourself, simply double click the right mouse button, and hold down on the second click until the animation is finished.
  12. Squad is currently my favorite FPS game, I have never played such an addictive and epic game game as Squad in my 19 years of gaming. But there are two features that I think would improve the game tremendously. First a reload system rework. You press R once for a reload. You keep the used magazine with the ammo still in it. You press R twice, it would be a speed reload, you loose the magazine and ammo, the reload itself would be louder (magazine falls to the ground) so easier to hear for other players. Advantage would be the faster reload, disadvantage would be the louder sound that it makes and losing the magazine. You press and hold R and a selection wheel would come up, and you could select which used magazine you want to load into your gun, so for example you plan on to go into a building and switch to full auto you can load in a fresh magazine, if you have good cover and firing at a longer range, you can decide to load and use a previously used magazine. Reloading and speed reloading would always load a fresh mag, or if you don't have any, then the next in line (just like now). If you resupply at a vehicle, only your existing magazines would be reloaded. You would not get back the dropped magazines. Resupplying at an ammo crate would give you the dropped magazines back, and reload all the magazines. Oh and I noticed that you need an approve from the SL to resupply at a vehicle. I don't know if it is intentional or not. It doesn't make sense to me, since when you play with randoms, someone may say that he only wants to resupply, then you approve, and then he wastes the vehicle. Making possible to resupply without an approve would prevent those situations, and also situations when I have to explain that I don't want the vehicle, I only want the ammo it has Second feature that I would like to see is that players could use your bandages to patch you up (any role not just medic, however the medic could do if faster, like now in v11.1). The time it takes to patch up a player with his bandage could be longer than patching yourself up, since you would have to find the bandage on the player etc. Even when you are down but not out. This would be helpful if the medic does not have bandages left, or has only one or two and maybe wants to use it on the SL, other medics etc. It could be done with the F key. The game would put a text onto a bleeding player saying "Press F to bandage the player".
  13. Personally, I think the next faction should be China

    China is boring for me. I´d much rather see a modern German faction, since post WW2 games usually never have a German faction (PR had, but I can't remember any other game). Or a Czech faction. I'd love to see a G36 or a CZ805 Bren in Squad
  14. V11 Feedback

    Sometimes getting stuck when I am next to a tree. Happens on multiple maps, jump or stance change gets you unstuck. Crashes are seem to be fixed. No one crashed today.
  15. V11 Feedback

    THANK YOU OFFWORLD! V11 is awesome. I thought V10 was good. V10 is shit compared to V11 . Brits are very good (maybe even too good, but need more time to test it properly). Performance very good. On smaller maps I get 100+ FPS now, on larger like Al Bashra, Fool's Road I get 80+. In V10 my highest framerate was in the 80s. M4 reddot is good again. The new Bradley and Warrior IFVs are very powerful (not OP) which is good. They can really help the infantry with attacking. Only one issue I noticed that my clanmates started to complain because their game crashed and stopped working, and I noticed that when their game crashed, there is always at least 3 other guys who got disconnected from the server (probably they crashed too). I personally haven't crashed, during my 10 hours of testing. Some vehicles have a weird white particle effect around them, but nothing game breaking. In May we will get the "retail" version of V11 and maybe even Post Scriptum. Well, looks like May will be one of the best months in gaming this year . I almost forgot Kamdesh. It is a really good map. I like it so far.
  16. V11 Feedback

    Okay, I noticed another issue. The hitreg seems to be worse than it was before on 80slot servers.
  17. V11 Feedback

