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  1. Iron Sight Rifleman Buff

    The ammo bag saved my ass more times then I can count. Giving yourself ammo, bandages or grenades whenever you want to is great in my opinion. It also makes them one of the best CQB roles. You can also give the medic or ATs supplies if they need them, and kill the vehicle, or revive your squad. I don't mind playing the rifleman. On the US and Brit side I prefer red dot or acog, because I don't like the irons, with AK I prefer irons over the non magnified optic.
  2. Iron Sight Rifleman Buff

    Since persistent ammo, riflemen are more important then ever, since they have ammo bags, and the non optic ones also get sandbags. It is enough.
  3. The Italian Armed Forces!

    Having more factions in the game is great, but I don't want the devs spending too much time on new factions. Especially because there is modding, and if there is a mod that meets their standards they can agree with the modders to put it into the game. However this introduces some "balance" issues, mainly because people think that scopes are OP, while its not necessarily the case. For example the CAF Mod gives every role a scope, and some people might think it would be OP, while it wasn't in the playtest in summer. In V13 many roles had scopes in the test build, which might hurt some faction mods without magnified optics, because some people won't want to play against optics. However, it's not the optic, its the player who makes the difference, in Post Scriptum, majoirty of the players think that marksmen are OP, which they are clearly not, as I am usually in the top 3 players on the servers kills wise, with a medic or a rifleman. They just can't aim, and blame the kit. So that is why I'd rather have the devs focus on improving the core game itself. Like better hitreg, higher tickrate servers, better ragdolls, better vehicle physics, helicopters and fast ropes, better optimization etc.The current factions in the game offer plenty of variety to keep the players entertained and come back. These are more important than new factions. If the core game is bad (which Squad is not, but has plenty of room for improvement), then the whole game is bad, regardless of the quantity of the content, but if the core game is solid, the game will be fun with less content.
  4. Bad hitreg and camera placement

    He was dead, he had an M240B which is a limited weapon, and the sound of the burst came from his corpse, and it wasn't an M4 or am M249 Saw. After one 5-8 round burst he "stopped" shooting. Basically what actually happened is that he was sprinting and then he stopped and shot at me. But that actually never happened on my screen. He went from sprinting into the ragdoll. Not sprint, stop, aim, shoot and then ragdoll. And again he was fairly close to me, it wasn't someone else.
  5. Bad hitreg and camera placement

    He died. It he was within 20 meters, and I saw him collapse. He was also out in the open without any cover or concealment in front of him, so his body was just there.
  6. Since V12 Squad has become very frustrating for me to play. The hitreg is just so messed up in v12. I hit a guy in the head, I see blood. But the guy just walks away, or one shots you. There was also an instance that a GPMG was sprinting towards me, i shot him, he fell to the ground, and after he died he started shooting at me, and even suppressed me. I also came across a video that shows how bad the camera for the players view is placed. Getting these issues fixed, before v13, and releasing v13 only when it is ready and doesn't break important things such as the gunfight, would be nice. For me the hitreg is bad since v12, before it it was fine (but definitely had much room for improvement), and the hitreg is fine in Post Scriptum, but as far as I know it is still based on V10. Quality over quantity. I don't care if we don't get a new map, faction or a new version of Squad for years, the content right now is more then enough to keep me entertained. However the shooting has to be on point since it is a first person SHOOTER. Higher tickrate would also be nice.
  7. Anti-personnel mines

    No AP mines please. I prefer skill. Squad is a game, game is supposed to be fun (inb4 hurr durr milisim). So yeah.
  8. And you think that Squad's playerbase, most of the players can't hit shit without an ACOG. Would choose HAT with a pistol over Marksman or ACOG rifleman? When I am playing with randoms, there are countless times that I have more kills as a medic then the two ACOGs combined, while also having 10 revives. Squad is at a great place now in my opinion, skill based realistic shooter. Basically arma without the boring military roleplaying stuff. When I come home from work, I just want to sit down, go to a server, and have fun. Not to micromanage 1000 things.
  9. V12 Feedback

    Other things I noticed. Hitregistration seems to be worse. Imho the best hitreg was in V9, and it seems to be degrading with every patch. I had countless occasions, where I hit someone multiple times, see blood, but he takes no damage. I've even seen headshots with blood go unregistered. The reworked yeho area has some invisible walls and ramps. It happened multiple times that all of the sudden I am walking in the air, because there was an invisible ramp in front of me. Or I am walking in one place, because there is an invisible wall in front of me.
  10. Snipers

    Bipod would be nice, but not necessary. They are pretty stable and the recoil is fine as well. The British marksman with the L86 has a bipod, but I don't remember using it. Mobility is king.
  11. Fuel, Food & Water

    Please no.
  12. V12 Feedback

    That I play with a community, doesn't mean I don't play on public servers. We play on public all the time. But there is nothing wrong with the new medic system, I just prefer the old one. We just have a difference in opinion, which is fine
  13. V12 Feedback

    For the persistent ammo kit change I meant that if you are a rifleman with 5 magazines, and you decide to change to a LAT, you would spawn with a the exact same amount of ammo as you had before, but you would spawn without rockets for your launcher. You would need to resupply to get the rockets. I don't want to mix the kits either. I was never screaming to get V12 released. These people just should be ignored. If they are bored of Squad because there no new content, they should play some other game, and come back when the new content is out. I don't know if the army or grunts normally carry flashbangs, I want the breacher because of the grappling hook, so if all the doorways are blocked by HESCOs, then he can throw the grappling hook over the wall, or in the case of a building to the first floor, etc. Now the only way to get inside superfobs is to dig down their fortifications.
  14. V12 Feedback

    I don't play with randoms, and when I do I am usually a SL. Squad has plenty of small national communities in EU, and I am part of one. We played 2 rounds yesterday. I was a medic the whole time in the first one, and in the second I switched to the medic in the second half of the game when the original medic left. I don't mind playing the medic.
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