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    Fireteam Leader
  1. ****en exactly. People should not be rewarded for missing their target. You can keep shooting at a cover, the enemy either stays there, or tries to peek and kills you (which is your fault, so his kill is well deserved). Or you kill him, and he can watch the respawn screen for the next 45 seconds, and then run for 2+ minutes to catch up with his squad, third option is pop some smoke and get out of there. Messing up your aim, spread and vision is a huge reward for being bad at aiming. Close range firefights would come down to who shoots first, because even if the first shot misses, the other guy will have no chance to react, because his vision and aim will be messed up. Supression in HLL and PR is stupid. Supression in squad as is in V10.1 is perfect.
  2. For me the supression is fine as is in V10.1. I hated the "getting shot at, better close my eyes" supression in PR, and the HLL supression looks just as bad. Optics are not much more powerful than irons. Especially when you consider the average engagement distance in the game. It comes down to your skill. A good player wont have a problem hitting someone with irons up to 200 meters. I am in a squad clan, and the best players within the clan, always have the best KD after a match, regardless of their kit.
  3. Sounds good. More weapons and more variety is always good. I´d much rather see some factions that are rarely seen in games. Like Germans. There is no post WW2 german army in any game that I am aware of. It is always USA vs RUS vs Talibans sometimes china. The modern German army has cool equipment and weapons. We need HK weapons in the game And the current German service rifle is the HK G36. They are using the flecktarn camo which is also rare to see in video games. My second most wanted army would be the Czech army. CZ has also some cool weapons, and the Czech army "recently" adopted the CZ 805 Bren as their service rifle.
  4. The whole point of this thread was literally the opposite. The red dot is not only slightly better than an iron sight on any weapon. The Red dot is unusable. The irons are better. Which would be fine if all of the classes would get an Iron sight option. Not just the rifleman. If you are a medic or a LAT in the US team you ar stuck with an almost unusable weapon. As of V10 I would take a 5.45 AK with irons anytime over an M4 with a red dot. EDIT: OK unusable may not be the best word. Lets say that the M4 with a red dot has a lot less precision, and blocks your view too much.
  5. The red dot sight on the M4 now is terrible. It is right on top of the front sight. Which only makes the sight effectively a wider rear aperture sight. In addition, the dot is huge and blurry/out of focus which makes it even bigger. It is so bad you can't see what are you shooting at, because the dot covers up the target. What is even worse, that you can't see the bullet drop because the front sight covers it up. The us team right now using only blind fire. Right now any weapon with any sight is better than an M4 with a Red Dot. Making it the way it was in V9 would be the perfect fix. With an option to set a preferred zero/ranging when spawning in. If you set an M4 red dot to for example 200m zero, it would be set to 200m, and the player wouldn't be able to change it on the fly, only when at ammo box, or respawning. For weapons with iron sights, the preferred zero would be the default zero, with the ability to adjust up and down, just like now. I am in a Squad clan, where every person has his role, now one of our medics asked our SL to change his role only on the US side, because he can't use the horrible red dot. So I am not the only one who think the red dot is bad. At least give an option for the US to have M4s with irons with any class. For those who are saying that the red dot is realistic right now, i disagree. When shooting with a red dot, people have both eyes open, so it is much different then what it is like in the game. Shooting with bot eyes open is impossible to render in games (maybe not with a VR headset). The red dot is now rendered as if you were shooting with one eye closed, which defeats the purpose of the red dot (easier aiming). I am a good player, but I have a hard time using the red dot. Example from yesterday night. I have played 4 rounds with my clan. 1st match, INS medic 12 kills,2 deaths,13 injures 2nd match US ACOG Rifleman 29kills, 10 deaths, 31 kills (we all died a lot because the other team was really good. especially for a team with public players) 3rd match US LAT 7 kills, 5 deaths, 8 injures. This is with the M4 red dot. 4th match RUS LAT 35 kills, 6 deaths, 40+ injures.
  6. Why aren't you playing Squad?

