Jump to content


  • Content count

  • Joined

  • Last visited

About A.Hofer

  • Rank
    Fireteam Leader

Profile Information

  • Gender
  • Location

Recent Profile Visitors

206 profile views
  1. If you got proof: Yer definately ban him... BUT: Never forget, there are enough players who have friends on the other team and want to play with them. They are just waiting until they can change team. Also they are honest enough not to give away any positions and tactics. (So called "ghosting") Members of my clan would get kicked out for good immediately if they would ghost...
  2. Ideas For New Roles

    Pioneer (TNT/ vehicle-repair / bridge-engeneering ) Supply-carrier Fire-teamleader or Sub-Ordonnance
  3. What Type of Squad Player Are You?

    SL - period -
  4. Required experience for being a SL

    Since nearly 5-7 months i have hardly never played something else than SL. (something around 700 hours) As an SL you will need knowledge in micro, meso and macro management. SL`s are the "Check-Players" within the game. Be reasonable and get a grip on regular, basic, military strategics and tactics. (flanking, defence, attac, timing etc.) You should be able to adapt this knowledge on all three levels depending on the situation . That means e.g: Know how to flank within your squad. Know how to flank together with another squad Know how to react and plan the following steps after flanking is successful or not. Think 4 steps ahead and plan 2 steps ahead. Strategical usage of vehicles. Yes it is cool and fun using vehicles but not always use- and helpful within the individual and the overall strategy. Communicate contructivly with other SL`s. SL`s must have the will to loose the typical FPS-feeling as the regular players have, because there is a lot to organise and your map should be open most of the time. You will always have to have an eye on your squad and on all the other squads so that you can react on a change of situation.
  5. Matchmaking never really works satisfying in any Game I know. WOT: Matchmaking in respect to Players exp. Therefor you will need a ranking sys. which is not wanted in SQUAD by DEVS and majority of players. AA: Matchmaking in respect to balancing the teams in or after a round. Nobody wants to be switched to another Team after he gathered up with a squad. etc. etc. etc. I mean, specially in this game you will have to count such a huge variety of numbers and facts of every individual player to feed a "Matchmaking-algorythm". You would also have to determin which class somebody has to pick (because everybody has different skills with the different classes). All for that you will need a huge database of individual stats. That - i repeat myself- is not wanted not by me, the devs and the majority of players. And what will you do with the central role of SL`s? In consequence of matchmaking it would be needed, that experianced SL players`are not allowed to Play on the same side. But what will you do if an experianced SL-Player decides not to Play SL but regular? I would love to let it like it is at the moment. Sometimes your lucky - sometimes you are f... In the end of the day success is not a question if failing or not, but a question of how often you stand up again.
  6. SL kit force

    So tell me ... how should a squad work efficiently if Squadmembers do not obay SL`s oders? I am soo tired of asking randoms to pick the role, I as a squad-leader, Need in the rolled out strategy. It costs only nerves and fun. Yer sure i can kick the b... but what effect does that have? Probably another basic solution would be appropriate: While opening a squad a SL has two Options: 1:Free-Mode free joyce for Squadmembers to pick a role. 2: Temporarely restricted mode the first 45 secs somebody joins a squad he is not able to pick any other role than regular. if the SL has not assigned a role to the person in question the squadmember has the free-joyce Option That would give some educational support for players just hopping on a Squad with out a word of hello and not asking which role is wanted. It also would give room to both ways of game-Play: 1: open, not strict directive gameplay 2: focused and organized gameplay
  7. Ability to hold spawns at your rally point

    Ohh i have a couple of them in my clan, doing constant logi-runs! Even Support other squads with their FOB`s
  8. Required experience for being a SL

    omg soooooooooooooooooooooooooooooooooooooooooooooo far off-Topic!
  9. List of active clans and communities

    Name: Hofers 9Tag: [H.9]Link: joinsquad.comLanguage: GermanDescription: Devoted gamers from the German-Language-Countries. K/D-Rates and experience are not the most important focus for us. We can play competetive and abitious but most of all we go for the fun and interaction. Running an own TS and an own Training/Scrim-Server. Members: 20 & slowly, selective growingWe also play: ... with our selfs ... -lol-
  10. Required experience for being a SL

    Coming back to the opening-thread: Abilities & Skills you Need for beeing a fair SL: 1: Patience 2: Patience 3: Patience ( if you miss 1-3 you are in danger of suffering a stroke, heartattack or you start playing with the idea of Suicide-Homocide) 4: Devotion to game tactics (overview and particular situation awareness) 5: Ability to change between macro- & micro-management 6: Will of efectivity and persistance to persue probably unpopular decicions 7: High Frustration tolerance 8: High Frustration tolerance 9: High Frustration tolerance ( if you are missing 7-9 you could encounter a heavy drugs & alcohol problem, if you do not already have one) You will need a load of communication experiance and knowledge of language to ensure that Intel is given and picked up correctly within your Squad and among the SL`s. Coming back to ZXD_Lees Input on the first comment i strongly recommend everybody interested in beeing an SL join a player-community or clan and attend the regular offered SL-Trainings like we do in our clan.
  11. Mortar Calculator

    Disagree -lol-
  12. Ability to hold spawns at your rally point

    Hmmm i vote for "Do not do that".
  13. Beeing around on online games for around 20 years (from 1st Day of Deltaforce) now it is a known fact for me that is impossible to get rid of cheaters for 100%. Even with a fair anti-hack program. Never the less having a vast experience with FPS and other online-games you can pick out cheaters just by watching their ingame-behaviour. Pre-shooting, following enemy-movement through walls, giving one headshot after another on multiple targets in 360 degree radius etc.etc. Good to hear that EAC is so responsive but i realy tell you I still see many "suspects" on the Servers with no vac-ban reports. A good, stand allone and updating ac- Client is definately needed in every single game of this kind! Every cheater is one too much!
  14. Mortar Calculator

    Very right! The mortar calc. should be NOT implemented in the game. Sticking to reality it is just like it should be. A mortar-squad needs a foward spotting member or other team-members to give intel about incomming shells. After the mortar-cals on different devices came out Shells are coming in more pinpointing but basecally it is not the way it should be played. In general, using these external tools could be seen as cheating, because it is a tool giving an advantage without beeing implemented to the game.
  15. November 2017 Recap

    Heared rumours about begin of Feb.