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  1. According to Steam spy, there are 500k-1Million owners. https://steamspy.com/app/393380
  2. Correct me if I am wrong, but militia gets one less optic than the brits, and the minimi with susat is bad anyways. Militia gets 2x optic rifleman, Marksman and SL. Brits get 2x marksman, 1x optic rifleman, SL and AR. And the AK has the best iron sights in the game. I really don't think optics give you a huge advantage. Sure it is more useful at longer ranges, but a bad player will be bad, and a good player will be good regardless of their sights.
  3. Current Priority #1

    Anything on fixing the netcode/hitreg? Since the Brits it is very bad.
  4. Aim Punch like Post Scriptum

    Because complaining is easier than getting good.
  5. Aim Punch like Post Scriptum

    Yes lets reward players for their bad aim. WOOOOOO
  6. I liked the Spawn Truck idea, and I also like the rally point system. Spawn trucks keep the whole team together, and you work as a team. In squad with rallies you work together as a Squad . The one thing that I dislike about the spawn trucks, that if one person is dump and places it at a bad and/or exposed position, it really can hurt the whole team. But if people know what are they doing, MSPs work great. I would be happy to see a gamemode or layer in Squad, where there are no rallies, only MSPs.
  7. Field Bandage Glitching

    I found a workaround for bandaging yourself. When you start to bandage yourself, simply double click the right mouse button, and hold down on the second click until the animation is finished.
  8. Squad is currently my favorite FPS game, I have never played such an addictive and epic game game as Squad in my 19 years of gaming. But there are two features that I think would improve the game tremendously. First a reload system rework. You press R once for a reload. You keep the used magazine with the ammo still in it. You press R twice, it would be a speed reload, you loose the magazine and ammo, the reload itself would be louder (magazine falls to the ground) so easier to hear for other players. Advantage would be the faster reload, disadvantage would be the louder sound that it makes and losing the magazine. You press and hold R and a selection wheel would come up, and you could select which used magazine you want to load into your gun, so for example you plan on to go into a building and switch to full auto you can load in a fresh magazine, if you have good cover and firing at a longer range, you can decide to load and use a previously used magazine. Reloading and speed reloading would always load a fresh mag, or if you don't have any, then the next in line (just like now). If you resupply at a vehicle, only your existing magazines would be reloaded. You would not get back the dropped magazines. Resupplying at an ammo crate would give you the dropped magazines back, and reload all the magazines. Oh and I noticed that you need an approve from the SL to resupply at a vehicle. I don't know if it is intentional or not. It doesn't make sense to me, since when you play with randoms, someone may say that he only wants to resupply, then you approve, and then he wastes the vehicle. Making possible to resupply without an approve would prevent those situations, and also situations when I have to explain that I don't want the vehicle, I only want the ammo it has Second feature that I would like to see is that players could use your bandages to patch you up (any role not just medic, however the medic could do if faster, like now in v11.1). The time it takes to patch up a player with his bandage could be longer than patching yourself up, since you would have to find the bandage on the player etc. Even when you are down but not out. This would be helpful if the medic does not have bandages left, or has only one or two and maybe wants to use it on the SL, other medics etc. It could be done with the F key. The game would put a text onto a bleeding player saying "Press F to bandage the player".
  9. Personally, I think the next faction should be China

    China is boring for me. I´d much rather see a modern German faction, since post WW2 games usually never have a German faction (PR had, but I can't remember any other game). Or a Czech faction. I'd love to see a G36 or a CZ805 Bren in Squad
  10. V11 Feedback

    Sometimes getting stuck when I am next to a tree. Happens on multiple maps, jump or stance change gets you unstuck. Crashes are seem to be fixed. No one crashed today.
  11. V11 Feedback

    Okay, I noticed another issue. The hitreg seems to be worse than it was before on 80slot servers.
  12. V11 Feedback

    I haven't noticed any latency issues.
  13. V11 Feedback

    THANK YOU OFFWORLD! V11 is awesome. I thought V10 was good. V10 is shit compared to V11 . Brits are very good (maybe even too good, but need more time to test it properly). Performance very good. On smaller maps I get 100+ FPS now, on larger like Al Bashra, Fool's Road I get 80+. In V10 my highest framerate was in the 80s. M4 reddot is good again. The new Bradley and Warrior IFVs are very powerful (not OP) which is good. They can really help the infantry with attacking. Only one issue I noticed that my clanmates started to complain because their game crashed and stopped working, and I noticed that when their game crashed, there is always at least 3 other guys who got disconnected from the server (probably they crashed too). I personally haven't crashed, during my 10 hours of testing. Some vehicles have a weird white particle effect around them, but nothing game breaking. In May we will get the "retail" version of V11 and maybe even Post Scriptum. Well, looks like May will be one of the best months in gaming this year . I almost forgot Kamdesh. It is a really good map. I like it so far.
  14. If there are 2 equally skilled players, then yes a guy with the optic will have more kills, just because most of the engagements happen at ranges which favors the guy with an optic. BUT, non optics are not useless, and you can be pretty accurate with them too. And irons are much better in CQB building clearing or on Sumari or OP first light in general. The optic non optic ratio is also very good in the game. On US RUS SL can have an optic, 2x Acog rifleman, Marksman, and one MG can have an optic. Which is 5 out of 9 members. INS and MIL will have less optics, but usually they have more tickets, scouts and heavy ATs to balance it out.
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