    Because it's still morning here, and my squad is offline.
  7. Sick of AK's. Suggestion

    I wasn't saying that the AK's are inferior. I was saying that depending on the map and layout rotation, you have to play with AKs for up to 3 hours before you can change to another weapon. The kobra suggestion was there only because it would be quick and easy to implement (at least I think it would be), and it would change up the AKs a bit. EDIT: Only one faction would get kobras. There would be still 2 factions with AKs with irons.
  8. I really love AK's, and when I started to play Squad, AK's were my favorite weapons in game. Now after 150 hours I am starting to get sick of AK's since out of 4 factions 3 of them are using AKs as their primary weapons. After each round you switch sides so after playing as US on the blue sides, in the next game you will be in the red team (let's say Militia) with AK's, after that you get to the blue side again, which can be the RU army, with AK's again, and after that you get to the red team again to insurgents with AK's again. One round last on average an hour, so you can play up to 3 hours with AK's before you get something else. I think if the Russians got kobra sights it would be a quick and dirty fix, but it would work. The best and more expensive fix would be adding more armies to the game with interesting weapons. For example the German army with flecktarn camo and G36's with or without the dual optics (everyone having a magnified optic may brake the balance). Or the Czech army who recently adopted the CZ 805 rifle. I know that the British army is coming to the game, but the date is still unknown. And I don't know how it will be implemented. I know that the L85 was designed with the SUSAT optic in mind because on a bullpup rifle the iron sights are not that accurate since the front and rear sights are close to each other. Will every class with an L85 in the British army get a 4x Susat optic, if so will it brake the balance? Will be there maps which would allow the brits to play against the US?
  9. Open test V10 feedback, bugs

    V10 is awesome, most of the changes are for the better. I was able to find a few bugs on Belaya. First I got stuck between the bridge and the rocks near train tunnel. https://ibb.co/gxUoaR The grass clips trough the bunker entrance at train tunnel. https://ibb.co/dGDs26 The people who spawned on the rally point in this building spawned on the roof and fell down to the ground from there while the RP was inside the building. https://ibb.co/ktuoaR On Belaya inside the train tunnels in the area where are the train tracks we were unable to lean, and the machine gunner wasn't able to turn while his bipod was deployed. Now thanks to the vaulting it is easier to get stuck in between objects. I climbed a wall on Narva near the church control point and I got stuck between the wall and a car wreck. No screenshot on that one, but I imagine there are plenty of spots like this on all the maps. I also really like that teammates can boost you and can climb to even higher spots. The new optics are also awesome and that the drop calculator (i don't know how is it called) in the scopes are now accurate. Ranging the weapons is also awesome. The only negative change was the change of the US red dot sight. Now the dot is right on top of the front sight, so you still have to aim with the front post, if the shots are too low, you can't see how low the shots are because of the front post.. The red dot sight is basically just a bigger rear aperture sight which you cant range in, which makes the M4A1 with iron sights and foregrip a direct upgrade for a rifleman. Other roles are stuck with that worse red dot. There was nothing wrong how the dot was in V9, so I don't really know why they changed it, especially for the worse. The only thing that I can imagine that the dot has to be lower because of the new ballistics. Also the front sight on the AKM is blurry, and sometimes it makes hard to differentiate the front post of the AKM from the map. Remove the blur from the sights and it will be fine. Lastly, when I was a medic, then pretty much in every game once my inventory bugged and I wasn't able to switch to my primary from medic bag/bandages. Despite these issues V10 is great, and it will be hard to go back to V9 after the test ends.
  10. Speed Reload suggestion

    The bandages are fine, no increased bandaging speed. But when you get into a firefight and you kill a guy who managed to hit you, but your gun is completely empty and the game starts to reload automatically. I suggested the cancel reload for these situations, when you die because the game won't let you cancel a reload for bandaging. This would also make the game more realistic. The speed reload on the other hand, like it or not it would also make the game more realistic. It makes more sense to put a fresh magazine into your weapons ASAP when you know the enemy is close rather than taking your time to carefully put the used magazine back to a pouch. This mechanic would have the drawback of permanently losing your magazine, which you can't get back even after you resupplied at an ammo crate. Speed reloading would be louder, since the magazine falls to the ground. Maybe only a logi truck could give you magazines if you lost them, so your SL would have to contact an other SL if they could send a logi closer (but still to a safe place) so you can resupply your magazines and ammo, but the logi would have a limited amount of magazines (lets say 10).
  11. Speed Reload suggestion

    I don't see why is it not realistic.
  12. If the devs could add a speed reload into the game that would be awesome. For example when you press R twice instead of a normal reload, you would do a speed reload, but you would lose (throw) the previous magazine with the remaining bullets. To prevent people doing speed reloads all the time, you could limit it with only refilling the remaining magazines at the ammo crate, so it would be used only in emergencies. . And a reload cancel would be fantastic aswell. No more bleeding out because of reloading. What do you think about this?