    I haven't noticed any latency issues.
  18. If there are 2 equally skilled players, then yes a guy with the optic will have more kills, just because most of the engagements happen at ranges which favors the guy with an optic. BUT, non optics are not useless, and you can be pretty accurate with them too. And irons are much better in CQB building clearing or on Sumari or OP first light in general. The optic non optic ratio is also very good in the game. On US RUS SL can have an optic, 2x Acog rifleman, Marksman, and one MG can have an optic. Which is 5 out of 9 members. INS and MIL will have less optics, but usually they have more tickets, scouts and heavy ATs to balance it out.
  19. I just said in my previous comment that optics are not OP, people just think they are because they are bad players. I see this in my community all the time, that new players spam click the optic slots because that is what allows them to get a handful of kills. While the best players don't really care about the acogs, and after each round they have the highest amounts of kills regardless of their sights. If you suck at the game you will suck with an optic too. I am not for simplistic shooting nor I am for allowing optics to dominate irons (for the 100th time optics are not much more powerful than irons, and they are certainly not OP) However, I am all about a skillgap, and balance over realism (RPs, revives, Radio comms for insurgents, etc are not realistic, but they make the game better). Those 3 players had a really good chance of killing the AK guy, however they can't aim, so they were unable to hit the guy. The AK guy wasn't even bleeding. Since Squad is a multiplayer game and you play against real people. The better player and team should always win. If there is no skillgap then what is the point of playing a PVP game? You could play singleplayer or PVE. Do you think those 3 players tried to suppress the AK guy? NO. They were trying to kill him. But the better player won the engagement. a Stronger suppression mechanic would have rewarded the players for missing. Shooting is super precise. But again so are the modern service rifles. I don't know what is the military requirement for the M4 or AK74, but lets say it is 3MOA (The HK416 is less than 2MOA BTW). A 3 MOA gun will shoot a 6 (19cm) inch group at 200(180m) yards, 19 cm circle is about the size of a human head btw. Most of the firefights in Squad are less than 200yards/180 meters. So yes your bullets will go pretty much exactly where you point them at those distances. As they would IN REAL LIFE. The US players did not miss because RNG. They missed because their aim was off. A suppression in that case would have prevented the better player to win that firefight, which for me is unacceptable in a PVP game. A small suppression is okay, but if it will prevent you from playing as good as you can, then it is not cool.
  20. Correct, bullets were pouring at him. However, of them even hit the guy. While he just put his sight on the enemy players and killed them one by one. I don't see anything wrong with that. It was even at close range so his optic didn't do much for him either. The US players had a fair chance to kill the guy, but they were unable.
  21. As you just said, the game is point and shoot (as it should be, service rifles are sub 4MOA rifles). In the first video the US players are just bad at aiming. The AK guy deserved all of those kills simply because he is a better shooter and had better position. He just won a 3v1 fair and square. Nothing wrong with that. Punishing the guy with the AK just because those 3 clowns can't aim is just wrong. I start to think that people want suppression to compensate for their lack of skill. The complaining about how optics are OP just confirms that. Optics are not OP, sure they are more powerful at 50 or more meters. but the irons and reddot is more then good enough to shoot at 100 or more meters. Tonight I just played with my clan. Our marksman had 35 kills, acog rifleman had 30 kills. and me as a medic with the aimpoint had 24 kills. Could have had more if I was playing more aggressively but as a Medic my job was to stay as safe as possible to be able to revive.
  22. Have you watched Gatzby's interview with game designer SgtRoss? SgtRoss says (assuming he has real world experience) that when you are under fire, adrenaline kicks in and you get into a "battle rhythm" and you are more efficient at doing things. So if they change it, then I hope it will go in that direction, and not preventing you from doing things. But they are hard to implement or impossible to implement in a video game. I would go with a veteran's way of implementing new suppression. He probably knows better than us keyboard warriors. Friesen's post is called "Why does Squad still doesn't have the suppression flinch like in HLL ??" He thinks it is perfect. And a lot of other people think including a game designer that it is not perfect.That is why Squad does not have a mechanic like that, and hopefully never will have a mechanic like that. Lets go back to your previous example, you hold down a corner with an MG, someone peeks, and lines up an ACCURATE shot on you. As said before, It is your fault. But maybe he will just do a quick peek, fire a couple of bullets in your direction. He may or may not hit you, you may or may not move back to cover. That is the video game equivalent of suppression. Not an invisible force messing up your aim when bullets come close to you.
  23. I would not peek that corner, or maybe I would only on Sumari. Simply because I don't want to watch the respawn screen for 45+ seconds, then run for minutes to catch up with my squad. And probably you would not be revived either since, the medic would be killed by the same MG. He likes Darkest Hour, he plays Darkest Hour. I like the suppression mechanic as it is now in V10.1, so I play Squad.
  24. I also explained this in one of my previous comments. If You are an MG or any other class and suppressing a guy, and then the guy peeks and kills you, then his kill is well deserved, since you had superior cover and position (assuming you have an MG with a bipod deployed and you are in cover). If he peeks and has enough time to line up an ACCURATE shot on you without dying then it is YOUR fault and his kill is well deserved. Your aim was off or you were not paying attention. Weapons in Squad are so accurate which they should be, since most service rifles are sub 4 MOA rifles, that if you miss, then it was your aim, and not RNG. I have thousands of hours in SWAT 4 and in BF games (pre BF4 games). Non of them has a suppression which messes up your ability to fire back accurately, and their gunplay is good. But it doesn't matter because they are not Squad. If you want a Darkest Hour suppression just play Darkest Hour.