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Cypress

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About Cypress

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    Fireteam Leader
  1. Will v10 ruin Squad?

    Haha!
  2. Will v10 ruin Squad?

    You're saying that calling pubbies who don't play cohesively, words like "bad" and "suck", isn't conducive to a good team oriented competitive game? I don't believe it!
  3. November 2017 Recap

    It does look like narva is getting both US and RU mains moved to the extreme east and west into proper mains. Us is at the west end of the main rails, and RU is east of castle across the river. (assuming they arent just adding a huge part of the city that direction.)
  4. Will v10 ruin Squad?

    This has nothing to do with the discussion/argument at hand. we know why we like Squad, it's just some of us like and dislike different things. Either way, I'm happy with the direction squad is going, and I agree with the direction the devs are taking it.
  5. Will v10 ruin Squad?

    This game, is actually being marketed as a spiritual successor to PR, so I don't know what the problem is. It has never hid that, just because you saw a kickstarter with pictures of guns, then backed it before reading the first few paragraphs of the page, doesn't mean the devs now have to cater to you. From the beginning, they have advertised a realistic, tactical military shooter. I don't see why because of placeholder systems from early versions, the game needs to keep the systems, just because it's a player made meta for the current version.
  6. Regarding v10 Staging Period

    I feel like you guys over estimate the amount of trolling that will happen. do people with explosives immediately TK half the team on a regular game? because they have the same capabilities. Trust the community, if it's a problem they can fix it later, I highly doubt there will be a problem.
  7. Regarding v10 Staging Period

    I would say just trust the playerbase, if people want to be banned on servers, then it's their own fault. I'm sure the admins can deal with it anyways.
  8. Will v10 ruin Squad?

    A buff to infantry movement A more smooth and streamline weapon handling Buff to defensive MG's Buff to optics increased accuracy Increased effective combat range for all infantry Increased situational awareness with free look I don't see how this is a nerf at all. This is a buff to all aspects of infantry, the side effect is that literally everyone is more deadly, meaning everything is more likely to result in death. It goes both ways, just don't play like this is battlefield, play like you want to stay alive.
  9. Will v10 ruin Squad?

    What infantry nerf?
  10. Does it seem to anyone else that the single block hesco deployables are incredibly difficult to place close enough to actually build a wall? they are also unstackable without "adminalwaysvalidplacement 1" or in training range. they refuse to butt up against each other, and you cannot use them as you would sandbags. They are already costly enough to justify the inability to destroy them with HMG's and low power ordinance, they give about a third of the cover for the same 50 build points. They would just be much more usable if the collision box was small enough to allow them to touch on parallel placements.
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